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[Neolithic]To the End News

[Emergency]We Got Some Situations on Wiki/紧急情况维基出现了一点状况

Current Situation:
If you visit the game's wiki https://neolithia.fandom.com/wiki/NEOLITHIA_Wiki right now
You will find it closed by Fandom.
It seems Fandom closed many wikis within the last few hours for unknown reasons. Most likely many small wikis maintained by indie developers and volunteers are affected. Our wiki is unfortunately affected by this event. I've contacted fandom's support to see what's going on. Meanwhile, the game's wiki is unavailable. Given the number of wikis affected. I guess Fandom's support will likely be overwhelmed by tickets. Thus, it may take a while to solve.

In the worst-case scenario, I think I can build everything from scratch, it will just take some time.
This is not the first time in this game's history that we lost a website that hosts a lot of information about our game. We lost YBFT around 2007. We lost 66RPG around 2012. We lost DIYRPG around 2020. So far, at least Steam is still alive. (Alright, I guess It's not a good idea to jinx it. :P )
Anyway, the game always survives. This is the longest-living RPG Maker XP game in the world.
It will continuously be. And my support for Ukraine will never change.
Even though many things in my life are not as good as I hoped recently. I can still walk through the valley of the shadow of death and fear no evil; for thou art with me.
To the End!

Update:
It's confirmed. The issue is caused by some technical problems on Fandom's side.
The wiki is not closed because we support Ukraine. (Fandom is not some Chinese websites. :P)
Fandom donated $100k to Ukraine. They are on our side. Thus, please no conspiracy theory about they got taken over by some Chinese capitals such as Tencent.
The issue will be fixed as soon as their support team goes through all the tickets and reaches mine.

当前状态:
如果你现在访问游戏的维基: https://neolithia.fandom.com/wiki/NEOLITHIA_Wiki
你会发现它处于关闭的状态。
在过去的几个小时里Fandom似乎关闭了很多的维基,原因不明。似乎很多的由独立开发者或志愿者维持的小型维基是主要受影响的目标。而我们游戏的维基非常不幸也躺枪了。我已经联系了Fandom的客服人员来解决这个问题。与此同时,游戏的维基将会处于不能访问的状态。考虑到Fandom大规模关闭维基的行为势必造成他们的客户收到大量的邮件。这个问题可能会花点时间解决。

在最糟糕的情况下,我相信我能从零开始重建一切,只是会花点时间。
这不是这个游戏的开发历史上我们首次失去一个包含大量游戏信息的网站。我们在2007年左右失去了YBFT。我们在2012年左右失去了66RPG。我们在2020年左右失去了DIYRPG。至少现在STEAM还活着。(等等,好像在这里插旗子不太好。:P)
总之,这个游戏将会保持存活。这是地球上生存时间最久的RPG MAKER XP游戏。
并且,这个游戏将会保持继续存活的状态。与此同时,我对于乌克兰的支持也将不会改变。
尽管最近生活中有很多不爽的事情。但是,我依然能毫无畏惧地穿越那些有死亡阴影的峡谷,不惧邪恶,因为有你们与我相伴。
直至终点!

更新:
情况确认。这是Fandom的某些技术原因造成的。
这并非是因为我们支持乌克兰所以导致的关闭。(毕竟Fandom不是某些中国的网站. :P)
Fandom为乌克兰捐款过10万美元。因此,他们在我们这边。所以,请不要传播关于Fandom被某些比如腾讯之类的中国资本控制的阴谋论。
预计这个问题会在Fandom的客服人员派对处理都我发的信息后得到解决。

Update, Version 20230514


English
############Content################
[Lost in the Sand]Story continues. (A Sphinx boss fight. Some riddles. And something funny. Variable 935 -> 945)
The fight is not hard. Stay alive and answer the five riddles correctly. You will be fine.
You can also totally ignore the riddle mechanics and take down the Sphinix by force.
[Wiki]Added a bit more details about the Sphinx Boss Fight on the game's wiki: https://neolithia.fandom.com/wiki/The_Sphinx(Boss)
[Wiki]All the riddles and their answers, including the wrong ones, can be found on the wiki.
[Outside the Black Pyramid]Expanded the map to the right a bit to avoid story content from being covered up by the mini-map UI.
[Outside the Black Pyramid]Added decorations to make those areas a bit less empty.
############Debug#################
Fixed a bug that Character 111's portrait size is incorrect.
简体中文
############Content################
【迷失于沙粒中】故事剧情继续。(狮身人面像的Boss战,一些谜题,一些有趣的对话。变量935->945)
战斗难度不高,保持存活并正确回答5个谜题一般能顺利通过。
你也可以完全无视谜题的机制,直接用武力击败狮身人面像。
【维基】在维基上加入了关于这场Boss战更多的细节:https://neolithia.fandom.com/wiki/The_Sphinx(Boss)
【维基】所有的谜题和答案,包括错误答案,都可以在维基上被找到。
【黑暗金字塔外】将地图向右扩展了一点,避免小地图界面盖住一些剧情有关的内容。
【黑暗金字塔外】在这些区域加入了一些装饰物让其看起来不是太空旷。
############Debug#################
修复了111号角色的脸部图像大小错误。

