1. [Neolithic]To the End
  2. News

[Neolithic]To the End News

DD#57 Is that Trump? O_o

Hi everyone. Welcome to another week's DD.

To begin with

Yes, we have Trump in the game files now. I simply cannot put together a modern-day game taking place in a world similar to ours without him. Otherwise, who will make everything great again? And who are some people going to use Sanders' Steel chair on? Like him or hate him, there are going to be all kinds of fun, drama, and conspiracy theories. The story will also explain why he looks more than 20 years younger as there is always a twist somewhere out there.
Although he has not appeared in the game yet, he will be part of the game eventually along with the side quest "Wrong Side of History."
As the art assets of this side quest are getting a bit more completed, some updates to this quite old quest just happened this week. You can now break him out of there by persuasion, threatening, or deceiving. Meanwhile, the house will play another part in the story at this stage. You can now also get in there via multiple ways, such as picking its lock by bombs. Even though, someone will certainly not feel quite happy about that.
There are two challenging parts of making pure story updates. The first one is I will need to avoid spoilers. Thus, I am basically just hitting around the bush here. (And, nope, President Bush is not planned to be added into the game for people to hit in the near future.) Another problem with purely story updates is the replayability, thus, I plan to offset it with many diverse solutions and non-linear progression. (You can break the prisoner out and break into the junkyard house at any order.)

In the meantime, we also had Valentine's Day this week, some related updates have been made on that day, taking place in the Bazaar. All those Valentine's Day-related contents are triggered based on local system time. Thus, if anyone missed it, just set your local system time back to Feb. 14th. The power of time is on our side. :)


Other changes of the week include making Vampires drink blood better, some system improvements (including finally fixing the dead-before-combat graphics issue.), new clothes for high schoolgirls, and other weird kinds of stuff along the way.

That's for this week. :)


Today's change log:
#########Content##############
Added a computer in the current time of mayor's office located in the Queensmouth Town Hall 2F.
Added some documents on this computer. (It shall explain why the current mayor cannot be found in the town hall while the other is here. He is always here.)
A part of the map changed in the mayor's office.
Dr. Jackel's medical robot now sells blood. But, it's at a ridiculously high price.
[Cooking]New food: Bloody Meat Soup
[Cooking]New food: Bloody Rotten Meat Soup (Those are blood-based soups, extra effects on vampires. See below.)
#########System###############
Changed the way item effect works. The system now makes a deep copy of the item and applies all the modifiers before taking effect.
Blood or blood-based products now have much greater effects on vampires. (Blood will likely have a similar effect on UPEP3002 in the future.)
#########DEBUG###############
Fixed a bug in the "randomweaponuserright?" function that may sometimes misjudge if the user of a weapon or equipment is human.

Update, Version 20220216

English
#########Content##############
[Wrong Side of History]Added more dialogue options on Bill.
[Wrong Side of History]If you get into the junkyard house before breaking out the prisoner in Queensmouth police station, Bill will mention the prisoner in one of his dialogues.
The toilet and the washbasin in the prisoner's cell in Queensmouth police station are now usable.
Combat Robots bought from the Weapon Merchant in the Bazaar are now immune to bleeding.
#########System###############
It's now possible to make a lock that can stand explosion multiple times with a new parameter.
Reduced the dead image's Z value to make them likely always beneath those still alive combatants.
#########DEBUG###############
Fixed a bug that causes a character that is already dead at the beginning of the battle does not have their dead image displayed even when the art assets exist.
简体中文
#########Content##############
【历史的错误一边】加入了更多的比尔的对话选项。
【历史的错误一边】如果你在放出王后镇警局的囚犯前进入垃圾场的小屋,比尔的一个对话选项中会提到王后镇警局的囚犯的事情。
王后镇警局犯人房间的马桶和洗手池现在可以交互。
从巴扎购买的战斗机器人现在对流血状态免疫。
#########System###############
通过加入了一个新的参数的方式,让现在可以存在能够承受多次爆炸的锁了。
调整了死亡图像的Z轴坐标,使他们永远处于还存活的战斗参与人员图像的下方。
#########DEBUG###############
修复了一个造成角色如果在进入战斗前已经死亡那么死亡图像就算有美术资源也不显示的BUG

