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[Neolithic]To the End News

Update, Version 20221213




Just a quick update before I go to work. :)
去上班前先丢一个更新。:)

English
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[Animation]Replaced the 3D model of the airport officer at the start of the game. (There is a now also small detail that can tell where this airport is.)
[Battle Status Window]Character status texts shall now draw in front of the character's spirits, instead of behind them.
[Battle]Character without death animation now leaves a tombstone when they die to indicate a dead body is on the battlefield.
简体中文
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【过场动画】替换了游戏开场时的机场安检人员的3D模型。(同时,现在她身上现在有一个细节能表现出这个机场所在的地点。)
【战斗状态窗口】角色的属性文字现在会显示在角色的图像之前,而非之后。
【战斗】没有死亡动画的角色现在会在死亡时留下一个墓碑来表示战场上此处有一具尸体。

Update, Version 20221212


English
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[Food]New Food/Food Ingredient: Raw Noodles
[Food]You can now use flour + water+ salt to make raw noodles.
[Food]New recipe: Fried Noodles.
[Food]New recipe: Ramen.
[Food]Reduced the base value of salt (120 -> 90)
[Commodity Market]Random food ingredient vendors now sell raw noodles at a higher price than you make them by yourself.
[Item Generation]Generic Religious Books may now unlock belief with the right parameters.
[Faith]New religious book: The Gospel of the Flying Spaghetti Monster (It can unlock the belief of the Flying Spaghetti Monster)
[Loot]Added an item drop list for Spawns of the Flying Spaghetti Monster. (They may drop Raw Noodles, The Gospel of the Flying Spaghetti Monster, and some other items.)
[Wiki]All the above changes have been updated to our wiki.
简体中文
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【食物】新的食物/食品原料:生面条
【食物】你现在可以用面粉+水+盐制作生面条。
【食物】新食谱:炒面
【食物】新食谱:拉面
【食物】降低了盐的基本价格(120->90)
【小商品市场】随机出现的食材商人现在会贩卖生面条,价格高于自己动手制作。
【物品生成】通用的宗教书籍现在可以配合参数解锁信仰核心
【信仰】新宗教书籍:飞天面条神福音(可以解锁飞行面条神信仰核心)
【掉落物】为飞行面条神眷族加入了掉落物清单。(会掉落生面条、飞天面条神福音等物品。)
【维基】以上所有信息均已更新到游戏的维基。

Update, Version 20221211


English
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[Lost in the Sand]Story Continues. (Variable 715 -> 725)
[Butterfly]Butterfly Wings now work on all other floors of the Grand Library as well.
[Faith]New Belief: Flying Spaghetti Monster
[Faith]New Faith: Church of the Flying Spaghetti Monster
[Pet]New pet: Spawn of the Flying Spaghetti Monster (Not hostile unless provoked. They start with the faith of Church of the Flying Spaghetti Monster)
[The Grand Library]Spawns of the Flying Spaghetti Monster now appear on the Floor of Religion.
[Desert of the Trapped]Some bandits may now appear in the southern part of this location.
[Wiki]All the above changes have been updated to our wiki.
简体中文
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【迷失于沙粒中】故事剧情继续。(变量715 -> 725)
【蝴蝶】蝴蝶之翼现在会在大图书馆的其它楼层起作用。
【信仰】新的信仰核心:飞行面条神
【信仰】新的信仰:飞行面条神教团
【宠物】新的宠物:飞行面条神眷族(非敌意实体,除非遭到攻击。默认自带飞行面条神教团信仰)
【大图书馆】大图书馆的宗教层现在会出现飞行面条神眷族
【被困者的沙漠】在这个区域的南部现在可能出现强盗。
【维基】以上所有信息均已更新到游戏的维基。

Update, Version 20221210


English
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[The Grand Library]A small part of the Floor of Religion is now accessible.
[The Grand Library]Set up placeholders for the rest of the planned floors.
[Furniture]Added 2 new bookshelf variations.
[Commodity Market]The furniture vendors now sell those new types of bookshelves.
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[Optimization]Optimized the way of searching big objects on the map. They are now listed/updated on a 2D array for fast search. (Some maps with a lot of those objects can have performance improved.)
[Optimization]Events outside the current room of the player will no longer update their AI to improve performance in maps that have a lot of rooms. As a side effect, you will find enemies that previously chase you waiting outside to attack you again. I am just trying to kill all the costly collision detections.
[Optimization]Events outside the current room of the player will no longer update their graphics.
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Added the Wiki page for mercenaries:https://neolithia.fandom.com/wiki/Mercenary
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[Localization]Fixed a bug that The Forest of Repentance does not have its localization text in both of the Chinese languages.
简体中文
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【大图书馆】宗教层的一小部分区域现在可以进入。
【大图书馆】为剩余计划开放的楼层预留了位置。
【家具】加入了两种新品种的书架。
【小商品市场】随机出现的家具商人现在会贩卖这些新的书架。
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【优化】优化了地图上寻找大物体的方式。它们现在被管理在一个二维数组中用于快速遍历。(某些存在大量此类物品的地图的运行效率会有所提升。)
【优化】在玩家当前所处的房间外的事件将不会刷新它们的AI,从而提高了在存在很多房间的地图上的游戏性能。有个欢乐的副作用,那些追赶你的敌人会在房间外等你出去再继续准备攻击你。我的主要目的是去干掉那些开销较大的碰撞检测。
【优化】在玩家当前所处的房间外的事件将不会刷新它们的图像。
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加入了佣兵的维基页面:https://neolithia.fandom.com/wiki/Mercenary
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【本地化】修复了忏悔之森没有简体和繁体中文本地化文本的Bug。

DD#99 The Phoenician and Mercenaries

Ahoy, everyone! Welcome to boarding another week's developer's diary.

