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[Neolithic]To the End News

Update, Version 2030723


English
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[Shopping]You can now click F to sell certain types of items altogether. (Thanks to 客官不可以's suggestion.)
[Shopping]Added the tooltip when entering the selling menu to mention the F key.
[Shopping]You will get a report on how many items you sold and how much money you received.
[Item]Newly generated "Mask of Friday the 13th" will have a flag to let the system not include it when selling items in bulk. (It does not affect such masks generated in previous versions. You can always drop them on the ground before you sell items in bulk.)
[Item]Newly generated "Christmas Hat" will have a unique name-color and not be included when selling items in bulk. (It does not affect such hats generated in previous versions. Maybe you can put them in a container in your home.)
简体中文
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【交易】在贩卖界面上,你现在可以按F键批量贩卖特定品质的物品了。(感谢 客官不可以 的建议。)
【交易】在卖出的界面上加入了关于F键的提示信息。
【交易】批量贩卖后,你会获得一份关于你卖出了多少物品已经获得了多少钱的报告。
【物品】新生成的【13号星期五面具】会有一个自带的标签不会被自动批量贩卖掉。(此前版本已经生成的没有,建议批量贩卖前丢在地上。)
【物品】新生成的圣诞帽名字现在会有一个独特的颜色,并且不会被批量贩卖掉。(此前版本已经生成的依然会被批量贩卖,也许你可以把它们放在家里的箱子里保存。)

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Update, Version 20230722


English
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[Item]New item: Cheat: Pet Box. (It can give you a pet of your choice. Not all pet data is in right now.)
[Cheat]New cheat code: PetBox. (It will give you a Cheat: Pet Box. Alternatively, you can also use the cheat code: "Gain Item" to get the pet box. Thanks for 吉尔伽美什's suggestion.)
[Cheat]Added the new cheat code to the in-game cheat document. (The one you can summon by typing in "?" in the console.)
[Wonderland Travel Agency]Random locations with no hostile entities now have fewer chests.
[Wonderland Travel Agency]Magic statues in random locations with no hostile entities will give items with a bit less quality.
[Wonderland Travel Agency]Random locations may now have bats.
[Wonderland Travel Agency]Added The COVID-19 Vector as a possible Boss in a location with bats.
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[Pet]When creating a pet from the PET_CATCH::generate_pet function, the pet shall now automatically have its default skills.
[Pet]New function: PET_CATCH::generate_pet_from_Petname (It requires less parameters. )
简体中文
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【物品】新作弊物品:宠物盒子(会给一只你所选择的宠物。目前并不是所有宠物的数据都已经被录入。)
【作弊】新的作弊码:PetBox(会给你一个宠物盒子。此外,你也可以用作弊码Gain Item来获得这个作弊物品。感谢吉尔伽美什的建议。)
【作弊】在游戏内的作弊文档中加入了上面这个作弊代码。(文档可以通过在控制台输入【?】来打开)
【奇幻之地旅行社】没有敌意实体的随机地点现在会有较少的宝箱。
【奇幻之地旅行社】没有敌意实体的随机地点,魔法雕像给的物品的品质可能更低。
【奇幻之地旅行社】随机地点现在可能有蝙蝠。
【奇幻之地旅行社】COVID-19衍体现在会在有蝙蝠的区域作为Boss出现。
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【宠物】从函数 PET_CATCH::generate_pet 生成的宠物,现在会带有默认的技能。
【宠物】新增函数 PET_CATCH::generate_pet_from_Petname (相对于上面那个需要更少的参数。)

Latest news from Ukraine/乌克兰小剧场
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DD# 130 Refining the Infinite Experience.

Hi, everyone. Welcome to another week's developer's diary.