Update, Version 20220215

English
#########Content##############
[Wrong Side of History]You can now bypass Judy to release the prisoner by directly deceiving the officer who is in charge of the prisoner. (It harms your relations with Queensmouth Survivors less than directly threatening Judy.)
[Wrong Side of History]You can now pick the lock of the junkyard house gate and force someone to let you in. (I see, you are a person of lockpicking skills even if you break in with bombs. ^-^)
[Wrong Side of History]In case you fail to pick the lock, the alarm will trigger and zombies nearby will come after you.
[Graphics]Updated the walking image of the schoolgirl to better reflect her school uniform. (RPG Maker assets are on sale, so I bought some generator parts.)
简体中文
#########Content##############
【历史的错误一边】你现在可以通过欺骗看守犯人的警官的方式直接把犯人放出来,而不一定再需要说服朱迪。(对和王后镇幸存者的关系造成的负面影响小于直接威胁朱迪)
【历史的错误一边】你现在可以通过撬锁的方式强迫某人允许你进入垃圾场的小屋。(我发现你是个开锁技能丰富的家伙,就算你开锁的时候用的是C4。^-^ )
【历史的错误一边】如果开锁失败,那么警报会触发,然后周围的僵尸会过来。
【图像】更新了某个女子高中生的行走图,使衣服更符合她的校服。(RPG Maker的DLC打折中,所以我顺便买了一些貌似可以用的角色部件。)


Unfortunately, I got trapped in some social events related to the Lantern Festival.
Thus, today's update is relatively short.

Happy Valentine's Day (Version 20220214)


English
#########Content##############
[Valentine's Day]You can sell love stories to the Servent of Bazaar at a 20% higher price than usual on Valentine's Day.
[Valentine's Day]A special merchant will appear in the Bazaar on Valentine's Day.
[Valentine's Day]New furniture: Valentine's Day Balloon
[Valentine's Day]New furniture: Love Bed (It's a 3x2 big bed.)
[Wrong Side of History]Slightly increased the difficulty to convince Judy to release the prisoner.
#########System###############
[Valentine's Day]Added the system check for Valentine's Day that shall trigger if the local system time is on Feb.14th
简体中文
#########Content##############
【情人节】巴扎的仆人会在情人节当天以高于平时价格20%的价格收购爱情故事。
【情人节】一个特殊的商人会在情人节出现在巴扎。
【情人节】新家具:情人节气球
【情人节】新家具:情侣床 (这是一个3X2的大床。)
【历史的错误一边】略微提高了说服朱迪释放犯人的难度。
#########System###############
加入了系统对于情人节的判定,会在系统本地日期为2月14日的时候触发。

Update, Version 20220213

English
#########Content##############
[Junkyard]You can now convince someone to open the gate.
[Junkyard]New location: Junkyard House.
[Wrong side of History]The story continues.
[Wrong side of History]Judy's dialogue option to ask the prisoner now only appears after you have met the prisoner.
[Wrong side of History]There is an option to ask Judy to kill the prisoner. But, she will refuse. For now.
[Wrong side of History]You can now convince Judy to release the prisoner by persuasion or threatening.
[Wrong side of History]A bit more dialogue options for the police officer in charge of the prisoner. (And some Resident Evil 2 reference.)
[Wrong side of History]If the prisoner is released before you can get the junkyard gate open, he will help you open it.
#########DEBUG###############
Fixed a bug that the story that happens at the gate of the junkyard may happen in the 1978 version of the Queensmouth.
Fixed a missing text in traditional Chinese. (In the debt collection mission.)
简体中文
#########Content##############
【垃圾场】你现在可以说服某人打开垃圾场的大门
【垃圾场】新场所:垃圾场小屋。
【历史的错误一边】剧情继续发展。
【历史的错误一边】朱迪的关于被关押的犯人的选项现在只会在你已经遇到过这名犯人后才会出现。
【历史的错误一边】有一个选项是让朱迪杀死犯人,但是她会拒绝。至少目前是这样。
【历史的错误一边】你现在可以让朱迪放人,通过说服或威胁。
【历史的错误一边】在看守犯人的警察那里加入了一些对话选项。(以及一些生化危机2的梗。)
【历史的错误一边】如果犯人在你成功打开垃圾场的大门前被释放,他将会帮助你打开大门。
#########DEBUG###############
修复了垃圾场大门的剧情可能在1978年发生的BUG
修复了繁体中文中一处字串符丢失的BUG (在收集欠款任务中。)