1. [Neolithic]To the End
  2. News

[Neolithic]To the End News

Update, Version 20230530


English
############Content################
[Gun Modification]New Gun Module: Pistol Poison Mag (-Fire Power -Ammo Capacity +Can Poison Target)
The new module is sold by Shade Dealers in the Commodity Market (Liu) and random Shade Dealers in Abandoned Buildings (Egypt)
[Hospital]Random patients may now appear in the hospital of Liu.
[Hospital]You can use spells to heal them, receiving karma/reputation/money as possible rewards.
[Hospital]However, if you do so, public awareness of the supernatural world will also increase.
[Hospital]If Alicia is in your group, she will not be happy with your action. (As your good deed can potentially expose the normal public to greater danger.)
简体中文
###########Content################
【枪械部件】新枪械部件:手枪毒药弹夹 (-基本威力 -弹药容量 +可以让目标中毒)
这个新的枪械部件由疁城的小商品市场随机出现的可疑商人,以及埃及被废弃的房屋中随机出现的可疑商人出售。
【医院】疁城的医院里现在可能随机出现病人。
【医院】你可以适用法术来治疗他们。可能获得道德值、声望、金钱奖励。
【医院】但是,同时会导致疁城公众对超自然世界的觉醒度提高。
【医院】艾丽西亚在队伍中的时候,她会反对你这么做。(因为的你善举可能让普通的民众暴露在更大的危险中。)

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/37131a34

Update, Version 20230529


English
############Content################
[Item]New Item: Smoke Grenade (Create smoke at your position. The smoke can make hostile entities unable to detect you when you stand inside of it.)
[Bazaar]The weapon merchant now sells smoke grenades.
[Safehouse]The daily supply box may now contain smoke grenades.
[Furniture]New Furniture: Cage. (It's just decoration for now. Both the manager in No.181 River Road and random furniture merchants in the Commodity Market sell this kind of furniture.)
简体中文
###########Content################
【物品】新物品:烟雾弹(在你当前位置创造烟雾。站在烟雾中会让敌意实体无法发现你。)
【巴扎】武器商人现在贩卖烟雾弹。
【安全屋】每天的补给箱现在可能包含烟雾弹。
【家具】新家具:笼子。(目前只是装饰物。清河路181号的经理和小商品市场随机出现的家具商人都出售这种家具。)

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/bfa17766

Update, Version 20230528


English
############Content################
[Hotkey]Added hotkey: V to turn on/off the field of view of hostile entities.
[Tips]Added the description of this new hotkey in the game's "tips."
[Tutorial]Added tutorial content to explain this hotkey and the hostile entities' field of view. It's integrated into the fast tutorial. If you skipped the fast tutorial or chose the long tutorial, this part of the information will appear when you visit Queensmouth.
[Wiki]Added a wiki page of hotkeys: https://neolithia.fandom.com/wiki/Hot_Keys
############System#################
Added functions to draw hostile entities' field of view on the map.
Disabled the legacy hotkey: T. (It's part of some ancient legacy code from SAPC++)
简体中文
###########Content################
【快捷键】加入了新的快捷键V来开关敌意实体的视野范围显示。
【帮助】在菜单的帮助选项中加入了关于这个快捷键的信息。
【教程】加入了关于这个快捷键和敌意实体视野相关的教程内容。如果你选择快速的序章,那么这会是序章中的一部分。如果你选择跳过序章或使用那个长的版本,那么这段信息会在王后镇剧情的一开始出现。
【维基】加入了一个关于快捷键的维基页面 https://neolithia.fandom.com/wiki/Hot_Keys
############System#################
加入了在地图上绘制敌意实体的视野范围的功能
停用了史前快捷键T。(这个快捷键来自于SAPC++的古代代码。)

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/188c87ce

Update, Version 20230527

[previewyoutube][/previewyoutube]


English
############Content################
[Inside the Black Pyramid]The room in the center is now accessible.
[Inside the Black Pyramid]Added a new cutscene, when you meet the Royal Guard Captain.
[Gallery of Memories]Added the above cutscene into the gallery under a new category: "other."
简体中文
###########Content################
【黑暗金字塔内】中央的房间现在可以进入。
【黑暗金字塔内】在遇到皇家守卫队长的时候加入了一个新的过场动画。
【回忆的影集】在影集中加入了上述动画,位于一个新的【其它】分类当中。


Latest News From Ukraine/乌克兰小剧场
https://controlc.com/91cbcf76

DD#122 Heresy of a Forgotten Religion

Hi, everyone. Welcome to another week's developer's diary.