This week, our adventure in our infinite dungeon system continues (after my air conditioner is fixed so that my GPU will not go boom any time soon.) Because all those dungeons are dynamically generated. I don't think any screenshots will do to demonstrate them.
Thus, I got two videos for this week instead.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
Alternative links for players in China where Youtube is blocked:
https://www.bilibili.com/video/BV1LM4y1478T
https://www.bilibili.com/video/BV15P411C7rL/

I'm not going to hide my accent at all because someone thinks that makes me sound more like a mad scientist. :)
Anyway, let's go down to more details about the system improvements:
First, something for a better quality of life:
1, You can get refresh randomly generated locations till you find a name that attracts you. Random location names now contain more useful information. You can always cancel the selected location before you enter it and the previous list of locations will be kept unless you chose to refresh it.
2, A better algorithm to make maps feel more compacted with more activities to do instead of large inaccessible areas in between. Details can be found in the first video. In theory, it shall provide 4 times more fun than before.
3, Butterfly support. A maze is a maze, people can get lost. Thus, butterfly wings will come in handy. To avoid some edge cases, they are not going to directly teleport you out of the dungeon. However, they can bring you back to the entrance where the tourist guide can help you get out.
4, Merchants. You can fight as many enemies as you like in those dungeons. It will be quite awful if you run out of supplies in the middle of your killing spree or... pet-capturing spree for the sake of love. So, random merchants may now appear in those random locations. As long as you get money, you can get as many potions as you want. You can also buy some butterfly wings from them in case you have gone too deep in a dungeon.

Second, one major issue of the entire mechanics' design needs to be addressed. That is, why do you want to explore those random locations? They are random locations, naturally, exploration plays a big part in them. However, random alone is not good enough. You need to be rewarded to make every dungeon a truly unique experience and to have an impact on your future journies.
So, here are some answers to this question:
1, Chests!
A common and straightforward solution. There are random chests with random loot in those dungeons. What's better? They have different content in different environments. For example, the fire caves have sulfurs while the water caves have all kinds of different water, including holy water. You can try to sneak through all the enemies with skill and loot everything without being noticed.
2, Bosses!
It gets boring quite quickly after maw down waves of enemies with your machine guns. How about some challenges? Different bosses from the game stories may all appear in those random locations. You may not even meet them before if you haven't progressed the story far enough. But, here in those strange parallel universe dungeons, you can fight, defeat them, and get their unique drops.
3, Customized Information
With the new customized widget system, every map can have its own UI. In those random locations, you can check how many chests you have not yet opened and how many Bosses are still standing.
4, I HATE THOSE DEAD ENDS!
It's common that we will have dead ends in dungeons. It's boring to backtrace your steps. Thus, some magic statues will now appear in those locations. You can use them to either, return back to the entrance, fully heal your entire group, or get an item with at least +2 quality. As the entire map is procedurally generated, the scenarios you will get at a dead end are also highly situational. Thus, I will leave the choice to you to decide how you want to use those statues.
5, The Design Philosophy
There are many different ways to put a goal in a random location. Some prefer to pin a mission on them. Some prefer to make everything more controllable so that they can add more narrative. Some mobile games will even go as far as putting an auto-guide system to direct you through all the points of interest. But, here, I'm not going to do any of those. Instead, I will tell you there are so many different things you can do in a dungeon. You can set your own goals, such as farming a certain type of material, defeating a certain boss, capturing a certain type of pet, farming Exp, making money from the adventure, or simply seeing what's lurking at the dark corner of those dungeons. The choice shall be all yours. I am just here to make the experience fun, and rewarding, and remove the inconvenience.
6, Future Plan
The rewarding part still needs some work to make things more diverse. More types of enemies and Bosses will also be added.

That's for this week. There is something more than the infinite procedurally generated maps in Wonderland Travel Agency. As some clue you can get from the conversation with "The Receptionist," there is something behind it. It's no coincidence that I am working on this part of the game after the main story in Egypt is almost finished. Maybe more information will be revealed next week. :)

Today's changelog:
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[Wonderland Travel Agency]Added random magic statues that will appear at the dead end of a path in random locations.
[Wonderland Travel Agency]Each magic statue will allow you to choose one of three options: Return to the entrance, fully recover, or gain an item with at least +2 quality.
[Wonderland Travel Agency]Added The Sewer Overgrowth as a possible Boss in a location with slimes.
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It's now possible to convert a random boss from a random mission to a boss of a random location.