Latest News From Ukraine/乌克兰小剧场:
https://controlc.com/3d94c112

Update, Version 20230513


English
############Content################
[Lost in the Sand]Story continues. (The girl you met in the Branched Ancient Tomb appears again. Variable 930 -> 935)
[Outside the Black Pyramid]Removed the blockage in front of the Sphinx
[Enemy]Brainwashed slaves will now try to escape after their slave masters die. (The behavior will start next turn.)
[Battle]If an enemy is trying to escape but will likely fail, you now have a choice to let them go. (That's especially useful if you don't want to kill those brainwashed slaves.)
[Tenet]"Human Sacrifice" tenet can now trigger when you kill a cruel slave driver.
[Battle]When defeating a cruel slavedriver, you now have the option to take their corpses and harvest their souls.
简体中文
############Content################
【迷失于沙粒中】故事剧情继续。(此前在被闯入的古墓中遇到的女子再次出现。变量930->935)
【黑暗金字塔外】移除了狮身人面像前的障碍物。
【敌人】被洗脑的奴隶会在奴隶工头死亡后开始逃跑。(该行为会在下一个回合开始。)
【战斗】当一个敌人试图逃跑,但是很可能会逃跑失败的时候,你现在会有一个选项去放他们走。(在你不想杀那些被洗脑的奴隶的情况下比较有用。)
【信条】人祭信条现在会在击杀凶残的奴隶工头时触发。
【战斗】在击杀一个凶残的奴隶工头之后,你现在有选项去收集他的尸体或收割他的灵魂。

Latest News From Ukraine:
乌克兰小剧场5月13日:
https://controlc.com/01b1052f

DD#120 Kung-Fu and Gun-Fu Part 2

Hi, everyone. Welcome to another week's developer's diary!

Before we start, I shall send out some congratulations.

First, I shall once again congrats the winner of the Age of Wonders 4 Give-Away.
More details can be found here: https://store.steampowered.com/news/app/1519140/view/3681173395655085909
The 5 passwords are:
#1 Evil invades Earth once again.
#2 Atrocities committed, people die.
#3 Yet, on the darkest night, stars still shine.
#4 Heroes take arms and counter-offense starts.
#5 The tyrant will fall, and the justice will be restored.
You know what this little story is about. :)
I consider this giveaway quite a successful one as I gathered meaningful feedback with information including the playtime that reaches the end of our current main story (which is about 20 hours.) and confirmation on there are no game-breaking bugs that stop a player from reaching there.
As I respect everyone's privacy, I will never put any tracking system in the game to gather data from you. Even if such data tracking methods usually can help a game developer a lot. Even if I personally worked on the data tracking system in many most profitable Gameloft mobile games back then. NEOLITHIC must be a clean game. All data are yours and stored locally. You shall never worry about anyone else who can suddenly find you doing even the most messed up things in the game unless you are willing to tell others. Thus, the feedback from this giveaway is very precious to me. Once again, thank you for participating. :)

Second, I shall congrats the Heroes of Ukraine.
I heard great news from Bakhmut. Such great news inspires me tremendously as at this very moment my little operation to spread the truth in China is facing increasing difficulty. Some of my accounts got crackdown again. But, that does not matter. The game itself still contains a copy of the latest news from Ukraine. And from this day on, I will also add a link to a 3rd party website outside of the range of censorship while still accessible in most Chinese networks. Here is an example: https://controlc.com/d0688f56
I know the "get paid to paste" on this website sounds quite fishy. But, that's currently the only website I can find that does not censor information while still can be accessed in China. Even Pastebin censors.
Meanwhile, I will be totally honest with you:

One of my major income sources is the stock market, and I think I am somewhat good at it. It can be considered as one of the major reasons that I can put in almost infinite development funds over almost 19 years into the development of this game.
I don't need to rely on this game or any content I created to live.
Instead, I have donated more money than 10 times what I can get from this game.
Slava Ukraini! As Winston Churchill said, "The destiny of man is not measured by material computations." I don't think how much money I have matters afterward. To ensure the victory of Ukraine, to save people, to bring back justice is what matters.
Ever since the invasion begins, I have met many like-minded great people. It's easy to support Ukraine when you are in a democratic nation. But, even in China, in Russia, in Belarus, I know we have stars shining even on the darkest nights. I have no doubts the dawn will soon come.

