1. [Neolithic]To the End
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[Neolithic]To the End News

Update, Version 20220119

English
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[Book Store]The book store now sells books, papers, and magic pens.
[Book Store]New book: Book of a Forgotten Thief Vol. 1
[Book Store]New book: Book of a Forgotten Thief Vol. 2
[Book Store]New book: Book of a 996 Programmer Vol. 1
[Book Store]New book: Book of a Disappeared Lawyer Vol. 1
[Book Store]New book: Book of an Old Fisherman Vol. 1
[Book Store]New book: Book of Chinese Parents Vol. 1
[Book Store]The book store's inventory will randomly pick a few available books in the store to sell. May you find your book in this place.
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Added an item template that can easily add life skill experience to the user of the item.
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Fixed a typo in the Chinese localization of the document "The History of Veil" (Thanks to 89444640's bug report)
简体中文
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【书店】书店现在开始卖书、纸、以及魔术笔。
【书店】新书:被遗忘的小偷之书(第一卷)
【书店】新书:被遗忘的小偷之书(第二卷)
【书店】新书:996程序员之书(第一卷)
【书店】新书:失踪的律师之书(第一卷)
【书店】新书:老渔夫之书(第一卷)
【书店】新书:中国式家长之书 (第一卷)
【书店】书店的商店库存每次会随机选取可用的图书进行贩卖。愿你在这里找到你想要的书。
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加入了一个可以方便地为物品使用者增加生活经验的物品模板。
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修复了中文文本中帷幕的历史这篇文档中的一处错别字。(感谢 89444640的BUG报告)

Update, Version 20220118

English
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[Liu]New location: Book Store (Mostly just map and some Library of Runia reference.)
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[File System]If a graphics file is missing. The game will now try to use an empty image to replace it. If the process is successful, a warning message will pop up instead of an error message that crashes the game. The goal of this change is to limit any potential damage if a player no longer uses a mod while the previous save file still relies on the Mod's graphics asset.
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[Steam Workshop]Fixed the incorrect audio folder location in the ModToUpload folder.
[Liu]Fixed the inconsistent background music volume when entering into the restaurant.
简体中文
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【疁城】新区域:书店 (基本上目前只是地图,还有一些废墟图书馆的梗。)
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【文件系统】当一个图像文件缺失时,游戏现在会自动尝试用一个空白图片替代。如果过程成功,那么只会有一个警告弹出,而不会是一个终结游戏运行的报错信息。这个改变的目的是为了控制当一个玩家不再使用某个MOD而此前的存档中依然依赖于这个MOD的图像资源时可能发生的危险。
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【创意工坊】修复了音效文件夹在ModToUpload文件夹下的位置错误
【疁城】修复了进入餐馆时背景音乐音量突然降低的问题。

Update, Version 20220117


English
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[Steam Workshop]Mods can now have pet data (untested)
[Steam Workshop]Mods can now have attack animation data (tested)
[Steam Workshop]Mods can now add hit and dead graphics data(tested)
[Steam Workshop]Mods can now have a small piece of code that runs right after initial the game's database. (Also known as the "overwrite class", currently runs when getting into the title screen or load a save, tested.)
[Animation System]Reorganized the searching order of attack animation. It now checks from the last one to the first one. (So that it shall match the mod system's overwrite order.)
简体中文
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【创意工坊】MOD现在可以自带宠物数据(未测试)
【创意工坊】MOD现在可以自带攻击动画数据(已测试)
【创意工坊】MOD现在可以自带新的受伤和死亡图像数据(已测试)
【创意工坊】MOD现在可以有一段每次游戏装载数据库后自动触发的代码段。(又被称为"overwrite类",目前会在进入标题画面或读取存档时触发,已测试.)
【动画系统】修改了攻击动画的检索顺序,现在会从数据库内从后向前检测。(从而确保后载入的MOD会正确覆盖先载入的MOD的内容。)

