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[Neolithic]To the End News

Update, Version 20221107


English
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[Faith]Faith customization options now only display when you are checking your main character's faith.
[Faith]You can now copy your faith to the faith of your pets when inspecting their faith. (When you change your faith again, theirs will not automatically update.)
[Faith]New tenet: Tangpingism. (+15% Emotional Damage resistance. Mutually Exclusive with "Obey Your Superior." Half the cost if the character is following Taoism.)
[Faith]Talking to the man who lies down in Liu can now unlock Tangpingism.
[Skill]New skill: Foul Speech. (Cause emotional damage and hatred based on the user's speech skills. So, your tank character with high speech skills, such as Trump, can make enemies focus on them while still doing some damage. However, as the damage type is emotional damage, you can hardly talk a zombie to death.)
[Skill]Very few types of pets can learn Foul Speech as it is very rude. -_-
[Enemy]Cat-Faced Old Ladies are no longer immune to emotional damage as part of them are still human.
[Enemy]Normal citizens in Liu may now use the Foul Speech skill when attacked. (Kinda normal human reaction.)
[Enemy]Businessperson-type citizens in Liu are now a bit less likely to try to escape.
[Enemy]The bandits in Egypt learned to use Foul Speech.
[Enemy]The Aten Cultists learned to use Foul Speech.
[Enemy]The Possessed learned to use Foul Speech.
[Enemy]The Homeless in the sewer learned to use Foul Speech.
[Enemy]The Crazed Survivors learned to use Foul Speech.
[Enemy]Those enemies may have different speech skills and thus possess a different level of threat. They are not quite smart. Thus, they may still use Foul Speech on a creature in your group that is immune to emotional damage, such as zombies.
[Queensmouth]Changed the code of selling bandages to the doctor in the police station, bypassing a hard driver I/O that may cause problems on some computers. The price no longer directly modifies the value number. (Thanks to 18920059268's bug report.)
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Fixed a crash bug caused by a map's environment being totally void. (Such as the shade's dream.) (Thanks to 18920059268's bug report.)
From now on, the game system will automatically correct the nil to an array.
简体中文
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【信仰】自定义信仰的选项现在只会在你检查你的主角的信仰的时候显示。
【信仰】你现在可以在检查你的宠物的信仰的时候,把你当前的信仰复制给你的宠物。(当你再次改变信仰时,他们的信仰不会自动改变。)
【信仰】新信条:躺平主义。(+15%情感伤害抗性。和"无条件服从"信条互斥。如果是道教信仰,则增加该信条的消耗减半。)
【信仰】现在和某个在疁城躺平的男子对话可以解锁躺平主义的信条。
【技能】新技能:污言秽语。(基于使用者的说服力水平,对目标造成感情伤害和制造仇恨。适合高说服力的坦克角色吸引仇恨的同时稳定输出。可能适合川普使用。但是,由于伤害类型是感情伤害,所以估计你没法直接嘴炮干掉一只僵尸。)
【技能】只有少部分的宠物可以学习污言秽语。因为这非常祖安。-_- (其余人员可以在这是间酒吧里学习这个技能。)
【敌人】猫脸老太太不再免疫感情伤害,因为她们还保持一定的人性。
【敌人】疁城的市民被攻击时现在可能会使用污言秽语。(貌似属于正常的人类反应)
【敌人】疁城打工人遭到攻击时每回合选择逃跑的概率略微降低。
【敌人】埃及的强盗学会了使用污言秽语。
【敌人】阿腾邪教徒学会了使用污言秽语。
【敌人】被附体之人学会了使用污言秽语。
【敌人】下水道里流浪汉学会了使用污言秽语。
【敌人】发疯的幸存者学会了使用污言秽语
【敌人】以上敌人的说服力水平不同,因此使用污言秽语时对你的威胁也不同。并且,他们并不是非常聪明,会对你队伍中那些免疫感情伤害的生物(比如僵尸)使用这个技能。
【王后镇】修改了向某个在警察局的医生贩卖绷带的代码。跳过了一次可能导致问题的硬盘读写。并且价格变动不再是直接修改物品上的数值了。(感谢18920059268的Bug报告。)
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修复了一个因为某些地图的环境是空时导致的游戏崩溃bug。(比如在暗影的梦境里的时候)(感谢18920059268的Bug报告。)
从现在开始,游戏的系统会自动把空值设置成一个可读的数组。

