1. [Neolithic]To the End
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[Neolithic]To the End News

Update, Version 20230625

English
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[Lost in the Sand]The first part of the final confrontation is now playable. (I decided to cut it into multiple parts to avoid an extremely long story with no break or intermission to save the game.)
[The High Priest's Lab]The location is now accessible.
简体中文
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【迷失于沙粒中】最后决战的第一段剧情现在可以玩了。(我决定把这部分切成几个相对较小的部分,以避免剧情过长中间没有休息和存档的时间。)
【大祭司的实验室】这个区域现在可以进入了。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/dec67aa9

Update, Version 20230624


English
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[Quest]Dr. Kyofu's random pet capture quest may now request worms, cactuses, or crocodiles
[This is a Bar]Zhao Sandao can now butch crocodiles and give you some meat.
[Mod]Fixed an error in the Ukrainian localization template. (The display name of the Ukrainian language in the menu is now "українська")
[Mod]Added a document about how to make a localization mod from the localization template mod. https://neolithia.fandom.com/wiki/How_to_make_a_Localization_Mod
[Mod]Added a mods page on the game's wiki.
简体中文
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【任务】恐怖博士的捉宠任务现在可能出现捕捉蠕虫、仙人掌、鳄鱼的请求。
【这是间酒吧】赵三刀现在可以屠宰鳄鱼并给你一些肉。
[Mod]修正了乌克兰语的本地化模版中的一处错误。(乌克兰语的现实名称现在是 "українська")
[Mod]加入了一篇关于如何基于本地化模版Mod制作本地化语言Mod的文档 https://neolithia.fandom.com/wiki/How_to_make_a_Localization_Mod
[Mod]在游戏维基上加入了关于Mod的页面。

I blame Prigozhin's drama for dramatically distracting me the entire day. :D
都怪普里格任的叛乱导致我全天都在分心。:D
Latest news from Ukraine/乌克兰小剧场
https://controlc.com/209409f5

DD#126 The Design of a Sequence of Battles

Hi, everyone. Welcome to another week's developer's diary.

This week's focus is mainly on a sequence of battles that will happen inside the last location of the Black Pyramid. Before you enter the room, you will get a warning that this may be a point of no return depending on your previous choices. This is of course not the end of the game's main story as there are still many chapters beyond the story of Egypt. However, it may still lead to a large area getting locked depending on your choices.

As once you've entered this area, you will have no way to get out until everything is over. Thus, even though every day's progress is updated to the game, the entrance is currently still sealed until everything is done.

Without spoilers, here are something that already goes public on the game's wiki.
There will be a sequence of battles during this part of the story. So far, 4 of them have been implemented. It shall start small with the empowered version of some common enemies that match the story. Then, you will face the Boss character with unique game mechanics.

Also, some nodes to another villain in another game, another time.
Here is an example of the mechanics. In one of the battles, the high priest will start to gather shade power when his HP is below a certain threshold. You will have a few turns to defeat him before he can start to unleash something devastating. There are a few different ways to overcome him. You can go straight to defeat him. You can try to stun him to stop him from harvesting more power. Of course, you can also use spells such as "immutable" to make you unkillable for a short period of time no matter the damage. But, that is unsustainable. The point is, there is no single correct answer. Through your creativities, you can have different strategies to play this game the way you want.

But, what about rewards?
One thing obvious is you can eventually find a way to create liquified shades based on the study in this lab. Maybe, under controlled microdose, you too can find a way to harvest the power of shade while somehow still retaining your sanity. Well, that's just a big maybe. Depending on your definition of sanity, maybe you will come to the conclusion that everyone else is mad instead. Just a warning, no benefits from getting shade corruption have been implemented at this moment. Thus, it may not be a good idea to start your experimentation right away. There is much more to come.