This week, we finished an optional investigation path of the main story. That is if you choose to find all the related documents, solve a little puzzle of an investigation board, walk all the way through a secret path, find a forgotten document, and receive an ancient relic as a reward.

As almost everything can be considered a spoiler alongside this optional path, I don't think it's a good idea to talk about what's exactly there. Instead, I think I will talk about the design of this story. The idea comes from what we know about the religions in the very world we are living in. For thousands of years, all organized, hieratical religions would more or less find people with different ways to interpolate their doctrines. Sometimes, people can find common ground and mend their difference back into one belief. However, more often, it will lead to a house divided. In Christianity, there is the Great Schism. In Islam, there are disagreements on who shall be the successor of The Prophet. In Buddhism, the practices in Tibet, China, Japan, and Southeast Asia can be quite different. It's beautiful with diversity. However, it sometimes also leads to conflicts especially when political interests, conspiracy, and cynical intentions are involved. Even the story of Akhenaten itself can be considered as an example in this case. When he claims Aten is the only god, he sized power from priests that worship other old gods. But, what if someone later did something similar to him? Not his son that wiped out his name in history but a betrayal? We can even take one step further from here. What if such a "heresy" from the betrayal ended up growing so strong that eventually replaced the original version? I don't think I can take more real history examples here without offending someone. But we can see that happen quite often in games like Crusader King. Such is the story in the optional side path of our latest main story. It will likely affect what's going on next.

What's next is that we have now entered the Black Pyramid. The main story of our Egypt chapter will likely end here soon. But, I have no intention to rush it. There must be answers. Thus, answers we shall find here. Two additional documents have been added not far from the entrance. They can likely shed some light on previous stories or even some details that not many really care about. After all, there must be a motivation behind a betrayal.

Other than the story, we also get other content updates for this week:
1, Gun Modules with More Functionalities.
Gun modules can now affect a gun's elemental attribution and provide additional status effects. As a proof of concept, we got a new pistol mag that allows you to modify your pistols into a Taser. The raw power of the pistol is reduced. However, it shoots electricities and can paralyze its target.

2, Generic Spirit of Light Spell.
You can find it on the relic at the end of the optional path I mentioned above. But, there is also another more affordable version of it sold in the Bazaar. The skill applies a special status effect on the target, allowing the target to absorb one incoming physical attack and turn the damage into healing. It's the last of three defense spells from the original StoneAge Online game more than 20 years ago. The other two are the Spirit of Guardian and the Spirit of Mirror. Not sure how many people still know that online game and still remember those spells. But, anyway, they are all in our current game now. It feels complete. Previously, they can also be found in SAPC and [Neolithic]SAPC++. But, this is the first time they all appear in an international version of the game. So, that's something.

3, Life Quality Improvement of GPA Coins
GPA coins are from playing various mini-games of the game. This week, we got it rebalanced a bit. The amount that you can gain from playing a small map in Minesweeper and from playing Blackjack is doubled. A display bug from playing a middle map in Minesweeper is fixed. You can now also exchange 25 GPA coins for an AWP. Hopefully, Officer Fletcher will be less likely to get murdered by players who want his gun. Well, if you insist, go ahead. I will not put moral restrictions here. After all, we can do many more messed up things in this game elsewhere as well.

4, Additional Character.
I spent some time and made the art assets for this new patient character.

I am still considering where to add him to the game. But, before that, you can play him as your main character or a customized teammate.

So, that's for this week and the last developer's dairy in May. Time passes so fast. It feels like almost another year. I guess I will start to do some preparations for our 19th anniversary in July.

Today's changelog:
############Content################
[Inside the Black Pyramid]Added a new document: An Aten Cultist's Journal #3
[Breached Ancient Tomb]The animation that plays when you go to "Somewhere in Between" can now be skipped by clicking a cancel key. (ESC on a keyboard or the right mouse button.)
[Somewhere in Between]The animation that plays when you go to the "Breached Ancient Tomb" can now be skipped by clicking a cancel key. (ESC on a keyboard or the right mouse button.)
[GPA]You can now exchange 25 GPA coins for an AWP sniper rifle. (Hopefully, fewer people will murder Officer Fletcher just for his gun.)
[Blackjack]Win a round of Blackjack now gives you 2 GPA coins. (Increased from 1.)
[Minesweeper]Win on small maps now gives you 2 GPA coins. (Increased from 1.)
############Debug#################
[Minesweeper]Fixed a bug that when you win on a middle map, the system says you get 3 GPA coins. It now correctly says you get 5 GPA coins.

Latest News From Ukraine:
https://controlc.com/71d25b83