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[Neolithic]To the End News

Update, Version 20221101


English
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[Cheat]New console cheat code: Devotion (+10000 devotion to your character. The goal is to ensure everyone's freedom of playing this game however everyone likes. Also, that shall allow people to play with the faith system before I get everything done.)
[Faith]New tenet: The Authority of Papacy (Require: The faith must have a Christianity CoB)
[Faith]New tenet: The Light is Holy (Require: Not worshiping darkness. Not Atheist.)
[Faith]Function to add new tenets to your customized faith has been implemented. (However, the way to gain devotion is still on my to-do list to design and implement.)
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[Faith]All the Center-of-Beliefs and Tenets shall be modable now. (They are in open data structures from the very beginning of the design.)
[Faith]New tenets can now only be added after the faith's CoB has been selected.
[Faith]Rearranged the loading order of the script to ensure the Faith database loads after localization data.
[Detail Window]The window can now have escape characters to control font color.
[Faith]The detail window of each tenet shall display all the requirements that you do not meet in red.
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[Faith]Fixed a missing localization key in Traditional Chinese.
[Faith]Fixed a bug that when CoB changed, the tenets remain.
简体中文
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【作弊码】新的作弊码:Devotion (给主角加1万虔诚值。目标是继续贯彻玩家的最大自由度的思想。同时,也能确保就算我把所有的信仰系统的内容做完之前,想做实验玩这个信仰设计器的同学们也可以开始动手了。)
【信仰】新信条:教皇的权威 (要求:信仰具有一种基督教的信仰核心)
【信仰】新信条:光明既是神圣(要求:非黑暗信仰。非无神论者。)
【信仰】对自定义的信仰加入新的信条的功能已经实装。(但是,获得虔诚值的方式还需要进一步的规划并实现。)
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【信仰】加入了对所有的信仰核心和信条的Mod支持。(从设计的一开始,它们就是非常开放的数据结构。)
【信仰】新的信条现在只能在已经选定信仰核心后才能加入。
【信仰】调整了脚本载入顺序,确保了信仰数据库在本地化数据库初始化后才载入。
【细节窗口】该窗口现在可以用控制符改变文字颜色。
【信仰】信条的细节窗口会用红字显示当前所有不符合条件的情况。
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【信仰】修复了繁体中文中一处缺失的本地化键值。
【信仰】修复了信仰核心改变后,信条依然被保留的Bug.

Update, Version 20221031


English
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[Faith]A customized faith can now see an add tenet option in the tenet window. It costs devotion. (Still working in progress.)
简体中文
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【信仰】自定义的信仰现在可以在信条窗口中找到添加信条的选项。消耗虔诚值。(功能仍然在施工。)

It's one of those days I got quite occupied by my legal business, fighting a real-life PVP game in the courtyard. I do not really enjoy it as I know I will ruin someone's life and put them into misery every time.
这又是那些我忙着处理法律事务的一天,在法庭里打完了又一场现实中的PVP游戏。我并不享受这种事情,毕竟,每次我都会让一个人类陷入悲剧。

Update, Version 20221030


English
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[Egypt]New location: Desert of the Trapped (Not sure how many people still remember the shape of this map. It's from more than 10 years ago.)
[Wiki]Information on this location has been updated to wiki: https://neolithia.fandom.com/wiki/Locations
[Bazaar]Added some shadows on the map.
[Tilemap]Changed the desert map tile to better support shadows.
[Faith]Rewrote the descriptions of some Center-of-Beliefs.
[Faith]New Center-of-Belief: Taoism
[Faith]Taoism and Buddhism Center-of-Beliefs now provide +5% Emotional Damage Resistance. (I am just making this Asian Joke as an Asian. :D)
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[Faith]Added functions to allow dynamic requirements of tenets. (Still working in progress.)
[Faith]Added an item detail window when checking tenets. (Can turn on/off by clicking the "A" key.)
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[Detail Window]Fixed a bug that causes some elemental-related special attributions to be not displayed.
[Faith]Fixed a bug that tenets are drawn way too close to each other. (A math problem.)
简体中文
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【埃及】新区域:被困者的沙漠。(不知道还有多少人记得这张地图的来源,那已经是10多年前的事情了。)
【维基】关于这个区域的信息已经更新到维基:https://neolithia.fandom.com/wiki/Locations
【巴扎】加入了一些地图上的阴影。
【图块】修改了沙漠图块,增强了对阴影的支持。
【信仰】重写了部分信仰核心的描述。
【信仰】新信仰核心:道教
【信仰】道教和佛教的信仰核心现在提供+5%的情感伤害抗性。(对,我这是在向西方世界的小朋友们解释我们亚洲人就靠这个在各种内卷的社会里活命了。 (✺ω✺))
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【信仰】加入了信条的要求的动态代码块。(仍然在施工中。)
【信仰】加入了查阅信条时的详细信息窗口。(可以按A键开关。)
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【细节窗口】修复了一个导致部分和某些元素有关的特殊属性未正确显示的Bug。
【信仰】修复了信仰绘制时过于靠在一起的Bug。(一个数学问题。)

