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[Neolithic]To the End News

Update, Version 20221006


English
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[Furniture]Added 2 new cabinets and 2 new bookshelves.
[Commodity Market]The cabinets that come with the furniture vendors now have some variations in their appearance.
简体中文
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【家具】新增了2种新的柜子和2种新的书架。
【小商品市场】和家具商人一起出现的柜子现在有了一些外观上的随机化。

Update, Version 20221004


English
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[Commodity Market]Added furniture vendors.
[Commodity Market]Food ingredient vendors now have more character graphics variations.
More washing machine memes. :D
简体中文
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【小商品市场】加入了家具商人。
【小商品市场】食材商人的外观上有了更大的随机性。
更多的洗衣机的梗。:D

Update, Version 20221002


English
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New furniture: Washing Machine. (They only have the function of containers and something for meme right now.)
Added another bed furniture variation.
Both of the new furniture is sold by the furniture vendor at No.181 River Road.
Fire slimes can now learn the skill: House Destroyer. (They can effectively be a mobile smelter.)
简体中文
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新家具:洗衣机。(目前只有作为容器的功能,同时还顺便玩了一下梗。)
加入了一种新的床
上述两种家具均在清河路181号的家具商人那里出售。
火焰史莱姆现在可以学习技能:拆家。(于是,它们基本上可以作为移动熔炉来使用。)

DD #89 Cook, Serve, Burn the Kitchen!

Hi, everyone. Welcome to another week's developer's diary.

This week we are mostly working on solving the upcoming food crisis of the world by adding new plants and cooking recipes to the game.

We got the entire pipeline to make bread and streamed meat bums from wheat. The wheat can be turned into flour. The flour can be turned into bread or baozi wrappers by adding yeast and water. You can also add fruit in the process to make fruit cakes. And, with the baozi wrappers, you can add ground meat (which is basically meat produced from a grinder) to make meat bums.

The entire process is quite hardcore as you can copy the process in real life to get the same result. However, in order to reduce the tediousness of this real-life process. You can purchase the intermediate products from food ingredient merchants you can find in the Commodity Market of Liu. They can provide you with pre-made baozi wrappers and already ground meat. You can just throw them into any cooking device that can heat things up to immediately make streamed bums.

As Halloween is just a month away, we also get pumpkin seeds added to the game. You can grow your own pumpkins. You can even find 3D printing blueprints to make decoration Halloween pumpkin heads made from the pumpkins you grow. Pumpkins are also considered a fruit that you can use when cooking. Thus, you can use them to make pumpkin juice and pumpkin fruit cakes. Of course, there is something more sinister about pumpkins for the upcoming Halloween. But, let's leave it to a later date to reveal. After all, that's something for Halloween.

Everything seems smooth and well during the cooking. But, that may no longer always be the case. Especially in a supernatural world with a lot of strange ingredients. I forgot how many times I burned down the kitchen when playing the Sims. But, you can hardly expect something like this to crawl out of your cooking device even in the Sims. :D

The remains of some previously defeated smiles are now back for revenge! It might be unwise to put them together in a pod so that they would merge back as one. The heat from your oven may just be what it needs to ignite their wrath. Anyway, they get out in a cooking accident to burn your kitchen into cinders! (On the good side, you can bind them to be your pets. :D)

Of course, I will not just add "another slime" to the game. They must be unique because they are on fire. Their life force is the fire. Thus, a fire extinguisher nearby will be handy to solve such cooking accidents. :)
As they are on fire, water, dirty water, and fire extinguishers all do damage to them while Molotovs and fire magic may heal them instead.
As they are on fire, even the most basic attack from them may light up their unfortunate victims.
As they are on fire, any attackers stupid enough to punch them without any protection may find themselves get burned.
As they are on fire, you may find everyone in a battle starts to burn within a few turns should a fire slime be around.
As they are on fire, it may be a good time to start a revolution in a place like Iran! (Oh, well, I failed to add any related content in the game. So, this is just a shoutout in the DD.)

That's for this week. Happy gardening, cooking, and burning things. :D
Starting from tomorrow, I will be on a secret mission that lasts for 7 days as mentioned the last week.
So far, I have no idea what that may be as my handler will send me a secret package with all the instructions only a few hours later.
I don't know what it may be. I don't know the scale of the mission.
The update may be slowed down or even skip a few days as I work on that.
But, one thing is certain, it's for the future of humanity and millions of people's life. :D
So, it certainly takes priority. We will see what happens next week.

Today's changelog:
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[Alchemy]Added the alchemy data for wheat.
[Sewer]The homeless people in the Sewer of Liu may now sometimes talk about the cat-faced ladies in one of their random dialogs. The dialog trees of them are also optimized a bit.
[This is a bar]Add more random dialogs on Zhao Sandao. He may mention not adding a lot of slime goos when cooking. (We know what will happen. :D)
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Items dropped from inventory now shall have the correct hue data to display on the map.
Items dropped from inventory now shall have the correct tone mask data to display on the map. (Mostly just for the shaded items.)

Update, Version 20220928


English
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Water, dirty water, and fire extinguisher can now cause damage to fire slimes.
Changed the way of fire extinguisher works, it's now built-in scripts, not events.
An item that can both cause damage and have fire element attribution now heal fire slimes instead of harming them.
A skill that can both cause damage and have fire element attribution now heal fire slimes instead of harming them.
Fire slimes are now immune to burning.
Special attribution that applies effects on close-range attackers is now displayed in a character's special attribution UI. (Fire Slimes retaliate with burning effects on attackers.)
Special attribution UI now displays a list of effects the character can apply during their attack. (Some may be from weapons, and some may be from the character themselves. For example, Fire Slimes can cause burning even without a special weapon.)
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Reverted the change that stops updating enemies when the battle is concluded.
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Fixed a typo in the English text of the business person's background description.
Fixed a bug that long-range physical attackers can get burned when attacking fire slimes.
Fixed a bug that fire slimes may "pollute" a weapon's plus_state_set list.
简体中文
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水、脏水、灭火器现在会对火焰史莱姆造成伤害。
改变了灭火器的机制,现在是依靠脚本触发而非事件。
具有火属性的会造成伤害的物品现在会治疗火焰史莱姆而非对其造成伤害。
具有火属性的会造成伤害的技能现在会治疗火焰史莱姆而非对其造成伤害。
火焰史莱姆现在免疫燃烧状态。
对近战攻击者施加负面状态的特殊属性现在会显示在角色的特殊属性列表中。(火焰史莱姆对于攻击其的近战攻击者会施加烧伤效果。)
特殊属性界面现在会显示一个角色攻击时可以造成的效果。(部分来自武器,部分来自角色本身。比如,火焰史莱姆自身具有攻击时让目标燃烧的效果。)
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撤销了在战斗结束后不更新敌人角色的变动。
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修复了英文文本中打工人主角背景中的一处错别字。
修复了远程物理攻击者攻击火焰史莱姆时也会被烧伤的Bug。
修复了火焰史莱姆可能污染一件武器的plus_state_set列表的Bug。