Update, Version 20220116


English
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[Containment Breach]After you gain admin privilege of Ishida's computer, a new document "Investigation Report" will appear. (No need to finish everything in the inner lab.)
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[Boombox]Added an option to directly change the game's volume in the Boombox.
[Steam Workshop]Removed the dependency of steam_appid.txt file, the game shall automatically figure out the game's app id if it's launched by Steam. (Also, save about 7kb file size.)
[Steam Workshop]The file is still there, in case anyone wants to use the Steam Workshop mods while launching the game without Steam for any weird reasons. (In case Steam dies in China and Hong Kong one day.)
[Steam Workshop]Mods can now overwrite or add audio assets. (Background Music, ambient sound, sound effects, music effects, and voice-over are all supported.)
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[FPS MODE]Fixed a bug that the hit area of an enlarged target was not calculated correctly.
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Una uploaded a cheat mod to the workshop to make baguettes to be VERY OVERPOWERED. It proves the mod system can overwrite item generation code without any problems so far.
简体中文
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【收容突破】当你获得石田的电脑上的系统管理员权限后,一份新的文档“调查报告”会出现。(不需要完成内部实验室的全部工作。)
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【音乐盒】在音乐盒中加入了改变游戏整体音量的选项。
【创意工坊】消除了对于steam_appid.txt文件的依赖,游戏如果是从STEAM上打开运行的话,游戏将会自动获取APPID。(顺便节约了大约7KB的硬盘空间。)
【创意工坊】这个文件依然存在于游戏目录,用于在任何人需要使用创意工坊的Mod,但是不想从STEAM上运行游戏的诡异场合。(这是对于如果STEAM哪天在中国大陆与香港完全无法使用时的预防措施。)
【创意工坊】Mod现在可以覆盖现有音乐资源或加入新的音乐资源。(背景音乐,背景音效,普通音效,音乐特效,配音已经全部支持。)
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【第一人称射击模式】修复了一个造成被放大的敌人的射击判定区域计算错误的BUG。
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Una上传了一个作弊MOD到工坊,让法式长棍强得离谱。不过也证明了MOD系统在覆盖游戏的物品生成代码时目前没有任何问题。

Update, Version 20220115

https://steamcommunity.com/sharedfiles/filedetails/?id=2720149227
English
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[Steam Workshop]Unified the mod data loading order, the mods loaded later will always overwrite the content of the previous ones. And the additional Mod path written by a player shall always overwrite the one generated when automatically sync with Steam.
[Steam Workshop]Mods can now make their own database maps, NPC registry code, drop list code, and item generate code or overwrite existing ones. (Not fully tested. But, they are old SAPC++ DLC system codes that existed for more than a decade. Thus, they are likely robust. The problem may still exist with file searching and steam interactive.)
[Steam Workshop]New mod: Urban Legend. (The first mod that can have its own additional content to test the above functions.)
[Steam Workshop]For now, the mod may sometimes spawn a special slime mini-boss known as "Clinical Waste" in the hospital of Liu. It has its own item drop list. And the drop list is also from the data in the Mod.
简体中文
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【创意工坊】统一了MOD载入顺序,后载入的MOD将会始终覆盖之前的MOD的内容。用户自行输入的MOD总会覆盖STEAM工坊默认生成的顺序。
【创意工坊】Mod现在可以有自己的数据地图、NPC注册代码、物品掉落代码和物品生成代码,并且也能覆盖已有的代码。(尚未完全测试。但是,这些都是SAPC++的DLC系统的代码,存在超过了10年。因此,健壮性方面应该没太大问题。问题可能会出现在文件检索以及和STEAM的交互上。)
【创意工坊】新MOD:都市传说。(首个拥有自身新增内容的MOD,用于测试上述的MOD接口。)
【创意工坊】目前,该MOD有时会在疁城医院中生成一个名叫“医用废品”的特殊史莱姆迷你BOSS。它有自己的物品掉落列表。该列表同样是由MOD加入的。