Update, Version 20221029


English
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[Faith]Each character now has a devotion value. (It affects both your allies and foes.)
[Faith]Added a command window in the Faith scene, providing various functions. (Some are still WIP.)
[Faith]You can now rename your faith as the first step to making your own customized faith.
[Faith]You are currently unable to customize other team members' faith for now.
[Faith]You can now change the Center of Belief of the faith you created. It costs devotion.
[Faith]You can hover your mouse over the cost to see how it is calculated.
[Faith]You can also use the "A" key to turn off the help window when you pick a new Center of Belief.
[Faith]There are five very common Center-of-Beliefs you can choose right now. More will be added. Some will need to be unlocked.
[Faith]New Center-of-Beliefs: Judaism, Buddhism
[Faith]All Center-of-Beliefs from Abrahamic religions now have a +5% fear resistance.
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[Status Window]Rearranged the input message flow of the command window to make it more flexible.
[Status Window]Rearranged the position of the command window and the information displayed in this window.
[Status Window]Added the faith option to the command window.
简体中文
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【信仰】所有角色现在有一个虔诚值的数值。(同时影响你的队友和敌人。)
【信仰】在信仰界面加入了一个指令窗口,提供各类功能。(有些功能仍然在施工)
【信仰】你现在可以修改你的信仰的名称,作为创作自己的自定义信仰的第一步。
【信仰】你目前暂时还无法自定义队友的信仰。
【信仰】你现在可以通过消耗虔诚来改变你创建的信仰的核心。
【信仰】你可以将鼠标移动到消耗上查看具体的消耗计算方式。
【信仰】在选择一个新的信仰核心的时候你可以按"A"键开关帮助。
【信仰】当前有五种不同的可供选择的信仰核心。更多会在此后添加。部分需要游戏中解锁。
【信仰】新的信仰核心:犹太教,佛教。
【信仰】所有基于亚伯拉罕宗教的信仰核心现在提供+5%的恐惧抗性。
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【人物属性界面】调整了指令输入控制流程,使之更加灵活。
【人物属性界面】调整了指令窗口的位置和显示的内容的布局。
【人物属性界面】在指令窗口中加入了进入信仰界面的选项。

DD# 93 The Voice of Machine and A Question of Faith

Hi, everyone. Welcome to another week's developer's diary.
The main feature of this week are:

1, You can now let your computer read all the dialog text for you!
That's right. As we all know any good RPG has a lot of text, and it's almost impossible to get voice-over to every single line of dialog. Reading becomes a tedious problem after a few hours of playing (even though I highly doubt anyone played this game more than I do. :P)

Anyway, here is the solution. I hooked in Microsoft's TTS to the game, allowing it to read every dialog for you. You can trigger this feature by clicking the "S" key during any dialog. It's an async process, you can stop the reading anytime you like.

By default, the system uses a default voice set for each localization configuration file. If such a voice is not found, it will then try to use the voice set in the control panel of your machine. If neither was successful then it will, unfortunately, be unable to read text. However, it's highly customizable. You can manually change the language configuration file to use any voice installed on your machine to do the reading. You can find all installed voice packs in your register path: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Speech\Voices\Tokens\

In addition to that, the game's voice volume affects the reading volume while you can also set the reading speed in the audio setting to suit your needs.

2, A piano to play with.
We got a new type of furniture known as the piano this week. Just to make things a bit fun, I made those pianos that can actually be played as pianos.

The idea comes from SAPC++ when I first implemented a beep-based piano system about 10 years ago. Now, we are no longer using system beep sounds. Instead, the sound of each key is recorded from a real-life piano. It's just a toy with no goal right now. Maybe, getting enjoyable music is its own reward. Maybe, it will turn into a mini-game with goals in the future.

3, A Question of Faith
Or rather, the total rework of the faith system. Back in the day of SAPC++, the faith system was simple, you pick a faith and get some positive and negative effects. Sometimes, some game mechanics are involved. But, overall, that was way too simple.

Now, I want something better. Something maybe even more complex than CK3, CIV6, and Godhood's faith system. Something that you can develop your very own faith and spread across the world, gaining followers and influence. It's kinda ambitious and requires a lot of design and programming. It's still in a very early stage of development. But, how can we live without faith in an ever-deteriorating world that lost its keeper in 2018? It's something that keeps us going even in the darkest hours.

But, of course. Some believe the world is way beyond redemption, they'd prefer a big reset button.

Here comes something that has been implemented in the game.
All the zealous Aten Cultists now follow their faith.

As we live in a highly diverse world, I personally think it's a good thing. Each faith can be highly customized with one Center of Belief and many tenets to build around it, resulting in endless variations when the faith database grows.

But, we shall leave that part to the future as the development of this aspect of the game continues.

That's for this week. May the black sun, burn this hateful world.
Just as a wise man once said, everyone, deep in their hearts, is waiting for the world to end.

And they thought vampires, werewolves, and the night are to be feared during this Halloween.
Think again when the sun comes to annihilate all.


Today's changelog:
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[Faith]New Faith: Aten
[Faith]New Center of Belief: Aten
[Faith]New Tenet: Prophecy of the Black Sun
[Faith]New Tenet: Sun Worship (+2% ice resistance)
[Aten Cultists]All Aten Cultists now have Aten faith.
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Added wiki page: Center of Belief: https://neolithia.fandom.com/wiki/Faith:_Center_of_Belief
Added wiki page: Tenet: https://neolithia.fandom.com/wiki/Faith:_Tenet
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[Item Detail Window] Unified the special attribution drawing function between weapons and equipment, and reduced duplicated code.
[Faith]New faith system is now attached to all characters. (Both your allies and foes.)
[Faith]Tenets can now provide special attributions to characters.
[Faith Scene]Added a very basic version of the faith scene. The visible content is quite limited.
[Status Window]Character status window now draws faith information based on the new faith system. (Notably, some teammates now have their faiths set to WIP as those will be added later.)
[Status Window]You can now click on a character's faith to visit the faith scene.
[Status Window]Added hotkey: F to open the faith scene.