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[Neolithic]To the End News

Update, Version 20230605


English
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[Lost in the Sand]You can now progress the story by directly attacking and defeating the Royal Guard Captain. (This is the only option if you didn't find and investigate the secret path Beneath the Sphinx)
[Lost in the Sand]Added a new document: An Aten Cultist's Journal #4 (That shall also explain why the Royal Guard Captain has some suicidal tendencies when he fights you.)
简体中文
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【迷失于沙粒中】你现在可以通过直接攻击并击败皇家护卫队长的方式来继续剧情。(如果你之前没在狮身人面像的密室里找到并调查那条秘密路线的话,这个是唯一的选项。)
【迷失于沙粒中】加入了新文档:一名阿腾教徒的日志 #4 (这顺便能解释为什么皇家守卫队长在和你作战的时候有一种自杀性的倾向。)

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/23ab7b78

Update, Version 20230535


English
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[Lost in the Sand]Story continues to solve the encounter with the Royal Guard Captain. (Peace path variable from 975 to 1000. You will get a weapon with 4 random prefixes on this path. The more direct path is still working in progress.)
[Lost in the Sand]Fixed the problem that some cultists seem like they are floating above the floor in the Royal Guard Captain cutscene.
[Lost in the Sand]Redcued the amount of the Aten Cultists that are watching you on each side. (It reduces the event numbers and matches the cutscene better.)
简体中文
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【迷失于沙粒中】故事继续,解决和皇家护卫队长的遭遇。(和平路线变量975到1000。该路线上你会获得一把有4个随机词缀的武器。更直接的暴力路线还在施工。)
【迷失于沙粒中】修复了皇家护卫队长的过场动画中某些狂信徒似乎漂浮在空中的问题。
【迷失于沙粒中】降低了场景内在两边围观你的阿腾狂信徒的数量。(降低了事件数量,同时让场景和过场动画更匹配。)

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/b94e3169

Update, 20230603-2


English
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[Takedown by Surprise]Sucessfully performing this skill on certain human hostiles can now allow you to collect their corpses, harvest their souls, and gain devotion to related faith tenets. (If you are a necromancer or have required tenets in your customized faith.)
[Takedown by Surprise]Such human hostiles include but may not limit to the bandits in Egypt, Aten Cultists, Cruel Slavedrivers, Crazed Workers in the Unfinished Building, Crazed Survivors, and Illuminati Mercenaries.
[Takedown by Surprise]Added takedown exp data for Aten Cultists.
简体中文
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【推倒】对人类敌人成功使用该技能后,现在你可以收集他们的尸体,收割他们的灵魂,基于特定的信条获得虔诚。(如果你使用死灵法术或在自定义的信仰中有对应的信条的话。)
【推倒】这类人类敌人包括但可能不限于:埃及的土匪,阿腾狂信徒,残酷的奴隶监工,未完之建筑里发狂的工人,发狂的幸存者,光照派雇佣兵。
【推倒】对阿腾狂信徒加入了【推倒】获得的经验数据。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/291bd424

Update, 20230603 HOTFIX


English
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Fixed a crash that happens when using "Takedown by Surprise" on zombies. (It's caused by incorrect code in the zombie type check.)
简体中文
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修复了对僵尸使用【推倒】技能出现的游戏崩溃。(由代码中判断僵尸类型的函数问题导致。)

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/291bd424

DD#123 Keep It Quiet

Hi, everyone. Welcome to another week's developer's diary.

Before continue reading this DD, you may want to make sure nobody is watching you because we are up for some covert operations this week.

So, how can we make sure we are not watched?
Here, check out this:

You can now use the hotkey "V" to display the field of view of hostile entities.
The field of view system is the game since the Steam release. However, previously, there was nothing on the UI that can indicate how far a hostile entity can see. As a wise Podcat (the ex-game director of Hearts of Iron 4) once said, a feature that does not display on UI is not a feature at all. Thus, we got this problem fixed. Now, you shall be able to clearly see which area can be dangerous for you to be spotted by enemies. That shall allow informed decisions to be made.

Now, what can we do about that?
I added more tools and agencies for you to maneuver around different situations.
Here is an example:

It's certainly quite hard to sneak past all enemies even when we know their field of view. But, even if you are detected, you do not need to panic. Because we now have smoke grenades that allow you to play the game like a ninja.
The smoke grenades have two functions. First, it releases a smoke screen on your position and makes all enemies that are currently chasing you confused. Second, if you have not been detected yet, it's safe to stand inside the smoke. Hostile entities can hardly detect you. However, please be aware that the smoke may dispense after a while. Otherwise, it will be quite weird if you can stand inside it undetected in an enemy base for days. Thus, it's just a temporary solution. What makes it much more useful is to combine it with other tools at your disposal.

One such tool that I added this week is a new skill "Takedown by Surprise."
It's basically an assassination skill that allows you to take out certain hostile entities or just wild animals without the need to even go to battle. As it's shown in the example, all you need to do is sneak behind an unaware enemy and use this skill to take them out. The difficulty here is to approach them from behind without their awareness of you. Thus, making your target confused first can be very helpful. Meanwhile, binding this skill to one of the hotkeys can make the process even smoother. If a takedown is successfully performed, the character that uses this skill can gain Exp equal to about half the amount of the Exp that can be gained when defeating the same target in an open battle. With this skill added, you can possibly complete the repeatable mission "Keep the Light On" without even getting into a battle once.

Now, combining everything mentioned above with existing tools such as one-time alarm systems, booby traps, and different functional furniture, maybe you can find ways to play your enemies like fiddles.

Although the stealth gameplay is the main focus of this week's update, we also have some other content updates:
1, Patients in Liu's Hospital
Random patients can now appear in the hospital of Liu. It will take them a long time to recover under conventional treatment. But, as we are living in a world with magic and paranormal powers, you can certainly heal them with a spell. They will thank you. You can accept or reject their material rewards. It's a good deed. However, that will raise public awareness of the supernatural world. If Alicia is in the group, she will not be pleased. The question here is, is it worth it? An even bigger question is, do you think it's better to tear down the veil or try to maintain the secrecy? Anyway, the choice is yours in this encounter and in the long run.

2, Pistol Poison Mag
It's a new weapon module you can find in the shop inventories of some shady dealers. As this week, we are on the topic of stealth, maybe such a weapon module can fit the theme. You may find certain enemies highly resilient to ballistic damage. However, with this weapon module, you may make them regret that they were not shot dead in the first place as the poison will soon follow.

3, New Cutscene of the Main Story
[previewyoutube][/previewyoutube]
Alternative link for people in China: https://www.bilibili.com/video/BV1Bo4y1g7P4
Still, let's not spoil the story.

That's for this week. Happy sneaking around and bonking your enemies. :)

Today's changelog:
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[Takedown by Surprise]The skill can now target non-hostile animals.
[Takedown by Surprise]Added takedown exp data for all skeleton enemies, all mummy enemies, all zombie enemies, zombie dogs, vampiric researchers, Naja Desertus, Siberia Wolves, Black Scorpions, Sand Worms, Spiders, Cats, Dogs, Bunnies, Rats, Bats, Camels, Bears, and Mammoths
[Takedown by Surprise]Hiragana, Katakana, and Kanji on the Floor of Language of the Grand Library cannot be targeted by this skill. (They don't have a back.)
[Hotkey]When binding an item or a skill to Hotkey 1~9, you can now cancel it at any stage.

Latest news from Ukraine:
https://controlc.com/0dc41432