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Update, Version 20230720

[previewyoutube][/previewyoutube]
English
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[Wonderland Travel Agency]Random maps now display how many chests are on the map and how many chests you have opened.
[Wonderland Travel Agency]If there is more than one boss on the map, random maps now display how many bosses are on the map and how many you have defeated.
[Documentation]Added another tech video about the customized widget system and the map event dispatcher system.
[Wonderland Travel Agency]Random maps now have 3 times more possibility to pick a prefix that can describe the feature of this location such as the environment and the enemy types than to use a generic prefix.
[Wonderland Travel Agency]Added The Killer Monk as a possible Boss in a location with the possessed.
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Added a customized widget framework for maps. Every map can now have its own customized UI.
The name generator can now have a weight when adding all possible localized name text to a list.
简体中文
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【奇幻之地旅行社】随机生成的地图现在会显示该地图上有多少宝箱,以及有多少你已经打开过了。
【奇幻之地旅行社】如果当前场景至少有一个Boss,那么随机地图将会显示该地图上的Boss数量,以及有多少你已经击杀了。
【文档】加入了另外一个技术视频关于自定义界面系统和地图消息机制。
【奇幻之地旅行社】随机地图生成的词缀选择上,能够描述场景特点,比如环境或敌人种类的词缀现在会有比普通词缀3倍以上的概率被选中。
【奇幻之地旅行社】杀人僧现在可能在一个有被附体之人的地点作为Boss出现。
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加入了一个自定义窗口系统。所有的地图现在都可以有自己的自定义UI界面。
名字生成器现在可以带有一个权重来将所有找到的本地化文本加入到一个队列。

Latest news from Ukraine/乌克兰小剧场
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Update, Version 20230719


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[Zombie Problems in Queensmouth]Sheriff Harry now only drops his journal if he is in the Queensmouth Church.
[Loot]The Infected Mayor of Queensmouth will now only drop his note when he is in his office.
[Wonderland Travel Agency]Randomly generated locations may now have Bosses.
[Wonderland Travel Agency]Added Sheriff Harry as a possible Boss in a location with zombie enemies.
[Wonderland Travel Agency]Added The Shade-Infected Mayor as a possible Boss in a location with shade enemies.
[Wonderland Travel Agency]Bosses will not spawn too closer to the player's start location. (Min distance is set to 20 for now.)
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Added a message system in $game_map that can be triggered from any events in this map.
Added Boss Spawn Marks in the reference blocks of the cave generators.
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[Wonderland Travel Agency]Fixed a bug that causes game updates to break some auto-saves with previously generated maps.
简体中文
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【王后镇的僵尸问题】哈里警长现在只有在王后镇教堂的时候才会掉落他的日志。
【掉落物】王后镇被感染的镇长现在只有在他办公室时才会掉落给他的纸条。
【奇幻之地旅行社】随机地图现在可能会有Boss角色出现。
【奇幻之地旅行社】哈里警长现在可能在一个有僵尸的随机地图中作为Boss出现。
【奇幻之地旅行社】被感染的王后镇镇长现在可能在一个有暗影的随机地图中作为Boss出现。
【奇幻之地旅行社】随机生成的Boss不会出现在离主角进入地图的出现地点附近。(目前设置的最短距离是20。)
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在$game_map类加入了一个消息机制,可以通过在该地图上的任何事件去触发。
在四个洞穴地图的生成器中加入了生成Boss的标记点。
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【奇幻之地旅行社】修复了一个造成游戏的更新会损坏一些此前版本中在于动态生成的随机地图中的自动存档的Bug。

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