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[Neolithic]To the End News

Update, version 20220515


English
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Added a new enemy type in the Worker's Dormitory: Senior Crazed Worker. (Yes, the name itself is mocking.)
They look a bit different from normal workers.
They have slightly higher attributions than normal crazed workers. (Just a bit, nothing too crazy so far.)
They have a higher chance to drop an equipable item.
If the item they drop has at least one prefix, the effects of the prefixes have a 10% bonus.
Defeating them provides a bit more Exp.
Increased the number of enemies in the Worker's Dormitory
Many enemies may now have their maxhp number with a bit randomized component so that they shall no longer have the exact same maxhp anymore. (The change does not apply to any Boss enemies.)
This is an experiment. Maybe we will have more diversed encounter later.
##########System################
Added a global numeric modifier for prefix numeric components.
Optimized the drop list searching algorithm. We now use two hash tables to make things a bit faster than the previous single array. Worst-case complexity optimized from O(N^2) to O(N) by eliminating a for-loop. After all, space becomes a lot cheaper now than 17 years ago.
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Added skills and life skills page: https://neolithia.fandom.com/wiki/Life_Skills
简体中文
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在工人的宿舍场景中加入了新的敌人:发狂的高级工人 (对,这个名字本身就很讽刺。)
在外观上和普通的工人有略微差异。
相对普通的工人有略微更高的属性。(只是略微的,目前还没有什么太疯狂的提升。)
有更高的几率掉落可以装备的物品。
如果掉落的物品带有词缀,则该词缀的效果有一个10%的额外数值提升。
击败他们有略高于普通工人的经验奖励。
增加了这个区域出现的敌人总量。
很多敌人的最大生命值现在有了一个浮动的变化,让就算同种类的敌人也不再完全具有一样的最大生命值。
这目前是一个实验,之后也许我们可以做出更加多样化的遭遇战。
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加入了一个可以全局调整前缀中包含的数值的变量。
优化了遍历掉落清单的算法。我们现在使用两个哈希表而非此前的一个数组。理论上会比之前快很多。通过干掉一个for循环的方式,最坏时间复杂度从O(N^2)优化到了O(N)。毕竟,现在的内存空间比17年前便宜得多了。
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加入了技能和生活技能页面: https://neolithia.fandom.com/wiki/Life_Skills

DD#69 Will You Follow the Butterfly or the Dark Whisper?

Hi, everyone. Welcome to another week's developer's diary.
I will tell you a story this week. This is a story of dark times.
It does not matter if it's the catastrophe caused by natural or mad-men, evil dictators or tyrants.

Today Shanghai is still in lockdown, Azovstal is still under siege, and Queensmouth is still in a Zombie Apocalypse. Life is never easy, yet every single day, we fight to overcome all those obstacles in our lives even sometimes having to witness our comrade fall asleep and never wake up again.

Stay in a situation long enough, and you can clearly feel your sanity fading away.
You can see it out of the corner of your eye, there are whispers in the dark, promising an easy way out.
They whisper.
Why resist if you can just give up and join the other side?
Why keep going if you can be relieved from your position and go on a normal life like everyone else?
Why suffer in this endless pain that nobody will even remember?
As such, along the way, many have lost their faith.
The temptation is just so sweet, step by step, it corrupts.
Dirty deeds can be done dirt cheap.

As we read through history, whenever there are tales of legendary heroes, there are also those who fall into temptations.
From Ephialtes of Trachis to some unknown electrician, "traitor" is their name.

It is the time to expand the story and the mechanism a bit more about how Queensmouth falls.
Let's start with the town's Shade-Tainted Mayor.

He has been a mini-boss for a while.
However, the item he drops became less interesting after our prefix system and a lot of other systems have been implemented. Thus, a revision has been made this week. His tainted business suit now has better attributions and qualities as a unique boss drop item. It may also have prefixes which may sometimes have astonishing powerful combinations alongside its default special attribution to cause poison. Following up with this, all generic shade creatures now also have their item drop list implemented that provides different clothes, shoes, weapons, and accessories.

Does that feel sweet?

Now, think again, what if all those items dropped from shade creatures all have a special side effect known as the "Shade Corruption?" A corruption that certainly sounds bad. But, the dark whispers will encourage you to take it. As for now, there is no significant issue with such corruption. Except, you may not sleep so well at the night. Occasionally, you may even get nightmares so real that they attack you.
But, look at the power you may get. Do you think that's the risk you may want to take? Maybe, it's just the edge you need to defeat more horrible monsters. Maybe just a bit more corruption will not hurt?
You don't know why. But, something out there even makes a demon feel uncomfortable.

That's the part of the corruption.
But, there must always be something good left in this terrible world, isn't it?
Sure.
There are rumors that those good souls may not go to heaven right after their death.
They may sometimes linger a bit in the form of butterflies to guide people in danger to somewhere safe. At least, that's the lore from another game I just played recently.
I hope that can be true so I added them to the game.

May all those in pain in the world may find their butterflies to help them to find their safety.
May all those trapped can find their freedom.
The world may just need that right now.

There is much more content added this week as we got 8 updates.
But, I will leave the rest part for you to find out in the game. (Alternatively, you can just read the changelogs.)
Sometimes, I just can feel a desire to implement something.
Thus, there was a day I made 2 updates this week.
Let's consider that a positive aspect of losing sanity during the Shanghai lockdown for now.

That's for this week. May the butterflies help us all.


