1. [Neolithic]To the End
  2. News

[Neolithic]To the End News

Update, Version 20221114


English
##########Content############
[Queensmouth]Added an altar in the church of Queensmouth. (You can use its functionalities but cannot steal it.)
[Faith]New Tenet: Tsethar (Gain devotion when releasing the bind of a pet. Devotion amount is scaled with the pet's level. Half the tenet cost if following Buddhism.)
[Faith]Tsethar is likely going to be a tenet that can be abused mechanism-width. Just like in real life, the animals released by pious Buddhists sometimes just got captured again soon after. But, it's not my place to question their rituals of goodwill.
[Faith]New Tenet: Law and Order (+10% resistance to confusion and daze)
[Faith]"Sun Worship" tenet now also gives +3% Fire Effects
[Lost in the Sand]Bandits may eventually start to inhabit the Expedition Team's Tent after all investigation groups left.
[Lost in the Sand]Those bandits in the Expedition Team's Tent will complain there is nothing valuable in the tent.
##########System#############
[Lost in the Sand]Added a function in the story manager to quick-check a decision you made in the Tea House.
简体中文
##########Content############
【王后镇】在王后镇的教堂里加入了一个祭坛。(你可以使用它的功能,但是你无法将其偷走。)
【信仰】新信条:放生(将宠物放生时会获得虔诚。虔诚的数量基于宠物的等级。如果核心信仰是佛教,则加入这个信条的开销减半。)
【信仰】放生信条非常可能在机制上是可以被滥用的。就像在现实生活中,上游放生下游捕捞的情况一样。但是,我并不会去过多评价这种貌似不实用但是出于善念的举动。
【信仰】新信条:法律与秩序(+10%混乱抗性和幻惑抗性)
【信仰】太阳崇拜信条现在会同时提供+3%的火属性效果。
【迷失于沙粒中】当地的强盗会在所有调查人员离开探险队的帐篷后的某个时间点开始在这个帐篷里出现。
【迷失于沙粒中】这些在帐篷里出现的强盗会抱怨里面没有任何值钱的东西。
##########System#############
【迷失于沙粒中】在剧情管理器中加入了一个函数来快速检测你在茶馆中作出的一个决定。

Update, Version 20221113


English
##########Content############
[Lost in the Sand]The story continues. (Variable changes from 705 to 710)
[Faith]New tenet: Holy Water (Requirement: Not Atheist. It allows a character who follows this faith to create holy water on any altars. 5 devotion + 1 water = 1 Holy Water)
[Faith]In theory, if you have a lot of devotion and water, you can make a fortune by selling the holy water you make. (Seriously, I find people sell holy water on Amazon in real-life.)
##########DEBUG#############
[Faith]Fixed a bug that the cheat code "Devotion" gives a double amount of devotion.
简体中文
##########Content############
【迷失于沙粒中】剧情推进至710
【信仰】新信条:神圣之水(需要:非无神论者。允许相信这种信仰的人员在任何的祭坛上制造圣水。 5点虔诚+1份水=1份圣水)
【信仰】理论上,如果你有大量的虔诚值和水,你可以通过卖圣水发家致富。(现实中确实有人在亚马逊上高价贩卖圣水。)
##########DEBUG#############
【信仰】修复了作弊码"Devotion"会提供双倍的虔诚值的Bug。

Update, Version 20221112


English
##########Content############
[Furniture]New Furniture: Altar. (You can use it to check a team member's faith with fewer clicks than doing that from menus. There will be more functions in future updates.)
[Item]New item: Holy Water (Damage the undead, demons, and the wicked while healing and cleansing others. You can also use it when cooking. But it does not provide other effects than normal water.)
[Bazaar]Nemetz now sells Holy Water.
##########System#############
[Character Selection Window]Added function support to display a character's qualification based on a customized script block.
[Faith]It's now possible for a faith's Center-of-Belief or tenets to provide skills.
简体中文
##########Content############
【家具】新家具:祭坛。(你可以用它检查队友的信仰,比从菜单中检查少几步操作。在此后的更新中会加入更多的功能。)
【物品】新物品:圣水。(会对不死生物、恶魔、以及被谴责之人造成伤害,对其他角色进行治疗并净化特定负面属性。你也能用它烧菜,只是不会有除了普通的水之外的额外效果。)
【巴扎】内梅茨现在贩卖圣水。
##########System#############
【角色选择窗口】加入了基于自定义代码段显示角色是否符合某种条件的功能。
【信仰】信仰核心和信条现在可以提供技能了。