Now, let's go down to the content update we get this week.
First, about Kung-Fu, the Beggar King is now included in the gift system and you can learn skills from him. He is always drunk. So, he developed a nice Drunk-Fu stance you can learn from him if your relationship with him is good enough. The skill turns all the disadvantages of being drunk into advantages. For example, normally being drunk will reduce your evasion. But, in case you also have the Drunk-Fu Stance, you get increased evasion instead. Although, some of the most famous Beggar Gang's Kung-Fu skills based on classical Chinese Wuxia novels are still missing at this moment. We now have a system in place to expand in the future.
Meanwhile, Harold got additional material arts skills to teach such as the "Calm Heart Extinguishes Fire."

Second, about Gun-Fu. The system now covers all the guns available in the game and the modules become more powerful and can change a lot more attributions of a gun. All special attributions a weapon can have can now be modified by a module. A gun's crosshair and headshot damage rate can now also be changed. New mechanics have been added to guns, namely the Penetration Rate. It allows your guns to bypass enemy ballistic resistance without the need to increase the raw power of your guns. Many different modules have been added to test all those changes. The cat that carries a gun in the Dragon's Treasure now also becomes a gunsmith that can help you modify guns.

Third, time to back to our story development. New game features and systems are cool. But the show must go on. Thus, we are back to the outside areas of the Black Pyramid. The sacrifice circle can now be interacted with. If you have a teammate that can pass the dark elemental skill check, you can get some nice rewards. If that does not work out, some vengeful spirits may spawn.

That's for this week. Have a nice weekend. I am looking forwards to hearing more good news from the frontline. I shall pray for the success of those heroes even if I am not usually a religious person.

Today's change:
############Content################
[Item Window]When you select an item to use to solve a story encounter, none of those items will be grayed out anymore even when you cannot use them in normal circumstances.
[Item Window]Weapon modules are no longer grayed out when checking them under the item module category.
[Gun Modification]When you select a module to attach to a gun, the available modules will no longer be grayed out.
[Outside the Black Pyramid]You can now interact with the sacrifice circle. You can try to harvest its power by selecting a character in your group to do a dark element proficiency check. If success, you gain the loot. If fail, three vengeful spirits will spawn.
############System#################
[Item Window]Added additional control parameter to tell the item window not to gray out items even if those items cannot be used.
[Character Selection Window]Added new functions to show everyone's elemental proficiency during selection.

Update, Version 20230511


English
############Content################
[Effect]New Status Effect: Drunk-Fu Stance (If you are drunk, your drunk effect increases your speed/evasion instead of decreasing them. Alcoholic drinks recover more HP/MP.)
[Skill]New Skill: Drunk-Fu Stance (Apply Drunk-Fu Stance effects for 8 turns.)
[The Beggar King]The Beggar King now teaches Drunk-Fu Stance if your relationship with him is more than 15
[Shop Menu]If a shop does not allow buying or selling items, the respective will be grayed out accordingly.
[Dragon's Treasure]Alicia's little interaction with the cat now only happens once.
[Harold Yin]If you have at least 20 relationships with Harold, he now teaches "Calm Heart Extinguishes Fire."
############System#################
[Character]Added a new logical layer between basic attributions and state effect rates so that I can put in some modifiers.
简体中文
############Content################
【状态】新状态效果:醉拳姿态(如果你处于酒醉状态下,你的酒醉状态提供速度和回避的加值而非减值。酒精饮料对你有更大的恢复效果。)
【技能】新技能:醉拳姿态(进入醉拳姿态8回合)
【乞丐王】当你和乞丐王关系度超过15以后,他会教你醉拳姿态。
【商店界面】当一个商店不允许购买或出售物品时,相应的按键现在会变成灰色。
【龍之宝库】艾丽西亚和猫猫的交互现在只会发生一次。
【哈罗德·殷】如果你现在和哈罗德有至少20点的关系度,他会教你【心静自然凉】
############System#################
【角色】在角色的基础属性和状态修正值之间加入了一个逻辑层。于是,我能在里面加入一些调整。