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[Neolithic]To the End News

Update, Version 20230218


English
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[Deset of the Trapped]Shade creatures now appear in the otherworldly version of the Desert of the Trapped. However, they will not go near the pyramid.
[Encounter]New Encounter: You may now find "Stolen Washing Machines" in the forest in Siberia. (West part of that forest, behind some trees, the location is a bit random. The encounter is repeatable.)
For more details of this encounter, here is a wiki page: https://neolithia.fandom.com/wiki/Stolen_Washing_Machine_(Encounter)
[Environment]Burning effects in the hot environment now cause more damage.
[Environment]Cold environment will no longer cause your fire skill's power dramatically decreases anymore. (Negative impact on fire skills changed from 66% to 20%)
[Effect]New effect: Oiled. (Reduce the target's fire/burn resistance. Increase the burning damage on the target. Also, decrease the target's speed a bit.)
[Item]You can now throw Food Oil on enemies during a battle which may apply the Oiled effect.
[Battle Calculation]Physical/Magical defense can no longer reduce an incoming skill's base power lower than 33%.
简体中文
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【被困者的沙漠】暗影生物现在会在异世界版本的被困者的沙漠,但是不会靠近金字塔。
【遭遇】新的遭遇:你现在可以在西伯利亚的树林中发现被偷走的洗衣机。(在西面的树林里,那些树的后面,出现地点有一定随机性。这个遭遇是可以重复发生的。)
更多关于这个遭遇的信息可以在维基上找到:https://neolithia.fandom.com/wiki/Stolen_Washing_Machine_(Encounter)
【环境】燃烧效果现在在高温环境下会造成更多伤害。
【环境】寒冷环境不会再让你的火焰技能变得非常没用。(效果减值从66%改为了20%)
【状态】新状态:油浸。(降低目标的火焰/燃烧抗性。增加对目标造成的燃烧时的伤害。同时,略微降低目标的速度。)
【物品】你现在可以在战斗中对敌人丢食用油,有可能造成其进入油浸状态。
【战斗计算】物理和魔法防御无法将一个技能的基础伤害降低到原先的33%以下。

DD#109 Everyone Deep Down Is Waiting for the World to End

Hi, everyone. Welcome to this week's developer's diary with a lot of doom and dark stuff.

The title is a quote from the famous Japanese writer Haruki Murakami which is also used as the description of a new faith tenet added this week:

Many religions have their own visions of the end of the world scenarios. Thus, we shall not let the followers of Nihilism have all the fun even though they do have a discount to add this tenet. With this tenet, everyone can show visions of doom to cause fear in their enemies.

Of course, Aten Cultists have their own version of how the world shall end in their Prophecy of the Black Sun, an event known as the daybreak. During this week's update, we are getting closer to what exactly it is as we got quite a bit of the progress of our main story this week. However, unlike the story in Queensmouth, the story in Egypt is much darker. After all, it's a potentially world-ending scenario with a mad cult.

Decrypt the book. Go through the portal in a branched ancient tomb. You will reach somewhere else.
Somewhere, the Black Sun reigns in the sky.

That marks the end of the first part of the main story in Egypt.
Yet, the journey ahead will be even more exciting.

However, that's not everything. When you step into the portal for the first time, you will appear in Somewhere in Between, where you can see echoes of others. If you search that location thoroughly, you may find something disturbing enough to cause you to lose some sanity. As you may start to question your main character's true identity, knowledge may come with a price.

Now, let's talk about sanity. We get a bit of rework of this system this week as well. Previously, some characters may intentionally just reduce their sanity to gain more magic power. Now, we got some negative effects if your character's sanity is low. In the most extreme case, when your main character's sanity reaches 0, it's now a game-over scenario. They may still be alive while they are no longer themselves. (Just like when they lose all their souls.) A character with 1/3 of their max sanity may now also start to experience temporary insanity during battle, causing quite a bit of inconvenience. Thus, it may be important to keep your character and your allies with a healthy mind unless you really enjoy a mad Nihilism magic user build whose magic power grows when more and more of their sanity was lost.
On the good side, a good rest may now sometimes recover 1 sanity. However, the chance is quite low. More methods to restore sanity will be added in the future. But, they will not be cheap.