DD#95 More on Faith, Egypt, and Stories

Hi, everyone. Welcome to another week's developer's diary.
This is another week that our content updates get a bit more diverse.
So, here are some highlights:

1, New Faith and Tenets:
Continuing from last week's work, we are getting more content in our faith system. More real-life Center-of-Beliefs have been added to the game such as Hinduism, Shinto, and something darker

Fun fact: Lucifer was the light bringer before falling from heaven.
You will need to consult your demon to unlock this Center-of-Belief.
Meanwhile, we also got some new tenets. Among them is Tangpingism, a social movement in China, it fights against a sick society that exploits people's passion, forcing people to work from 9 am to 9 pm, 6 days per week by simply not taking part in meaningless competitions with others.
You also now have the ability to copy your faith to your pets. With all your faith combined, it may amplify the strength of your customized faith.

2, New Content in Egypt:
Mummies once again walk on this ancient land.

There is a breached ancient tomb in the Desert of the Trapped, containing a document about the last days of a group of ancient Aten Cultists after the death of Pharaoh Akhenaten. Faith of true believers may last millenniums, even twisted ones. The day may still break one day even if they failed the last time.

3, New Skills for Very Rude Characters:
Do you ever want a tank that can force enemies to target them, and absorb all the damage while still fighting back with a relatively stable damage output? Sure, but how are we going to do that?
By becoming a quite annoying person shouting dirty words at enemies and causing emotional damage to them! That's right, you can now use skills that bomb enemies with foul speeches to cause both damages and get their hatred toward your tank character. The effect is scaled with the character's speech skills. That makes Trump become a perfect candidate to abuse this tactic.

4, TTS System Improvements:
The TTS system will now mute the background music when reading in-game texts for you.
It's now also capable to read a large chunk of text such as in-game documentary books.
Some minor bugs are also fixed along the way.

5, Back to Main Story:
As our previous preparation to continue the main story in Egypt was completed, the main story quest "Lost in the Sand" also progressed a bit. Another secret society you have met before is also involved in its own investigation of what happened to the missing professors. People who know a lot of the real-life background story of the development of this game may also find a new character very intriguing. It's a character based on a real-life person but few may know, yet we remember.

That's for this week. There is a lot more to add to Egypt.

Today's changelog:
##########Content############
[Butterfly]Butterfly Wings now work in the Desert of the Trapped.
[Butterfly]Butterfly Wings now work in the Breached Ancient Tomb
[Egypt]New location: Expedition Team's Tent
[Lost in the Sand]The story continues. (Variable changes from 700 to 705)
[Lost in the Sand]Added a document in the Expedition Team's Tent

Update, Version 20221110


English
##########Content############
[Enemy]Grand Inquisitor Aaron is no longer immune to fear, sleep, and blind.
[Enemy]Bandits in Egypt now drop more money.
[Faith]Queensmouth Scavengers have about a 65% chance to be following Christianity. (Based on Religion in the United States data from Wiki.)
[Faith]Grand Inquisitor Aaron and his assistants get their faith set to Christianity.
[Faith]The Buddhism Monks in Liu now have their faith set to Buddhism.
[Art Assets]Added a non-playable character's art assets, designating SA96.
[Lost in the Sand]A tent will appear in the Desert of the Trapped. (Only after this mission has started.)
简体中文
##########Content############
【敌人】大审判官安隆·卡斯提罗不再对恐惧、睡眠和失明免疫。
【敌人】埃及的强盗现在会掉落更多的金钱。
【信仰】王后镇的拾荒者现在有65%的概率有基督教信仰。(基于维基百科上美国当前宗教数据的信息。)
【信仰】大审判官安隆·卡斯提罗以及他的助手的信仰被设定为了基督教。
【信仰】疁城的和尚们现在在数据中遵循佛教信仰。
【美术资源】加入了一个新的不可使用的角色的美术资源,编号SA96
【迷失于沙之中】在这个任务开始后被困者的沙漠会出现一个帐篷。(这个帐篷在该任务开始前不会存在。)