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[Neolithic]To the End News

Update, Version 20230710


English
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[The Grand Library]The Floor of Language now has new enemy spawn mechanics, the floating characters will dynamically appear and disappear.
[The Grand Library]Added a control room near the entrance. You can now turn on/off which types of characters you want to spawn on this floor.
[Skill]New skill icon for the Spider Web.
[Skill]New skill icon for Restless Undeath.
[Skill]New skill icon for Heal.
[Skill]New skill icon for Mass Heal.
简体中文
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【大图书馆】语言层现在有了新的怪物刷新机制。漂浮的文字会动态出现和消失。
【大图书馆】在语言层的入口附近加入了一个控制房间。你可以选择在这个楼层出现何种文字。
【技能】蛛网术技能有了新的技能图标
【技能】无尽亡魂永不眠技能有了新的技能图标
【技能】治疗技能有了新的技能图标
【技能】群体治疗技能有了新的技能图标

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/e3219a94

Update, Version 20230709



English
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[Tenet]New Faith Tenet: Ritual Cannibalism (You can unlock it by using the "Devour Corpse" skill for the first time.)
[Special Attribution]New special attribution that can modify the healing effect when devouring a corpse.
[Tenet]Language Is Our True Fatherland now also increases a believer's speech skill level by 1.
[Tenet]Language Is Our True Fatherland now costs more to adopt.
[Tenet]Freedom of Speech's silence resistance is increased to 45%.
[Tenet]New Faith Tenet: Carnal Exaltation (Unlocked by default.)
[Skill]New skill icon for Condemnation
[Skill]New skill icon for Stone Skin
[Skill]New skill icon for Heavy Punch
[Skill]New skill icon for Detect Faith
[Skill]New skill icon for Inspect
[Skill]New skill icon for Study and Analyse
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[Faith]Fixed a UI display problem when finishing tenet editing of faith with more than 3 tenets.
简体中文
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【信条】新的信条:食尸仪式 (在你第一次使用食尸技能后解锁。)
【特殊属性】加入了一个新的特殊属性可以调整食尸技能的治疗量。
【信条】【语言才是我们真正的祖国】现在会增加1级信仰者的说服力技能。
【信条】【语言才是我们真正的祖国】现在需要更多的虔诚值才能加入你的自定义信仰当中。
【信条】【言论自由】的沉默抵抗效果增加到了45%
【信条】新的信条:爱欲飞升 (默认解锁状态。)
【技能】谴责技能有了新的技能图标
【技能】石肤术技能有了新的技能图标
【技能】重拳出击技能有了新的技能图标
【技能】侦测信仰技能有了新的技能图标
【技能】观察技能有了新的技能图标
【技能】研究与分析技能有了新的技能图标
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【信仰】修复了一个编辑完毕有超过3个信条的信仰后出现的UI界面显示错误。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/d7b4a39c

Update, Version 20230708


English
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[The Grand Library]Expanded the Floor of Language.
[The Grand Library]Increased the number of enemies on the Floor of Language.
[Loot]Added an item drop list for all the language characters on the Floor of Language. (The equipment that drops from them always has a language-related prefix.)
[Mod]"Back to the Stone Age 2" can now start right on the title screen.
[Element]Language is now a new skill element.
[Tenet]New Faith Tenet: Language Is Our True Fatherland. (You can unlock it by reading something on the Floor of Language.)
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[Mod]Adjusted the mod icon positions on the title screen.
[Item Generation]Added support to directly send prefix overwrite settings as parameters in item generation code.
体中文
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【大图书馆】扩展了语言层的地图。
【大图书馆】增加了语言层的敌人数量。
【掉落物】对大图书馆语言层的语言文字敌人增加了一张物品掉落表。(它们掉落的装备都会带有一个和语言有关的词缀。)
【MOD】石器时代2现在可以在标题界面上直接启动。
【元素】语言现在也是一种技能元素。
【信仰】新的信条:语言才是我们真正的祖国。(可以在大图书馆语言层阅读一块石板解锁。)
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【MOD】调整了标题界面上MOD的排列位置。
【物品生成】提供了直接将词缀重载代码作为参数传入物品生成代码的支持。

DD#128 The Continuation of the Past 19 Years

Hi, everyone! Welcome to the first developer's diary on our journey of another year of this endless game.

