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[Neolithic]To the End News

Today, The Game is 18 Years Old

It's July 4th, 2022 in GMT+8.
That means the game is now officially 18 years old.
Although the world has been remade from the scratch twice along the way, the story continues.

Everyone who starts the game on July 4th (your local system time) will gain a special anniversary achievement. You can cheat this by modifying your system time. But, Steam also records when you unlock the achievement.

Anyway, have fun. :)

See the previous update for more details:
https://store.steampowered.com/news/app/1519140/view/3363641088452604578

現在是在GMT+8時區的2022年7月4日。
這個遊戲正式18歲了。
儘管世界發生過兩次更本性的重置。但是故事依舊在延續。

所有在7月4日(你的系統本地時間)進入遊戲的玩家會獲得一個周年成就。這當然可以作弊,不過Steam也會記錄解鎖成就的時間。

總之,祝大家節日快樂。

更多的細節詳見此前的更新日誌:
https://store.steampowered.com/news/app/1519140/view/3363641088452604578



现在是在GMT+8时区的2022年7月4日。
这个游戏正式18岁了。
尽管世界发生过两次更本性的重置。但是故事依旧在延续。

所有在7月4日(你的系统本地时间)进入游戏的玩家会获得一个周年成就。这当然可以作弊,不过Steam也会记录解锁成就的时间。

总之,祝大家节日快乐。

更多的细节详见此前的更新日志:
https://store.steampowered.com/news/app/1519140/view/3363641088452604578

Update, Version 20220703


English
##########Content#################
New item: Apologize Letter. (A consumable that drops an enemy's aggro towards the character that uses this item.)
This item may drop from many different human enemies.
The homeless and the crazed survivors shall now be less likely to drop scraps while more likely to drop useful items.
All areas outside the Unlucky-17 Motel are now accessible.
The shade-infected mercs shall now be correctly tagged as shade creatures during the encounter in the Church Hall.
Shade-infected mercs may now appear in the Inner Chamber of Queensmouth Church. They will attack along with other shade creatures.
They now also drop generic shade-infected items.
##########System##################
Items may now have 3D printing blueprints attached to them. (Need more testing)
The enemy's target selection now follows the aggro system more strictly.
If an enemy's aggro was negative towards a character, when they get attacked by this character, their aggro shall reset back to a positive number. (You cannot bank and build up a negative aggro beforehand.)
##########DEBUG##################
Fixed a bug that mercenaries do not play their animation when they are hit by an attack. (It's caused by incorrect filenames.)
简体中文
##########Content#################
新物品:道歉信。(一种消耗品,可以降低一个敌人对于使用者的仇恨度。)
该物品可能由很多种类的人类敌人掉落。
无家可归者和发狂的幸存者现在掉落废铁的几率下降,有更高的几率掉落一些更有用的物品。
厄运13旅馆外部区域全部可以进入。
在教堂大厅遭遇的被暗影感染的佣兵现在会有正确的暗影生物的标签。
被暗影感染的佣兵现在会出现在王后镇教堂的内部房间,他们会和其它暗影生物一起发动攻击。
他们现在同样会掉落被暗影侵蚀的物品。
##########System##################
物品上现在可以带有3D打印的蓝图。(需要进一步测试。)
敌人选择攻击目标现在会更严格遵从仇恨系统。
如果敌人此前对某个角色的仇恨度是负数,在遭到该角色攻击后现在仇恨度会重置为正数。(所以,你无法事先对着敌人堆负仇恨。)
##########DEBUG##################
修复了佣兵因为文件名错误而不会播放受伤动作的Bug。

Update, Version 20220702


English
##########Content#################
Added some withered trees near the Unlucky-13 Motel. They are attackable.
Added one more variation of the Possessed enemies near the Unlucky-13 Motel.
New location: The Inner Chamber of Queensmouth Church
[Sins of the Father]Story continues a bit. (Variable changed from 515 to 520)
简体中文
##########Content#################
在厄运13旅馆附近加入了一些树木。可以攻击。
在厄运13旅馆加入了一种新的被附体之人的变体。
新地点:王后镇教堂的内部房间。
【父辈的原罪】故事小幅推进。(剧情变量从515变更到了520)

DD# 76 The 18th Anniversary

Hi, everyone. Welcome to another week's developer's diary.
The game will become an adult next Monday. XD
So, let's start with an anniversary video.
English version:
[previewyoutube][/previewyoutube]
Chinese version:
[previewyoutube][/previewyoutube]

The anniversary video is usually about the most important things that happened during the development of this year. Last year's video is about the history and releasing the game on steam for the first time.
This year, I think it will be quite important that we stand with Ukraine for as long as it takes.
Although what happens in real life may usually just be a background inside our game most of the time, the two worlds are intertwined. After all, it's a modern-day RPG with endless updates. Sometimes, life just unfolds the stories of the game for us. Everything we are experiencing will be a memory of the future.

