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[Neolithic]To the End News

Update, Version 20221231


English
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[Lost in the Sand]Added some dialog options after Eve returns to the tea house. You can ask her why she is here. You can ask her about Aleister. (Depending on how the story in Queensmouth ends, the dialog will be different.)
[An Internet Addicted Girl and Bunny]If you promised to give Eve a bunny but didn't give her in Queensmouth, you can now give her in Egypt to finish this quest. (Dialog is a bit different as Eve became a bit less cheerful after what happened in Queensmouth.)
[Egypt]Wild Camels now appear in "Long-Forgotten Mountain Path" and "Desert of the Trapped." (Non-Hostile Animals.)
[Butterfly]You can now use Butterfly Wings in Queensmouth Pathway.
[Butterfly]Once the door of Junkyard House is open. You can choose to go to the Junkyard House from Queensmouth outdoor locations when using Butterfly Wings.
[Wiki]All the above have been updated in the game's wiki.
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[Lost in the Sand]Fixed a bug that when checking your relationship with Eve if you try to convince both parties to work together, a wrong variable was used.
简体中文
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【迷失于沙粒中】加入了在伊芙回到茶馆后的一些对话选项。你可以询问她出现在这里的原因。你可以询问关于阿莱斯特的事情。(根据王后镇剧情的不同结局。这里的对话会有不同。)
【网瘾少女与兔子】如果在王后镇时你答应给伊芙一只兔子,但是当时没有给她,你现在可以在埃及给她一只兔子来完成这个任务。(伊芙的对话会有所不同。在经历了王后镇的事情之后,她不那么活泼了。)
【埃及】野生的骆驼现在会出现在【早已被遗忘的山道】和【被困者的沙漠】。(非敌意的野生动物。)
【蝴蝶】你现在可以在王后镇通路使用蝴蝶之翼。
【蝴蝶】当垃圾场小屋的大门开启后,你现在可以用蝴蝶之翼飞到垃圾场的小屋内。
【维基】游戏的维基已经更新了上述变动。
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【迷失于沙粒中】修复了在你试图说服两个阵营合作是,关于伊芙的关系判定使用了错误的变量的Bug。

DD#102 A Floor That Allows You to Learn New Languages.

Hi, everyone. Happy New Year! Welcome to another new developer's diary!

I took some time to open up another new floor of the Grand Library this week even though the art assets are not ready yet. But, the most important and funniest part is the functionality of this floor.

This is the Floor of Language in the Grand Library.

You can see characters floating on this floor. They will approach you if you are detected. (They have 360-degree full vision around them rather than a vision range that can only see the front like many other hostile entities. After all, you can hardly tell which side is their front anyway.)
However, look on the good side. You have a chance to avoid the fight if you can pronounce those characters correctly. Thus, if you know the language to which such characters belong this place is not as dangerous as it sounds.

Early this week, 46 Japanese Katakana characters were first added as a proof of concept, followed by 46 Japanese Hiragana characters. That's not so hard as there are only 92 different characters. (Right, this is malevolent sarcasm. :P)

What makes things really a bit more crazy is when 13 different Kanji characters were added to appear on this floor. Good news to people who know Chinese/Japanese/Korean all the different ways of pronouncing those Kanjis are recognized.

For example, you can input either Chinese Pinyin "Jing," Japanese Kun Reading "Kagami," Japanese On Reading "kyou"/"kei" or Korean "gyeong" when the character "鏡" appears.
However, it can still be extremely hard for people who don't know any of those Asian languages. Thus, the chance of Kanji appearing is currently tuned down a bit.

Successfully pronouncing a character will reward you with exp while failing to pronounce them will turn them into hostile entities that literally attack you.
Don't worry. You can still defeat them in battle. They are not very tough and can easily be pew-pewed down by your firearms. However, in comparison, correctly pronouncing them can reward more exp. That's the purpose of this system. Maybe you shall consider starting to learn a new language. (Part of the reason I added this floor at the current stage is quite pragmatic. Someone is learning Japanese recently and I am helping. This game is also just so powerful to allow all kinds of strange functionalities.) :)

Meanwhile, our story continues this week. You will make choice to decide the fate of an NPC to kill or to spare. You will have a chance to decide who shall be your ally in your current investigation between two rival factions.

