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[Neolithic]To the End News

Update, Version 20220531


English
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New playable male character variation. (Construction Site Foreman)
New enemy type in the Workers' Dormitory: Crazed Foreman. (They are currently using the Senior Crazed Worker's drop list. Their own drop list is working in progress.)
They have their own dialogs.
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When a character uses Double Attack or Tripple Attack, the skill names shall now display. (Previously, they just transferred into multiple normal attacks without displaying the skill names)
Added a generic function to pause the battle sequence for a few frames.
简体中文
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新的可用男性角色造型。(建筑工地的工头)
在未完之建筑的工人宿舍中出现新的种类的敌人:发狂的工头。(目前使用高级发狂的工人的掉落清单。之后会加入他们自己的掉落清单。)
他们有自己的对白内容。
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当一个角色使用两段攻击或三段攻击的时候,现在技能名字会正常显示。(此前,这些技能直接被转化为了多段的普通攻击而没有名称的显示。)
加入了一个通用的函数可以暂停战斗几帧。

Update, Version 20220529

English
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New skill: Triple Attack (Very expensive to learn at the caretaker pet service.)
The double attack skill received overall positive feedback. Thus, this is an even more powerful version. I guess it may be quite a nature that we sometimes just want to faceroll enemies without thinking of any tactics. Anyway, I hope everyone can have fun. :D
Weapon "A Stack of Money" is now also a "Blunt" weapon.
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Fixed a bug that the Double Attack skill cannot be used when a character is equipping very strange weapons. (Such as a stack of money.)
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Added active skills that are currently in the game to the skill page: https://neolithia.fandom.com/wiki/Skills
简体中文
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新技能:三段攻击(可以在支付了昂贵的学费之后从看护者的宠物服务那里习得。)
基于两段攻击之前极为正面的反馈。加入了这个更加欢乐的版本。我猜也许大家有时只是想脸滚键盘一路干掉敌人而不去思考任何战略战术。总之,希望大家玩得开心。 :D
武器『一大捆钞票』现在同时被视作一种钝器类的武器。
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修复了使用非常古怪的武器时无法使用多段攻击技能的BUG。(比如拿一大捆的钞票作为武器的时候。)
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在技能页面加入了目前游戏中实装的主动技能列表: https://neolithia.fandom.com/wiki/Skills

Update, Version 20220528


English
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[Steam Workshop]When resync mods, the mods' names will now be written into the file in addition to the mod path so that we can now easily know which path belongs to which mod.
The change is mostly made in the C++ code discoverMods function with some data structure changes.
[Steam Workshop]It's now possible to just write any comments in the mod path file. (Likely only useful to advanced users.)
[Steam Workshop]When uploading mods, the program now displays the uploading status and the uploading progress both in bytes and percentages.
Technically, in order to make the already heavily modified boiler library has a relatively low coupling, I'm using a function pointer to send in how it shall print out progress. The report function itself is located outside the library.
简体中文
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【创意工坊】现在当同步MOD的时候,MOD的名称也会被写入文件内。这样我们可以方便地查看每条路径对应的MOD。
该变动主要是在C++代码中的discoverMods函数发生,同时有数据结构变化。
【创意工坊】现在可以对着MOD路径文件写任何你需要的注释。(基本上貌似只会对比较喜欢技术方面内容的用户有用。)
【创意工坊】当上传MOD的时候,现在程序将会显示上传的状态和上传的进度(同时会显示比特数和百分比进度。)
技术上来讲,为了确保已经被我改的有点面目全非的boiler库相对较低的耦合性,我用了一个函数指针从外界传递了如何输出进度的函数。这个输出进度的函数被写在了整个库的外面。

DD #71 Recycling in a Twilight World

Hi everyone, welcome to another week's developer's diary.

It has been more than 3 months since Putin's invasion of Ukraine.
It has been about 2 months since Shanghai Lockdown.
And George Soros just told everyone in Davos that the human society may not survive.
Meanwhile, I just ran out of ice cream this week and am still unable to get out of the neighborhood.

Do you have the feeling that even after all that we've done, trying to save the world, it may still be on the path to the end? Well, at least I do. It's somehow pretty much part of this game's story. We live in a twilight world.

Yet, it may not be the time to give up. During the lockdown in Shanghai, it's surprising how creative people can develop so many green technologies to counter material shortages in this once luxury city. Vegetables are grown on the ballons of apartment buildings. Extremely long fishing rots are invented so that people can fish from the 2nd or even 3rd floors of the buildings. Delicious foods are made from previously unthinkable materials (totally no strange meats involved.) We have some sanity lost more or less during the lockdown. But, overall, people survive.

