Hello, everyone. Welcome to another week's developer's diary.
It's another busy week in real life. However, the evolution of the game shall never stop.
As the game content keeps expanding, two more playable characters have been added to the game this week.

A thief/assassin and a military veteran.
The thief character already appears in some procedurally generated quests.
They shall provide more diversity to the game in some future content as well.
Although the quarantine sector of Site Demeter is under construction, some furniture that may be used there can already be purchased from the ghost vendor on the 2nd floor of Ardham Hotel, allowing anyone to make their pocket dimension a vampiric creepy place. Some of them also have the function of their normal counterparts. For example, if you don't mind all the blood, you can of course rest on a blood-tainted bed to recover.

However, that's not everything yet.
Now, let's go down to the ugly part that beneath all those happy and merry content.
A new mechanism has been added to the vampiric researchers in Site Demeter.
In short, if any of your group members is bleeding, those vampires will become very excited.
Their detection range will increase; they become faster and ruthless; they will try to approach your group as fast as they are driving by the everlasting thirsty.
Some well-placed barricades and booby traps can still stop them. Although it may be very satisfying to see them all get blown up, it may not be very efficient to place tons of booby traps and then cut yourself.
Thus, a new cheat code to get the map rid of all non-boss hostiles has been added for anyone who wants to live an easy and innocent normal life. After all, the game is meant to be played in a way you chose. :)
That's for this week.
The lawsuit that was scheduled for next Friday has been delayed. Thus, the developer's diary will likely continue as usual.
Today's changelog:
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New furniture: Mortuary Table (With a Body) 1x2 decoration item, sold by the ghost vendor on the 2nd floor of Ardham Hotel.
Added one new playable male character variation.
It's now also used in some procedurally generated quests.
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Optimized the way of generating random office worker type NPC.
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Fixed some localization text missing issue in the procedurally generated quests "research material needed."