Certainly, the one you less favored will be a bit salty to you.
But, if previously you decided to maintain a good relationship between both of them. You may have a chance to convince them to temporarily work together.
Or, if you are a lone-wolf type, you may want to choose neither of them and find your own way to progress.

Other small changes of this week include faith tenet categories, the loot from Twisted Nuns, the Hellenism brief, and bug fixes.

This is the last developer's diary of this year. The first developer's diary of 2023 will come next week.

Today's changelog:
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[Lost in the Sand]Story continues. (4 different choices to continue. 1 of them depends on your previous choice. Variable from 740 to 750.)
[The Grand Library]Floor of Religion and Floor of Language will no longer spawn hostile entities near the teleport circle.
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[Wrong Side of History]Fixed a bug that the position of 2 NPCs is incorrect after the first meeting with Trump and leaving the room. (Thanks to 7.ti's bug report.)
[Lost in the Sand]Fixed the Atenist book's incorrect icon.

Update, Version 20221229


English
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[The Grand Library]The Floor of Language now has Kanji enemies. (As kanji is widely used in different Asian nations, thus they have different ways to pronounce it. For now, you can use either, Chinese Pinyin, Japanese On Reading, Japanese Kun Reading, or Korean to pronounce them. All counts as success.)
[The Grand Library]Kanji provides more exp. However, failing to pronounce will spawn stronger enemies.
[The Grand Library]Currently, we have 13 different Kanjis.
简体中文
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【大图书馆】语言层开始出现汉字敌人。(由于汉字被很多不同的亚洲国家使用,有各种发音方式。所以,当前用汉语拼音、日语训读、日语音读、韩语均可认为是正确的发音。)
【大图书馆】正确对汉字发音进行拼写会有更多经验,但是失败会出现更强大的敌人。
【大图书馆】首批出现的有13个不同的汉字。

Update, Version 20221228


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[Faith]When editing tenets of your customized faith, you can now select to only display a certain category of tenets.
[Faith]Current categories are All Tenets, Ready-to-Add Tenets, Tenets with Requirements Fulfilled, Devotion Generator Tenets, and Functional Tenets.
[Faith]All tenets can now have tags on them to declare if they are a type of Devotion Generator Tenet and/or a type of Functional Tenets. (They can be both or neither as well.)
[Faith]Increased the amount of devotion gained from the Killer Monk tenet.
[Wiki]All changes above have been updated to the game's Wiki.
简体中文
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【信仰】当编辑你的自定义信仰的信条的时候,你现在可以选择只显示一个类别的信条。
【信仰】这些信条的类别包括:全部信条、立刻可以添加的信条、已满足添加条件的信条、能够生成虔诚值的信条、具有特定功能的信条。
【信仰】所有的信条现在可以自带标签宣布自己是一个生成虔诚的信条或者具有特定功能的信条。(可以两者都是也可以两者都不是。)
【信仰】增加了杀生成佛信条获得的虔诚值数量。
【维基】对上述的全部变更已经同步到了游戏的维基。

Update, Version 20221227


English
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[The Grand Library]Added Japanese Hiraganas on the Floor of Language. They work the same way as the Katakanas.
[Lost in the Sand]Story continues. (Variable from 725 to 740. Two ways to solve the problem on the Floor of Religion.)
[Lost in the Sand]New quest item: Atenist Scripture: To Eternality.
[The Beggar Gang]If you lost "Atenist Scripture: To Eternality" for any reason, you can purchase another one from Lost&Found for a high price.
简体中文
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【大图书馆】在语言层加入了日语平假名,和片假名的机制一样。
【迷失于沙粒中】故事剧情继续。(变量从725到740。有两种解决在宗教层遇到的问题的方式)
【迷失于沙粒中】新的任务物品:阿腾经文:直至永恒.
【丐帮】如果你因为各种原因丢失了【阿腾经文:直至永恒】,你可以在丐帮营地的失物贩卖地点支付一笔较高的金额后重新获得一本。