Update, Version 20221106


English
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[Mummy]New Enemy: Mummy. (You can bind them and turn them into pets.)
[Mummy]They have a quite nasty passive special attribution. (The good news is, you may find that useful when they are your allies.)
[Mummy]You can find them in the Desert of the Trapped.
[Mummy]Added an item drop list for Mummy enemies, including a lot of bandages.
[Special Attribution]The special attribution window now reports the source of special attribution from the character themselves.
[Prefix]New prefix: Prayer's (Gain more “Devotion from Pray.")
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[Special Attribution]Fixed a typo in the English localization text of the special attribution that modifies the state's success chance.
[Special Attribution]Fixed a display error on the detailed report of the "Devotion from Pray" modifier.
简体中文
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【木乃伊】新的敌人:木乃伊。(可以封印为宠物。)
【木乃伊】它们有一种很烦人的被动特殊属性。(往好的一面看,在作为你的队友的时候,也许会很有用。)
【木乃伊】你可以在被困者的沙漠中找到它们。
【木乃伊】给木乃伊敌人加入了物品掉落列表,包含了很多绷带。
【特殊属性】特殊属性界面现在会在列出的来源清单中列出来自角色自身的数值。
【词缀】新词缀:祈祷者的 (增加祈祷获得的虔诚值数量)
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【特殊属性】修正了一处英文本地化文本中对于能够影响状态施加成功率的特殊属性的描述中的拼写错误。
【特殊属性】修复了【从祈祷中获得虔诚】的修正属性的详细报告中的一处显示错误。

Update, Version 20221105


English
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[Faith]New Center-of-Belief: Hinduism (+5% Emotional Damage Resistance. I need to study more on its real-life beliefs.)
[Faith]New Center-of-Belief: Shinto (+3 Binding Level. I know some may think it shall be a war-like belief. But, that is not true. So, we get pokemon instead.)
[Faith]New Center-of-Belief: Lucifer (+10% Dark Skill Effects. -5% Light Skill Effects. See below to find the unlock condition.)
[Faith]All Abrahamic Center-of-Beliefs now get +50% devotion from pray.
[Special Attribution]Shortened the text of several special attributions.
[Special Attribution]Added a new special attribution that modifies the Critical Rate.
[Special Attribution]Added a new special attribution that modifies the amount of devotion from pray.
[Skill]Skill menu now lists "pray" in the active life skill category.
[Deal With the Devil]You can now ask Mephisto about Lucifer to unlock the Center-of-Belief of Lucifer.
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New wiki page of faith: https://neolithia.fandom.com/wiki/Faith
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[Special Attribution]Fixed a bug that in an edge case the elemental effect modifier may cause a damage spell to become a healing spell or vice versa.
简体中文
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【信仰】新信仰核心:印度教(+5%情感伤害抗性。对这个宗教,还需要进一步的研究。)
【信仰】新信仰核心:神道教 (+3封印等级。我知道有些人觉得这应该是一个战斗为主的信仰。但是,这貌似是一种误解。所以,我还是设定成抓宠物的好了。)
【信仰】新信仰核心:路西法 (+10%暗属性技能效果 -5%光属性技能效果。解锁方法请参照下方。)
【信仰】所有亚伯拉罕信仰核心现在+50%的从祈祷中获得的虔诚。
【特殊属性】缩短了部分特殊属性的描述文字。
【特殊属性】加入了一个新的影响致命一击率的特殊属性。
【特殊属性】加入了一个新的特殊属性可以影响祈祷获得的虔诚值的百分比。
【技能】技能菜单现在会把祈祷列入主动生活技能的目录中。
【恶魔交易】你现在可以向梅菲斯特询问关于路西法的事情从而解锁路西法的信仰核心。
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新的关于信仰的维基页面:https://neolithia.fandom.com/wiki/Faith
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【特殊属性】修正了一个元素效果调整器可能在极端情况下让一个伤害技能反转成治疗技能(或反之亦然)的情况。

DD# 94 Things We Believe In

Hi, everyone. Welcome to another week's developer's diary.

The development of the faith system continues this week. The majority of the programming part is done. More content shall follow. Our current main story is progressing to Egypt, which is why we have this system in place. Egypt is a fascinating nation that had all kinds of cults in ancient times while also featuring different religions in this area. Modern-day Egypt has a dominating Muslim population while also having a large Christianity population, especially Coptic Orthodox Christians because of neighboring Ethiopia. It also has one of the oldest Jewish communities as that's where Moses performed his miracle to open the sea. In addition to all the normal religions, maybe you can find much more exotic beliefs, some may even be supernatural. Thus, I think it's a good time for me to implement all those crazy ideas.

You can make your own customized faith as I believe everyone shall be allowed to believe in whatever they want to believe. You can name your faith whatever you want. From "Church of Flying Spaghetti Monster" to "Believers of Flat Earth", as long as you have fun.

From there, each faith in the game has a Center-of-Belief. It can be the eternal, supreme being you worship in a Monotheism religion, a large polytheism pantheon of many divines, or it may not even be a religion, but just something you want to believe in, thus Atheism is also an option.
Many very common Center-of-Beliefs of the world are available at the very beginning of the game. However, those most alien ones will need to be unlocked first.

So, just chose what you believe in. No matter how bizarre your Center-of-Belief may be.