This week, we celebrated the game's 19th birthday with a surprise update to the very first version of the game or "the first world." I know some people still play that version even after 19 years. And I never forgot how everything starts.

That version lives on as a mod of our current game. To make it more accessible, we can now access it from the game's title screen.

But, from a story point of view, it's still better to find the hidden cyber cafe and launch that version from there. The story of all three worlds of our "Stone Age" are connected by a story both inside and outside the game.

Next is something from the second world. That world still has a pile of treasury code there not yet ported to our current third world. Here comes the sliding puzzle game.

Do you remember there is a time Steam is full of such simple puzzle games with beautiful girl images? I will give you this for free as it's part of our legacy. I didn't make a sliding puzzle just to show some nice images. Instead, when I first developed this feature back in the second world, I was studying AI to automatically solve such puzzles. Thus, the old AI is here as well. You can ask your teammates to solve this puzzle for you. They will use a search tree algorithm to solve it. As it's another mini-game, some exp rewards and GPA coins are to be expected. Moreover, in addition to unlocking all possible images to play by progressing the stories, you can use your own images, and make your own sliding puzzles. Maybe, you will never need another sliding puzzle game on Steam anymore.

The sliding puzzle also serves a storytelling purpose. Many of its default images come with a background story of the game. Once you solve it, you can get more information about this supernatural world.


It's the start of a new era. Thus, Captain Nameless got his long overdue 3D model upgrade.

About three years ago, his model was made with Fuse. A nice software to quickly make 3D game characters. Unfortunately, Adobe acquired and abandoned it. Now, with some more advanced character-creating software, I am able to give him a new model. Now you know why he previously didn't face the camera during all those cutscenes and photos. Time to allow him to join your relationships.


What more about this week?
The stories inside the Black Pyramid come to a conclusion with two different endings. Combined with your previous choices, you can get a lot of different outcomes. In this journey in Egypt, you find many different characters to join you on your quest. Yet, they all have their own desires and goals. You cannot make everyone happy. But will you stay true to your previous promises, will you be loyal to your allies? Or, will you change your mind at the last minute after knowing more about the consequences? We all make hard decisions in our life. No matter what choices you make. Maybe at some point in our life, we all have something we regret. Yet it's our past that defines who we are. What matters more is how we keep going forward.

That's for this week.

One more thing, R.I.P. to Coco Lee, the singer of "Mulan." Another star went dark during this game's long history of updates. The game outlived too many good people along the way. Each time, it brings sorrow.


Today's changelog:
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[Sliding Puzzle]A character who solves puzzles now gains a small amount of EXP.
[Loot]Added an item drop list for Templar Knights.
[Loot]Added an item drop list for Meketaten.
[Lost in the Sand]If you finished the Black Pyramid part of the story with the "Capture" ending, a certain character will then haunt the Otherworldly Desert of Trapped and attack you on sight. She becomes much more reckless than she was in the Black Pyramid.
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[Mod]Allow mods to run a piece of code right after the game is initialized. (However, it's possible this piece of code may be called multiple times. Please make sure you set up flags if you only want to run it once.)
[Mod]Mods can now register an icon on the title screen and launch it from there directly.
[Mod]"Back to the Stone Age" can now start right on the title screen.

Latest news from Ukraine:
https://controlc.com/f37c6bd1

Update, Version 20230706


English
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[Lost in the Sand]Finished the "Capture" ending of the stories in the Black Pyramid.
[Lost in the Sand]There is one more Boss fight in this ending. (If you previously made a promise, the Boss fight will be more difficult as you broke the promise.)
[Lost in the Sand]You will keep access to the Otherworldly Egypt areas in this ending.
[Lost in the Sand]Your relationships with others will change according to whether they support your decision in this ending. (Someone will turn hostile permanently.)
[Lost in the Sand]The preview version is now merged with the main story.
简体中文
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【迷失于沙粒中】黑暗金字塔的【捕获】路线完成。
【迷失于沙粒中】这条路线会多一场战斗。(如果此前你答应过某人某件事,那么这场战斗的难度会上升,因为你违背了之前的承诺。)
【迷失于沙粒中】这条路线结束后你将会保留前往异世界埃及区域的能力。
【迷失于沙粒中】这条路线结束后,你和其它人员或组织的关系会根据他们是否支持你的决定发生改变。(某人会进入对你的永久敌对状态。)
【迷失于沙粒中】预览版本已经和主线剧情完全融合。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/45cbcf47