Of course, this week's update is not all about fighting a supervillain in his underground bunker or trying to create some evil substance for the power. We have other more generic updates that benefit everyone.
From the programming side, some functions of the skill window have been rewritten to make it work much better with a mouse or a controller; an optimization path has been taken in the crafting window so that no more FPS drop shall happen.
From customization of the gaming experience point of view, the enemies will now have their ballistic damage resistance reduced in combat difficulty lower than lv4. Starting from lv4 all the way to lv0, the enemies will only have 90%, 70%, 50%, 30%, and 10% of their ballistic damage resistance. For people who want a much-relaxed gaming experience, this change allows them to go all the way gun blazing, and face-roll over many enemies in the game without thinking too much about other tactical choices such as spells, items, and special effects.
From the point of love, you can now pet a lot more kinds of pets from your menu. Some will have additional sound effects. Show your love, and they will stay highly loyal to you. Previously, you can only pet cats and dogs. Now you can pet almost all organic animals.
From the life of quality point of view, you can now load the quicksave without going to the savefile lists.

That's for this week. We are still progressing toward the "sea."
One more thing, the Steam Summer Sale is next week. Have fun! :)


Today's changelog:
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[Crafting]Added the blueprint of Liquified Shade.
[Item]New item: Recipe: Liquified Shade.(To be discovered in the High Priest's Lab)
[The High Priest's Lab]Added a laptop that has the recipe to craft liquified shade.
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[Crafting]Optimized the crafting window. Greatly reduced the call of the refresh function. Item description window shall now only refresh if text change is detected.

Latest news from Ukraine:
https://controlc.com/18dad5f9

Update, Version 20230622

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[Pet]You can now pet your rat pets from the menu to increase their loyalty, a sound effect will play.
[Pet]You can now pet your snake pets from the menu to increase their loyalty, a sound effect will play.
[Pet]You can now pet your zombie dog pets from the menu to increase their loyalty. It will play the same sound effect as when you pet a normal dog.
[Pet]You can now pet your wolf pets from the menu to increase their loyalty. It will play the same sound effect as when you pet a normal dog.
[Pet]You can now pet your bunny pets from the menu to increase their loyalty. No sound effects yet.
[Pet]You can now pet your panda pets from the menu to increase their loyalty. No sound effects yet.
[Pet]You can now pet your bat pets from the menu to increase their loyalty. No sound effects yet.
[Pet]You can now pet your camel pets from the menu to increase their loyalty. No sound effects yet.
[Pet]You can now pet your scorpion pets from the menu to increase their loyalty. No sound effects yet.
[Pet]You can now pet your Flying Spaghetti Monster pets from the menu to increase their loyalty. No sound effects yet.
[Pet]You can now pet your spider pets from the menu to increase their loyalty. No sound effects yet.
[Pet]You can now pet your worm pets from the menu to increase their loyalty. No sound effects yet.
[Pet]You can now pet your cactus pets from the menu to increase their loyalty. No sound effects yet.
[Pet]You can now pet your crocodile pets from the menu to increase their loyalty. No sound effects yet.
[Pet]You can now pet your elephant pets from the menu to increase their loyalty, a sound effect will play.
[Pet]When you pet your pet from the menu, you will now get a message that their loyalty increased.
[Pet]When you pet a pet that has no sound of its own to play, a generic confirmation sound will play.
[Savefile]If a quick file exists, you now get a fast option to load this file before entering the savefile list.
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[Pet]Moved the petable pet list to a global array.

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/f3279746

Update, Version 20230621


English
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[The High Priest's Lab]Added more decorations.
[Lost in the Sand]You will be notified Harold will join you if you have an empty slot in your group during the final confrontation before you enter the High Priest's Lab.
[Combat Setting]On combat difficulty lower than level 4, enemies have reduced ballistic damage resistance. (Lv4 = 90% of normal ballistic damage resistance. Lv0 = 10% of normal ballistic damage resistance.)
[Combat Setting]I didn't reduce it all the way to 0 in the lowest difficulty because I want to make sure the gun's penetration attribution still can be somewhat useful in low difficulties.
简体中文
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【大祭司的实验室】加入了更多装饰物。
【迷失于沙粒中】在你进入大祭司的实验室前,你会获得一个提示信息,告诉你如果队伍中有空位,那么哈罗德会在最后的战斗中加入你的队伍。
【战斗设置】在战斗难度4以下的时候,敌人会有更低的子弹抗性。(在4级难度时敌人有90%的子弹抗性。在0级难度时,会只剩下10%的子弹抗性。)
【战斗设置】我没有把最低难度下的子弹抗性直接打到0% 因为我希望在低难度下枪械的穿甲属性依然有所作用。