Now we get a Center-of-Belief in our faith. However, we know from history books and real life, each faith can have its difference even when they may be worshiping the same supreme being. Just as we know Roman Catholicism, Protestantism and Orthodoxy have their difference in Christianity while Sunnis and Shias are both Muslims, they do not agree on who shall be the successor of the last prophet, so we shall implement something to extinguish each faith. That's where tenets come in. In each faith, underneath the Center-of-Belief, there are tenets you can add to further make your faith unique.

Here are some examples:

If you want a Roman Catholicism-like Christianity, you certainly want to respect the authority of the Papacy so that he may call for some crusade or excommunicate some people. (OK, I'm just kidding. You are not going to take Jerusalem right now.)


Many religions in the world tell people if they do good deeds, they will be judged worthy in their afterlife to enter heaven or paradise, Well, to many of us who don't feel quite happy living on this earth from time to time, this is indeed a powerful tenet. It brings hope and a promise. The pain we are suffering is nothing as the meat bag we reside in right now in this world is just temporary. We will live happily in all enteral afterward as our soul ascendent to heaven. I sincerely want to believe this is true as that means someone is likely waiting for me on the other side. I can keep developing this game and die one day with no regret. (We also get a not-so-well-hidden easter egg here.)

But, the world is not all nice and beautiful. For centuries, humanity committed all kinds of sins and atrocities. Even at this very moment, war is still going on. I will not avoid such tenets in some beliefs that can be seen as quite evil. After all, that's how this world is.

I do not judge. After reading a lot of documents, I think it may be quite possible that I may become a Nazi myself if I live in 1930s Germany long enough. After all, it's quite horrifying that all those otherwise decent people turned into Hitler's followers back them. What would history books be written if the outcome of WW2 was different? Would we be following a different belief, a different ideology right now? Faith is not always necessarily good. It can bring the world into something grim and dark as well. (Totally almost unrelated fun fact: NASA took a strange photo of the sun last week after the Aten Cultists' activities intensified in the game recently. :D)

That's for this week.
And through my faith...
The kingdom comes...
It's a shame that SCP Foundation removed a certain SCP related to this sentence from their database not so long ago. But, here we are, still, remembering.

Today's changelog:
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[Procedurally Generated Missions]All those types of missions shall now reward you at least 1 reputation point if successfully completed.
[Faith]Religious Book template can now allow overwriting their names and descriptions.
[Faith]Religious Book templates can have the function to unlock tenets.
[Faith]New Tenet: Seek for Heaven (It requires: Not Atheism. )
[Faith]New Tenet: Obey Your Superior (It's unlocked by talking to the One-Eyed Officer in Liu's PSB)
[One-Eyed Officer]He got a new dialog option, talking about his view on his actions.
[Faith]Faith can now set up mutually-exclusive lists and get requirement tooltips automatically displayed.
[Skill]New skill: Pray. (If the user of the skill is not an atheist or does not decide on their faith, this skill will provide a small amount of devotion. It can also be used as an instant action in battles. More functions will add to this skill later.)
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[Faith]Fixed an English localization typo in the description of Atheism Center-of-Belief.

Update, Version 20221103


English
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[Faith]A character whose faith has Buddhism Center-of-Belief can now gain devotion by making donations to the monks in Liu.
[Faith]Unified the way to display the text when a character gains devotion.
[Faith]Added a function that shall display text when a character gains devotion because of having a certain tenet.
[Faith]Added a function that shall display text when a character gains devotion because of having a certain CoB.
[Faith]Added functions to unlock tenets and faith cores.
[Monk]The monks will no longer thank you for donating $0 money.
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Removed a legacy code from SAPC++ that triggers when loading a save file every day. (In TtE, we now have the daily supply box that basically does the same thing.)
[Detail Window]Made it smarter to handle English text. It's much more unlikely to break a word when moving to the next line.
[Detail Window]Made it remove the whitespace if it exists at the very beginning of a new line. Another improvement to the English localization.
[Detail Window]The description text of items and equipment is now drawn by a unified function.
简体中文
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【信仰】有佛教信仰核心的角色,现在可以通过对疁城的那些和尚布施来获得虔诚值。
【信仰】统一了角色获得虔诚值时的文本显示方式。
【信仰】加入了一个函数,用于在角色因为拥有特定信条而获得虔诚值时显示对应的文本。
【信仰】加入了一个函数,用于在角色因为拥有特定信仰核心而获得虔诚值时显示对应的文本。
【信仰】加入了可以解锁信条和信仰核心的函数。
【和尚】那些和尚不会在你捐款0元的时候对你感谢了。
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去除了一段来自SAPC++的史前代码。(在TtE中,我们现在有每日补给箱基本干同样的事情了。)
【细节窗口】优化了对英语的处理,换行的时候造成把单词切断的情况更为稀有。
【细节窗口】如果新的一行的出现空格,则会跳过这个空格。主要是对英语的优化。
【细节窗口】物品和武器的描述文字现在使用统一的函数描绘。