During the voyage of this week's updates. We got another secret organization and new game mechanics.

The Background
The history of the Phoenicians can be dated back more than 2500 years ago in the era when all the mythology, magic, and monsters are still very real to humanity. They founded the city of Carthage and accumulated tremendous amounts of wealth from trading across the Mediterranean. However, this once magnificent civilization ended around 146 BC during the Third Punic War. The Romans sacked the city and sold almost all the inhabitants into slavery. The Romans as a long-time rival to Carthage even went as far as polluting the land to ensure Carthage can never rise again. Such is what is written in history books.

But, what if there were a fleet broke through the blockage of the Roman Navy on the Gulf of Tunis? They sailed away from their doomed city, leaving everything behind, and went as far as possible to get rid of the chasing Roman ships. They went across the seven seas, they went across different dimensions.

At least, that's what they claimed to be their origin.

Something special about Carthage is, while their citizens are mostly working in trading and the navy, they hired a large number of mercenaries to fight on land. The mercenaries were drawn from a variety of different cultures and were known for their skill and discipline on the battlefield. The combination of a powerful navy and well-trained mercenaries made Carthage a formidable military power in the ancient world. Thus, among the last survivors of ancient Carthage who were aboard those anomalous battleships were merchants and mercenaries.

Although they have no more nations, For thousands of years, they continued their trading and selling their services.

(Right, it smells just like Metal Gear. :D)

There is also no lack of their recruits. Urban legends tell the stories of strange vessels reaching ports all over the world at night, people disappearing, and never being seen again. Some may be kidnapped. Some may be part of a covert operation. But, some may be joining in the Phoenician.

After all, there are always times in our life, doubting whether we can spend our time elsewhere on an adventure to make a difference instead of getting buried by tedious repeating jobs that seem to have no tomorrow and brings no changes to the world.

Thus, before they depart, they can always find a lot of new crews, eager to join them.

Now, how that works?
* You can find Captain Hook in a humble Tea House in Egypt. He can provide you access to hire mercenaries. Those mercenaries are highly customizable just like creating your main character.

You can give them names, change their genders, and appearance, and even use a customized portrait.

* You can remove them from your group at any time. You can then find all your previously hired mercenaries in a bank where you can add them back to your group again.

* Each mercenary gain 5 points of attribution at every level, allowing you to further customize their abilities and specialties to suit your needs.

* There is an infinite amount of mercenaries you can hire.

* You can purchase a Pocket Merc-Service Device to gain access to mercenary service anywhere in the global. Your mercenaries can be deployed to you anywhere and anytime!

Sounds good? But, let's not just stop here!
Did I mention the Ships of Phoenicians can go across different dimensions?
It shall take no effort to allow your mercenaries to join the fight in another paralleled universe!
You can export all the male/female/tall/short/heavy/slim mercenaries you've hired and trained in January/February/March/April/May/June/July/August/September/October/November/December to external files located at the same place as your save files! (Which are also synced by the Steam Cloud now!)
You can then import them back to your mercenary bank to be added to your group!
You can even do that to your main characters, exporting them as mercenaries to help another one or the same main characters of yours in another adventure! Old soldiers never die, they just go on another adventure in another story.
There may be an infinite amount of you in all different dimensions. You are now never alone for you are the legion all by yourself!
You now have the power just like this guy:

Dirty Deeds can now truly be Done Dirt Cheap. :)

I once lived in the old glorious days when RPGs still can have their characters exported/imported just like this. I've played games like Neverwinter Night and the very first Mount and Blade. But, now, even the best RPGs such as Pathfinder lack this feature. A pity. They may have their reasons for balance while I seek freedom. The game is yours to play. I hope you can do whatever you see fit to enjoy yourself and create your own story.

Some other cool stuff.
It has been a while since I add new playable female character variations.
So here we are:

It's quite often that we find such an intelligent girl in any school around the world, usually with short hair and glasses. I know I once know one. :)

As one of the most cat-loving people in the world, it will be quite strange that we don't have cats in Egypt. Thus, this problem has been fixed.


That's for this week. Have fun with your fully customizable mercenary warband. :)


Today's changelog:
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[Furniture]Added a new bookshelf variation.
[Furniture]Added a new smelter variation.
[Commodity Market]The furniture vendors now sell those new types of furniture.
[Commodity Market]The furniture vendors now sell smelters.
[Furniture]Updated all the old smelter furniture to have new functions. (If such furniture has been deployed in the previous version, you may need to pick them up and redeploy them to update its content.)
[Furniture]Unified the item generate code of smelter furniture, reduced duplicated code.
[The Grand Library]Added a 3D printer in the Reading Room.