1. [Neolithic]To the End
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[Neolithic]To the End News

Update, Version 20220630


English
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Expanded Queensmouth Pathway to the south a bit.
Added zombies in the new part of this area.
Converted all trees in this area to be attackable.
Some configuration code of Queensmouth Pathway will now execute before the map is fully loaded so that there will no longer be one frame delay before you can see all the zombies and trees.
Changed Queensmouth Junkyard's battle background.
New location: The Unlucky-13 Motel (It's south of the Queensmouth Pathway. the Butterfly Wings can be used in this area.)
The shade will now use shade touch more often.
New battlefield environment: Hot. (Reduce strength and endurance. Skills cost more MP.)
You will get a warning message about the hot temperature when getting near Unlucky-13 Motel for the first time.
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Optimized how enemies calculate if they have enough MP to use skills.
Unified the skill mp cost calculation.
Optimized battle environment effect calculation, the negative effect from the environment on characters shall display immediately instead of at the start of the next turn.
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Fixed a bug that sometimes enemies do not use their skills even with enough MP.
简体中文
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王后镇通路的地图向南扩展了一点。
在新扩展的区域加入了僵尸。
此区域所有的树木现在都可以被攻击。
王后镇通路的部分初始代码现在会在地图加载完成前就执行,于是僵尸和树木的刷新不会再有一帧的延迟。
更换了王后镇垃圾场的战斗背景图片。
新地点:厄运13旅馆(在王后镇通路的南边。蝴蝶之翼可用。)
暗影现在会更倾向于使用暗影之触
新的战场环境影响:高温。(降低力量和耐力。技能消耗更多MP。)
你在首次来到厄运13旅馆附近区域的时候会收到一条关于高温的警告。
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优化了敌人判断自身是否有足够的MP来使用技能的方式。
统一了技能MP消耗的计算函数。
优化了战场环境影响的计算方式,战场环境影响导致的负面状态现在会立刻显示在角色的状态栏上,而非等到下个回合开始再刷新。
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修复了一个造成敌人有时有足够的MP也不用技能的BUG。

Update, Version 20220629


English
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New tileset: Hell in Reality. (It can be used in your pocket dimension.)
New furniture: Investigation Board (It's sold by the officer in the warehouse of Liu's PSB. 3x1 size. Only for decoration only for now.)
The white board in Officer Lim's office is now an investigation board.
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[Crafting]Changed the way to display the second selection window on the 3D-Printing UI.
The goal is to make the text clear even though it's still aesthetically not ideally.
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Fixed a missing text on the set of a spirit lamp and some flasks in Simplified Chinese localization.
简体中文
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新的地图图块:侵入现实的地狱。(可以在口袋空间中使用。)
新家具:调查板(疁城公安局仓库里的警官那里有售。3x1大小。目前仅用于装饰。)
林警官办公室里的白板现在换成了一块调查板。
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【物品制造】改变了3D打印界面上第二个选择窗口的显示方式。
目标是确保文字能更清晰的显示。当然,这个界面依旧缺乏美感。
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修复了简体中文中缺失酒精灯和烧瓶的文本的bug。

Update, Version 20220628


English
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[Crafting]The number of required materials the group currently has is now displayed on the UI. (It's fun to code this with function pointers in Ruby. :D)
[Sins of the Father]As the story progresses, the Illuminati forces in the airport shall almost all go to the secret tunnel and the priest's house. (Only the doctor leaves behind.)
[Sins of the Father]The zombies shall appear near the airport right after the Illuminati leaves.
[Sins of the Father]Added a new dialog option to the Illuminati Doctor after everyone else leaves the airport.
简体中文
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【物品制造】现在队伍当前所拥有的所需的制造原料数量会显示在界面上。(在Ruby里使用函数指针的欢乐产物。:D)
【父辈的原罪】根据剧情的发展,光照派的部队会全部从机场转移到秘密通道和牧师的小屋。(只有医生还留在机场指挥室内。)
【父辈的原罪】僵尸会在光照派人员离开机场后在机场附近的区域出现。
【父辈的原罪】在光照派几乎所有人都离开机场后,仍然留在机场的医生会多出一个对话选项。

Update, Version 20220627




English
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[Wrong Side of History] Add a new way to break Jake out of Queensmouth Police Station by combining your or your teammate's persuasion and lockpicking skills. Details are below.
[Wrong Side of History] You can now directly pick the lock of Jake's cell. But, a police officer is nearby, he will stop you.
[Wrong Side of History] You can now convince the police officer near Jake's cell to go out to fight zombies instead of staring at the prisoner 24/7.
Changed Jake's cell a bit on the map.
New Quest: Junkyard Defense Part I
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Mission logs can now have dynamic scripted values in their description. (For example, add a sector of current progress.)
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Added a new page about Wrong Side of History quest: https://neolithia.fandom.com/wiki/Quest:_Wrong_Side_of_History
Added a new page about Junkyard Defense quest: https://neolithia.fandom.com/wiki/Quest:_Junkyard_Defense
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Fixed some bugs related to tracking booby trap kills.
简体中文
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【历史的错误一边】加入了一个新的把杰克救出王后镇警局的方法。需要结合你或你队友的说服技能和开锁技能。具体细节见下方。
【历史的错误一边】你现在可以尝试直接对着杰克的牢房开锁,但是如果附近有警察,你会被阻止。
【历史的错误一边】你现在可以说服看守杰克的警官出去和僵尸大战三百回合而非一直在警局里盯着杰克的牢房发呆。
对杰克的牢房的地图稍微进行了一些修改。
新任务:垃圾场防御行动 第一部分
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任务履历现在可以带有动态脚本生成的字段。(比如加入一个记录当前进度的段落。)
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加入了一个新的页面关于任务【历史的错误一边】: https://neolithia.fandom.com/wiki/Quest:_Wrong_Side_of_History
加入了一个新的页面关于任务【垃圾场防御行动】:https://neolithia.fandom.com/wiki/Quest:_Junkyard_Defense
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修复了一些追踪诡雷杀敌数量时发生的bug。

Hail Hydra. :P

Update, Version 20220626


English
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You can now select a teammate to do the 3D printing instead of doing everything all by yourself.
Added three new dialog options to a character in the Junkyard House of Queensmouth. (Additional content if Alicia is in your group. However, the story is not developed further at this moment.)
The mission logs of all procedurally generated missions shall now display their remaining time before they are timed out. (The change shall automatically affect all previously generated missions as well.)
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Booby traps now record some information about their victims.
Maps now have a temporary variable to record the number of hostiles that have been killed by traps. (Reset when you leave the map.)
Unified the text process function of different window classes. Major changes in the mission log window. If the changes are not noticeable, then nothing is broken.
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Fixed a time format display bug when the minute or second count is exactly zero.
简体中文
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你现在可以选择一名队友来进行3D打印工作而非让主角完成这项工作。
为王后镇垃圾场小屋里的某个角色加入了三个新的对话选项。(艾丽西亚在队伍里的时候有额外的剧情。不过这段故事目前还没有进一步的发展。)
所有带有时间限制的过程生成任务现在会在任务履历中显示当前的剩余时间。(该变化将会自动作用在此版本前已经产生的随机任务。)
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诡雷现在会记录一些关于它们的受害者的信息
地图现在会有临时变量记录被陷阱杀死的敌意实体的数量。(会在离开当前区域时重置)
统一了不同的窗口类的文字转义过程。主要改动发生在任务日志窗口。如果该变动无法被察觉,则此过程没有产生bug。
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修复了一个在分钟或秒钟为0的时候的时间格式显示错误。