Today's changelog:
##########Content#############
[Beneath the Church]Added a giant rock to block the path. However, if you have progressed the main story enough, someone will blow it up.
[Sins of the Father]Story continues. (from var 400 to var 415)
New prefix: Shaded (Only for items dropped by the shade for now. Those items have shade corruption, and the icons for those items will be slightly darker.)
Added item drop list for shade creatures. (All equipment from them has the "shaded" prefix.)
The Shade-Tainted Mayor now drops both his business suit in addition to a generic shade creature drop.
Ishida's Shade shall now drop generic shade drops.
If you are attacked by a nightmare during your sleep, the nightmare will now also drop shade items.
##########System################
Modified the rendering pipeline for item icons. Added a channel to add tone to adjust the color of those icons.
[Mod]Added support to allow mods to display their own books or overwrite existing books in the game. (Previously, it's possible. But, tedious.)
Added an error message when a previously existed document is no longer available in case you disable a mod you previously use.
Also added code to prevent a hard game crash in such case.
##########DEBUG#################
Fixed a bug that item's hue is not drawn in Window_ShopStatus
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Added a wiki page of the quest [Sins of the Father], it's just for development tracking purposes right now.

Update, Version 20220512


English
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Any member in your group that has shade corruption may risk being attacked by a nightmare during their sleep.
The higher the shade corruption level, the more likely an attack will happen.
The higher the group shade corruption level, the stronger the nightmare may become.
To balance it a bit, the stronger this shade creature is, the more exp you can get by defeating it.
The overall chance to get attacked is still relatively low right now, as we have very limited sources to get shade corruption in the current version.
If your entire group is totally clean from the shade corruption, the attack will never happen.
Tainted Business Suite now has better attributions to compensate for its shade corruption side effect.
Tainted Business Suite may now have prefixes.
As a Boss-drop item, the Tainted Business Suite's lowest quality is now set to green while it has the potential to be generated as a blue quality version with 2 prefixes.
##########System#############
Changed the way to generate the Tainted Business Suite.
Previously it was using old crafting code.
Now it's updated to the later OIG code of the new system.
简体中文
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任何在队伍中的角色如果存在暗影侵蚀等级都可能会在睡觉时遭到梦魇的攻击。
暗影侵蚀等级越高,越可能发生这类攻击。
团队的整体暗影侵蚀等级越高,出现的暗影生物会越强。
稍微平衡一下上面这种情况,暗影生物越强,则击败它们获得的经验也会越多。
由于目前获得暗影侵蚀的途径非常有限,所以总台来说发生这种事情的概率还是非常小的。
如果你的小队完全没有受到过暗影侵蚀,那么这类攻击完全不会发生。
被暗影污染的西装现在有了更好的基础属性,用于平衡其暗影侵蚀的负面影响。
被暗影污染的西装现在可能带有前缀。
作为一个BOSS掉落的物品,被暗影污染的西装的最低品质现在是绿色,但是也可能最高能达到蓝色的状态。(如果带有两个正面词缀的话。)
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改变了生成被暗影污染的西装的物品生成方式。
此前是由古老的物品铸造代码生成。
现在替换为了后来开发的OIG系统的代码。

Update, Version 20220511 - 2


English
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Added butterfly wings to vampiric researcher's drop list.
Added a cabinet in the research sector of Site Demeter with a butterfly wing within.
Added a new document nearby the cabinet, named the "Failed Attempt to Escape."
It shall explain why the butterfly does not work in Site Demeter. I also want to write something about the Shanghai lockdown.
简体中文
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在嗜血的研究员的可能掉落物中加入了蝴蝶之翼。
在前哨基地-德米特的研究区域加入了一个新的柜子,里面有一个蝴蝶之翼。
在这个柜子旁边加入了一个新的文档,名为"失败的逃跑尝试。"
基本上,这能解释为什么蝴蝶之翼在这里无法使用。同时,我还想写点关于上海封城的内容。

Update, Version 20220511


English
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The butterfly now covers the Unfinished Building areas in Liu. The wiki has been updated with this change.
Added temporarily disable zones of butterfly wings on the 4th floor of the Unfinished Building.
Changed "The Workers' Dormitory" location name in the English localization.
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Added a switch to tempory disable the butterfly wings.
##########DEBUG##############
There is a case where a player may use the butterfly wings to skip Alister's assault on the police station. --- Fixed. The butterfly wings are disabled temporarily.
More details about this fix can now be found on the wiki in a new section. https://neolithia.fandom.com/wiki/Butterfly_Wings
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Added a development pirority page so that you know what to expect: https://neolithia.fandom.com/wiki/Development_Priority
简体中文
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蝴蝶使用地区现在覆盖了疁城的未完之建筑。维基页面同步进行了更新。
在未完之建筑的4楼加入了临时禁用蝴蝶之翼的区域。
改变了工人的宿舍区域在英文本地化文本中的名称。
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增加了一个可以临时禁用蝴蝶之翼的开关。
##########DEBUG##############
有一种情况下玩家可以通过蝴蝶之翼跳过阿利斯塔攻击警局的剧情。 --- 已修复。蝴蝶之翼在这段内容过程中将会被暂时禁用。
更多的具体细节可以参考维基上新增的章节。 https://neolithia.fandom.com/wiki/Butterfly_Wings
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加入了一个开发优先级的页面,以便大家了解接下来会发生什么: https://neolithia.fandom.com/wiki/Development_Priority