Although it has not been decided yet, certain food may potentially be a way to restore sanity in the future. Thus, our cooking system also received more content this week. Sunflowers can now produce Food Oil. Food Oil can then be used to cook French Fries, British Fish&Chips or make Molotov Cocktails. (Historical fact: the name Molotov came from Finland soldiers who fought the Soviet invasion about 80 years ago to mock the Soviet Foreign Minister Vyacheslav Molotov back then. Although previously we have other liquid materials that can also be used to make Molotov Cocktails, sunflowers are a symbol of Ukraine which is now also bravely fighting an invasion from Russia for almost a year. So, Слава Украине!)

Next week will be the one-year anniversary of this war. Thus, I may add more related content about it in the game. But, this week, we also got a "Records of the Russian Invasion of Ukraine" button added to our title screen.

A side project that I have been working on for about 11 months now, fully integrated within the game's files to combat censorship, to bring the latest news of what is happening to people in China and other censored nations. The change just makes it much easier to be found.

The world as we know it has many flaws. There are tyrants, dictators, and madmen waging wars still around. It will end one day eventually. It's upon us to make sure a new world reborn afterward will be something better. I thank everyone who is working on that goal at this very moment.

Today's changelog:
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[Furniture]New furniture: Statue of the Sphinx (1x3 size. It's sold by Saad)
[Setting]When starting a new game, you can now select a preferred combat difficulty at the very beginning of the game. (You can always change it later.)
[Setting]Added voice-over for this new dialog.
[Lost in the Sand]New location: Desert of the Trapped (The otherworldly version where you can see the pyramid and the black sun in the sky.)

Update, Version 20230216


English
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[Lost in the Sand]Story continues. (Variable 800 -> 815)
[Lost in the Sand]New location: Somewhere in Between.
[Somewhere in Between]There is a prisoner in this location behind a highly secured locked door. The contact will not be pleasant.
简体中文
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【迷失于沙粒中】故事继续(变量800 -> 815)
【迷失于沙粒中】新地点:世界之间的某处。
【世界之间的某处】这里有一个被囚禁在一道高难度的上锁的门后面的囚犯。与之接触并非令人愉悦的体验。

Update, Version 20230215


English
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[Faith]Most of the non-atheism beliefs now grant "pray" skills to their followers for free so that learning this skill from other sources may no longer be necessary.
[Faith]The tenet "The Prephecy of The Black Sun" now grants +25% fear resistance.
[Lost in the Sand]Added a short animation when traversing the portal in the Branched Ancient Tomb. (I am still working on the content for the other side. Thus, actually getting through the portal is not achievable right now.)
[Cooking]New recipe: Fish & Chips (Fish + Potato + Oil with a cooking device that can heat.)
简体中文
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【信仰】大部分的非无神论信仰现在自动提供祈祷技能,一般来说无需再从其它的来源去学习这个技能。
【信仰】信条:【黑日的预言】现在提供25%的恐惧抗性。
【迷失于沙粒中】加入了穿越被闯入的古墓中的传送门时的动画。(传送门的另外一边还在施工中。所以目前还无法抵达。)
【料理】新的菜肴:炸鱼薯条(鱼+土豆+油,以及一个能加热的厨具。)

Update, Version 20230214


English
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[Ukraine]Added a button on the title screen that goes directly to the folder where all the records of the Russian invasion of Ukraine are stored. (Contents are localized to Chinese. All the links to the news sources are mostly in English. Thanks to Mrtn's feedback.)
[Tombstone]New Card: Slime (Cost:1 HP:2 ATK:1)
[Faith]New tenet: Doom Sayer (Always available. 50% discount if Nihilism.)
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Added a new button class UI. (To be used for the Ukraine Button.)
简体中文
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【乌克兰】在标题界面上加入了一个按钮可以直接打开乌克兰小剧场的文件夹。(内容是简体中文,但是新闻来源的链接大部分是英文。感谢Mrtn关于小剧场很难找的反馈。)
【墓石牌】新卡片:史莱姆(花费:1 生命:2 攻击:1)
【信仰】新信条:末日预言者(总是可用。如果是虚无主义者,则有50%的折扣。)
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加入了一个新的界面按钮类。(用于乌克兰小剧场的按钮。)