1. [Neolithic]To the End
  2. News

[Neolithic]To the End News

Update, Version 20221103


English
##########Content############
[Faith]A character whose faith has Buddhism Center-of-Belief can now gain devotion by making donations to the monks in Liu.
[Faith]Unified the way to display the text when a character gains devotion.
[Faith]Added a function that shall display text when a character gains devotion because of having a certain tenet.
[Faith]Added a function that shall display text when a character gains devotion because of having a certain CoB.
[Faith]Added functions to unlock tenets and faith cores.
[Monk]The monks will no longer thank you for donating $0 money.
##########System#############
Removed a legacy code from SAPC++ that triggers when loading a save file every day. (In TtE, we now have the daily supply box that basically does the same thing.)
[Detail Window]Made it smarter to handle English text. It's much more unlikely to break a word when moving to the next line.
[Detail Window]Made it remove the whitespace if it exists at the very beginning of a new line. Another improvement to the English localization.
[Detail Window]The description text of items and equipment is now drawn by a unified function.
简体中文
##########Content############
【信仰】有佛教信仰核心的角色,现在可以通过对疁城的那些和尚布施来获得虔诚值。
【信仰】统一了角色获得虔诚值时的文本显示方式。
【信仰】加入了一个函数,用于在角色因为拥有特定信条而获得虔诚值时显示对应的文本。
【信仰】加入了一个函数,用于在角色因为拥有特定信仰核心而获得虔诚值时显示对应的文本。
【信仰】加入了可以解锁信条和信仰核心的函数。
【和尚】那些和尚不会在你捐款0元的时候对你感谢了。
##########System#############
去除了一段来自SAPC++的史前代码。(在TtE中,我们现在有每日补给箱基本干同样的事情了。)
【细节窗口】优化了对英语的处理,换行的时候造成把单词切断的情况更为稀有。
【细节窗口】如果新的一行的出现空格,则会跳过这个空格。主要是对英语的优化。
【细节窗口】物品和武器的描述文字现在使用统一的函数描绘。

Update, Version 20221102


English
##########Content############
[Faith]You can now modify or delete existing tenets of your customized faith. (Both actions cost devotion.)
[Perk]New special attribution: Money From Battle
[Faith]New Tenet: Sanctioned Raider
[Item]New item: Religious Book (A quite cheap way to get your devotion by reading those books.)
[Loot]The following enemies will now drop Religious Books: Aten Culsits, Buddist Monks, Skeleton Cultists, The Possessed, Zombies, Shade
[Loot]The devotion from each of those books may vary. For example, the Religious Books dropped by Aten Cultists can usually give higher devotion value.
##########System#############
[Faith]Optimized the tenet add/modify cost calculation, reduced the number of duplicated code.
简体中文
##########Content############
【信仰】你现在可以对你的自定义信仰中的已有信条进行改变或删除。(两者均消耗虔诚值。)
【特殊属性】新的特殊属性:通过战斗获得金钱的数量
【信仰】新的信条:正当掠夺者
【物品】新物品:宗教书籍 (一种非常简单的让你通过阅读这些书籍获得虔诚值的方式。)
【掉落物】以下敌人现在会掉落宗教书籍:阿腾邪教徒,佛教和尚,骷髅邪教徒,被附体之人,僵尸,暗影
【掉落物】这些宗教书籍提供的虔诚值会有所不同。比如,阿腾邪教徒掉落的书籍一般会有提供较高的虔诚值。
##########System#############
【信仰】优化了新增和改变信条的消耗计算方式,降低了重复的代码数量。