Since the game arrived on Steam, we got:
More than 410 updates. (If I am not too busy with real-life stuff, I always try to push out daily updates.)
560KB of update logs. (Not even including the week's developer's diary.)
A colorful build heat map. https://steamdb.info/app/1519140/patchnotes/
A new wiki I just start to fill content in. https://neolithia.fandom.com/wiki/NEOLITHIA_Wiki
The game has an average time played of 3 hours 28 minutes on Steam from all players while I personally tested more than 70 hours on Steam. (That's just the play time, development time is not included.)
So, I'd consider it goes quite well.
It will continue just like this.

Now, let's go down to something that happened this week.
When memories go down deep inside us, they will have memetic impacts on us in some powerful ways.

It almost makes you say "Hail Hydra!" even if it's just a quote.
Well, there is no Hydra in the game, at least not just yet. This is a new quest about a lot of booby traps.

Next,

It's Latin. But, if we have the memory of a certain show on TV, it may well as an easter egg.
The area south of Queensmouth is now accessible. You will find a motel in a very hot environment.

There are much more. We got some UI improvements in 3D printing. We got new enemies, furniture, and tileset. We got an alternative solution for the first part of the Wrong Side of the History mission. We got some bugs fixed. We got some system optimized.

Overall, it's just another normal week in NEOLITHIC like any of those weeks in our past.
Yet, it's the combination of all our past defining who we are today.
So, here we are, in an ancient RMXP game that is still updating to this day.

For the bonus part, everyone who starts the game on July 4th gets a Steam achievement. (Previously, it was the 17th-anniversary exclusive achievement.)

Next week, I will work on two big lawsuits as part of my lawyer job in addition to being the system admin of the entire law firm. It's going to be intensive. But, we will see how it goes. There will always be some interesting updates await.

Today's changelog:
##########Content#################
New enemy type: Possessed (Near the Unlucky-13 Motel.)
A previously blocked area near the Unlucky-13 Motel is now accessible.
##########System##################
Added new ways to setup dynamic enemies.
$sys_special_enemy_inital_code can now accept String, Array, or a Hashtable of Arrays. The last option is weird. But I think it's the most flexible.

Update, Version 20220630


English
##########Content#################
Expanded Queensmouth Pathway to the south a bit.
Added zombies in the new part of this area.
Converted all trees in this area to be attackable.
Some configuration code of Queensmouth Pathway will now execute before the map is fully loaded so that there will no longer be one frame delay before you can see all the zombies and trees.
Changed Queensmouth Junkyard's battle background.
New location: The Unlucky-13 Motel (It's south of the Queensmouth Pathway. the Butterfly Wings can be used in this area.)
The shade will now use shade touch more often.
New battlefield environment: Hot. (Reduce strength and endurance. Skills cost more MP.)
You will get a warning message about the hot temperature when getting near Unlucky-13 Motel for the first time.
##########System##################
Optimized how enemies calculate if they have enough MP to use skills.
Unified the skill mp cost calculation.
Optimized battle environment effect calculation, the negative effect from the environment on characters shall display immediately instead of at the start of the next turn.
###########DEBUG#################
Fixed a bug that sometimes enemies do not use their skills even with enough MP.
简体中文
##########Content#################
王后镇通路的地图向南扩展了一点。
在新扩展的区域加入了僵尸。
此区域所有的树木现在都可以被攻击。
王后镇通路的部分初始代码现在会在地图加载完成前就执行,于是僵尸和树木的刷新不会再有一帧的延迟。
更换了王后镇垃圾场的战斗背景图片。
新地点:厄运13旅馆(在王后镇通路的南边。蝴蝶之翼可用。)
暗影现在会更倾向于使用暗影之触
新的战场环境影响:高温。(降低力量和耐力。技能消耗更多MP。)
你在首次来到厄运13旅馆附近区域的时候会收到一条关于高温的警告。
##########System##################
优化了敌人判断自身是否有足够的MP来使用技能的方式。
统一了技能MP消耗的计算函数。
优化了战场环境影响的计算方式,战场环境影响导致的负面状态现在会立刻显示在角色的状态栏上,而非等到下个回合开始再刷新。
###########DEBUG#################
修复了一个造成敌人有时有足够的MP也不用技能的BUG。