I hope nobody else in the world will have to endure the same fate.
But, this is a unique experience. It can be a memory to be remembered.
Thus, it's recorded in this developer's diary.
Thus, a new life skill of recycling has been introduced.
With the new recycling life skills, you may now gain additional raw materials from anything you melt down in the smelter. And then, you can use those materials to build something else. Maybe, sometimes you can find the raw materials can be even sold more than the previous items in the store. It's not a bug. It's what happens in real life. It's what some people make their lives. After all, having an environment-friendly life may have its own reward.

Meanwhile, we shall not forget our Ukraine friends who are still fighting for the nation and freedom.
A new mini-game has been added based on a meme.

[previewyoutube][/previewyoutube]
Right, we can recycle some captured tanks and repurpose them into something more useful to humanity.
The world may not be ready for the bravery of the Ukrainian people.
Some politicians are intentionally delaying the support to Ukraine for their unknown agendas.
But, I will stand with Ukraine to the end of this war.
Because I live in China. A nation where freedom and liberty are luxuries.
I know what it is like in Shanghai's lockdown.
Thus, I certainly don't want anyone on this planet to lose their freedom and liberty.
That also includes the Russian people. I feel sorry to see their nation slowly turn into a huge North Korea.
When the people in the free world complain about the high fuel price, they shall be grateful for still having the freedom to drive their cars. Meanwhile, I'm in Shanghai, unable to get out of even the neighborhood. I have no complaints about the gas or fuel. Because I can't drive.
Everyone who does not want this world to be turned into a huge prison one day shall take action to support the Ukrainian people right now. They are fighting for every one of us in a world where democracy is losing its ground over the past years. Can you feel it?

Other updates of this week include further development of the main story, new item prefixes, new skills, new enemies, new mining depots, system improvements, and bug fixes.


That's for this week. Life goes on and the game updates on.
Maybe, in the end, memory is all that matters.
Even though I walk through the valley of the shadow of death, I will fear no evil, for you are with me.


Today's changelog:
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Plastic Shirts and Plastic Pants dropped human-like mannequins in the basement of the 3D Printing Store can now have prefixes.
[The Church Hall]Added a switch in the secret room on the left side. It will reveal a hidden door.
New Skill: Double Attack. (A generic skill for both humans and pets. It can be learned from caretaker pet service.)
It launches 2 normal attacks with reduced attack value in the same turn.
It has great potential if you combine the skill with equipment that has on-attack effects. (Such as the Sadism prefix.)
It also makes Elf King's Bow extremely powerful. (You can attack the entire enemy group twice.)
For balance reasons, it cannot be used with guns for now. (I rarely limit the freedom of using a skill. But, this is just way too overpowered.)
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Improved the repeat command in the battle. The system shall now store previous combat commands in a new memory location and load them when needed.
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Fixed a bug that certain Boss Enemies may always have their max amount of MP. (Now we can also try to develop strategies to kill their MP and disable them.)
The function changed is "pay_sp_for_skill"
Fixed a bug that the attack value of player group members is not affected by states. The change is made to atk function in Game_Actor

Update, Version 20220526


English
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Added a female version of shade-tainted citizens.
They appear in the church hall.
[The Church Hall]The secret room on the left side is now accessible. It's a bit narrow, causing difficulties to avoid enemies.
New prefix: Scavenger's (Increase the recycling skill.)
It may appear on various equipment as a generic prefix.
Dirty clothes dropped by the the homeless and scavengers may have better result when having this prefix.
Wiki has been updated with this change.
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Cleaned up some testing code.
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Fixed the missing white space that makes the "Friendly" prefix in English localization looks strange.
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Added credit to different 3D Asset Creating Tools I am using.
简体中文
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加入了女性版本的被暗影侵蚀的市民。
她们会在教堂大厅中出现。
【教堂大厅】左侧的秘密房间现在可以进入。相对狭窄,所以导致避开敌人可能有所困难。
新词缀:拾荒者(增加回收技能)
作为一个通用词缀可能出现在各类装备上。
那些无家可归者或者拾荒者掉落的肮脏的大衣上如果有这个词缀的话,可能有更好的数值上的加成。
维基上已经更新了对应的内容。
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清理了一些测试用的代码。
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修复了英文文本中友善的词缀少了一个空格导致看上去物品名称有些奇怪。
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在开发者信息文件中加入了我使用的各类3D开发工具的信息。