Update, Version 20221101


English
##########Content############
[Cheat]New console cheat code: Devotion (+10000 devotion to your character. The goal is to ensure everyone's freedom of playing this game however everyone likes. Also, that shall allow people to play with the faith system before I get everything done.)
[Faith]New tenet: The Authority of Papacy (Require: The faith must have a Christianity CoB)
[Faith]New tenet: The Light is Holy (Require: Not worshiping darkness. Not Atheist.)
[Faith]Function to add new tenets to your customized faith has been implemented. (However, the way to gain devotion is still on my to-do list to design and implement.)
##########System#############
[Faith]All the Center-of-Beliefs and Tenets shall be modable now. (They are in open data structures from the very beginning of the design.)
[Faith]New tenets can now only be added after the faith's CoB has been selected.
[Faith]Rearranged the loading order of the script to ensure the Faith database loads after localization data.
[Detail Window]The window can now have escape characters to control font color.
[Faith]The detail window of each tenet shall display all the requirements that you do not meet in red.
##########DEBUG#############
[Faith]Fixed a missing localization key in Traditional Chinese.
[Faith]Fixed a bug that when CoB changed, the tenets remain.
简体中文
##########Content############
【作弊码】新的作弊码:Devotion (给主角加1万虔诚值。目标是继续贯彻玩家的最大自由度的思想。同时,也能确保就算我把所有的信仰系统的内容做完之前,想做实验玩这个信仰设计器的同学们也可以开始动手了。)
【信仰】新信条:教皇的权威 (要求:信仰具有一种基督教的信仰核心)
【信仰】新信条:光明既是神圣(要求:非黑暗信仰。非无神论者。)
【信仰】对自定义的信仰加入新的信条的功能已经实装。(但是,获得虔诚值的方式还需要进一步的规划并实现。)
##########System#############
【信仰】加入了对所有的信仰核心和信条的Mod支持。(从设计的一开始,它们就是非常开放的数据结构。)
【信仰】新的信条现在只能在已经选定信仰核心后才能加入。
【信仰】调整了脚本载入顺序,确保了信仰数据库在本地化数据库初始化后才载入。
【细节窗口】该窗口现在可以用控制符改变文字颜色。
【信仰】信条的细节窗口会用红字显示当前所有不符合条件的情况。
##########DEBUG#############
【信仰】修复了繁体中文中一处缺失的本地化键值。
【信仰】修复了信仰核心改变后,信条依然被保留的Bug.

Update, Version 20221031


English
##########Content############
[Faith]A customized faith can now see an add tenet option in the tenet window. It costs devotion. (Still working in progress.)
简体中文
##########Content############
【信仰】自定义的信仰现在可以在信条窗口中找到添加信条的选项。消耗虔诚值。(功能仍然在施工。)

It's one of those days I got quite occupied by my legal business, fighting a real-life PVP game in the courtyard. I do not really enjoy it as I know I will ruin someone's life and put them into misery every time.
这又是那些我忙着处理法律事务的一天,在法庭里打完了又一场现实中的PVP游戏。我并不享受这种事情,毕竟,每次我都会让一个人类陷入悲剧。

Update, Version 20221030


English
##########Content############
[Egypt]New location: Desert of the Trapped (Not sure how many people still remember the shape of this map. It's from more than 10 years ago.)
[Wiki]Information on this location has been updated to wiki: https://neolithia.fandom.com/wiki/Locations
[Bazaar]Added some shadows on the map.
[Tilemap]Changed the desert map tile to better support shadows.
[Faith]Rewrote the descriptions of some Center-of-Beliefs.
[Faith]New Center-of-Belief: Taoism
[Faith]Taoism and Buddhism Center-of-Beliefs now provide +5% Emotional Damage Resistance. (I am just making this Asian Joke as an Asian. :D)
##########System#############
[Faith]Added functions to allow dynamic requirements of tenets. (Still working in progress.)
[Faith]Added an item detail window when checking tenets. (Can turn on/off by clicking the "A" key.)
##########DEBUG#############
[Detail Window]Fixed a bug that causes some elemental-related special attributions to be not displayed.
[Faith]Fixed a bug that tenets are drawn way too close to each other. (A math problem.)
简体中文
##########Content############
【埃及】新区域:被困者的沙漠。(不知道还有多少人记得这张地图的来源,那已经是10多年前的事情了。)
【维基】关于这个区域的信息已经更新到维基:https://neolithia.fandom.com/wiki/Locations
【巴扎】加入了一些地图上的阴影。
【图块】修改了沙漠图块,增强了对阴影的支持。
【信仰】重写了部分信仰核心的描述。
【信仰】新信仰核心:道教
【信仰】道教和佛教的信仰核心现在提供+5%的情感伤害抗性。(对,我这是在向西方世界的小朋友们解释我们亚洲人就靠这个在各种内卷的社会里活命了。 (✺ω✺))
##########System#############
【信仰】加入了信条的要求的动态代码块。(仍然在施工中。)
【信仰】加入了查阅信条时的详细信息窗口。(可以按A键开关。)
##########DEBUG#############
【细节窗口】修复了一个导致部分和某些元素有关的特殊属性未正确显示的Bug。
【信仰】修复了信仰绘制时过于靠在一起的Bug。(一个数学问题。)