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[Neolithic]To the End News

Update, Version 20220915


English
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[Abandoned Mine]Added the 3rd area of this mine. Most part of this area is currently still not accessible.
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Localized the error message of "System Error 160." It's an operation system-related error. It's rare. But there are no proper ways to totally prevent it. Instead, the game will automatically recover from it in case it does happen. Thus, it will not cause any big problems.
Technically, it's possible to prevent it. But, I don't want to ask for a lot of system privileges just for this one rare problem.
简体中文
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【废弃矿洞】加入了这个矿洞的第三个区域。该区域的大部分地区目前还无法进入。
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本地化了【系统错误160】的报错信息。这个是一个罕见的报错。和操作系统有关。目前没有较为可行的办法完全阻止其发生。但是,游戏会自动从这个错误中恢复过来。因此,不会造成太大的问题。
技术上,是有可能阻止其发生的。不过,我不打算为了这么一个罕见的系统错误要求大量的操作系统权限。

Update, Version 20220914


English
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[Abandoned Mine]Added a roadblock in the 1st part of this location to avoid confusion in a certain part of the map.
[Unlucky-13 Motel]Added a new interactive option with Andarufira. It's asked by some of the most naughty players in our community. :D
[Unlucky-13 Motel]Warning: it leads to a bad ending.
[Unlucky-13 Motel]Added teammates' reactions to this action.
[Unlucky-13 Motel]Added a cutscene for this interactive. (Censorship included. But, Una has updated her mod in the workshop.)
[Unlucky-13 Motel]Added the cutscene into the Gallery of Memories
[Unlucky-13 Motel]Added a new achievement to celebrate this new silly way to die.
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Further optimized the equipment menu. Halved the draw calls of the right window. But, as it's not something that happens on every frame, the improvement is not as significant as yesterday's optimization.
Technically speaking, the window on the right side now has 2 layers. One for the icons and one for the texts. The icon layer is now basically static unless an equipment change happens.
简体中文
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【废弃矿洞】在第一个区域加入了一个路障防止地图上某个特定区域引发的错觉。
【厄运十三旅馆】加入了一个新的和安达露菲拉的交互选项。(是我们之中最色色的玩家提出来的。(✺ω✺))
【厄运十三旅馆】警告:这会导致一个悲伤的结局。
【厄运十三旅馆】加入了队友对这个行为的反应。
【厄运十三旅馆】给这个交互加入了过场动画。(当然,和谐了部分画面。但是,Una已经在工坊里更新了反和谐Mod。)
【厄运十三旅馆】这个过场动画包含在了记忆的画廊中。
【厄运十三旅馆】加入了一个新的成就来纪念这种蠢蠢的死法。
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进一步优化了装备界面。使右侧窗口的绘制操作减半。但是,由于不是每帧都会发生的事情,所以提升效果没有昨天那个夸张的优化那么显著。
技术上来讲右侧窗口现在有两个不同的图层。一个绘制图标,一个绘制文字。图标图层现在基本处于静止状态,除非发生装备的变化。

Update, Version 20220913


English
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[Abandoned Mine]Changed the background music in this location.
[Abandoned Mine]Added 3 documents in the 2nd part of this location.
[Furniture]Added a new purchasable table. (Size: 3x1)
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Optimized the performance of the equipment menu. (Added a cache to the entire equipment window on the right side. A bit crazy. But it seems to work.)
简体中文
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【废弃矿洞】改变了这个区域的背景音乐。
【废弃矿洞】在这个区域的第二部分加入了三份文档。
【家具】加入了一张新的可以购买的桌子。(大小:3x1)
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优化了装备界面的运行效率。(会把右面整个窗口都丢到缓存里用来加速。有点疯狂。但是,貌似有效。)

Update, Version 20220912


English
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[Abandoned Mine]Added another part of the abandoned mine.
[Abandoned Mine]Added Butterfly Wings support to this area.
[Abandoned Mine]Added a few sources to mine stones in this area.
[Abandoned Mine]Modified the tileset to add some tables.
[Abandoned Mine]Added a very attractive hiring advertisement at the entrance of the mine. That may explain why we have so many skeleton miners here.
[Abandoned Mine]Skeleton Miners and Crazed workers may now drop the mundane version hardhats.
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Added a new map parameter that allows setting the graphics tone of battle different from the map's tone.
简体中文
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【废弃矿洞】加入了一个新的区域
【废弃矿洞】对这个区域加入了蝴蝶之翼的支持。
【废弃矿洞】在这个区域加入了一些可以采集石料矿的位置。
【废弃矿洞】修改了图块以便加入一些桌子。
【废弃矿洞】在矿洞的入口处加入了一个具有吸引力的招聘广告。可能可以解释为什么这里有这么多骷髅矿工。
【废弃矿洞】骷髅矿工和发狂的工人现在可能掉落普通的安全帽。
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新增了一个地图变量可以允许在该地图上的战斗画面色调不同于地图本身的画面色调。

Update, Version 20220911-2


English
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Changed the way that the bleeding effect works. It now triggers when an affected character starts to use a skill or attack in a separate function instead of previously calculated when the skill or attack has landed.
If a character dies because of bleeding out, their action shall stop immediately.
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Fixed a crash that happens when Trump is using MAGA while also bleeding. (Thanks to 客官不可以's bug report.)
Added damage type check in all related battle scripts to see if damage number is numeric instead of only checking if they are nil to avoid any similar crashes.
Fixed a bug that bleeding damage takes place multiple times during one action in some cases.
Fixed a bug that the number of bleeding damage may sometimes be incorrect.
简体中文
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改变了流血状态的计算方式。此前是在技能或攻击生效时计算。现在新加了一个函数,在技能或攻击启动时进行判定。
如此一来,当一个角色因为流血而死亡时,他们原本打算进行的攻击和技能将会直接停止。
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修复了川普在流血状态下使用MAGA会导致游戏崩溃的BUG。(感谢客官不可以的BUG报告)
在所有的战斗代码中加入了额外的伤害类型检查,判断数据类型是一个数字,而非仅仅检查数据类型非空的情况,从而防止类似的崩溃发生。
修复了流血伤害可能在某些情况下在一个动作过程中多次触发的BUG。
修复了流血伤害有时伤害数字显示不正确的BUG。

Previous update today:
20220911
English
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[Raisin]New food: Raisin. (Some good news came from the city of Izyum, Ukraine yesterday. And the city's name means raisin. :D)
[Raisin]The bar in Liu starts to sell raisins.
[Raisin]You can now also make raisins from grapes with any cooking device that has a "heat" component.
[Raisin]Information on Wiki has been updated accordingly.
[Abandoned Mine]Expanded the Abandoned Mine area a bit to the north. (Removed previous roadblocks in this cave.)
[Abandoned Mine]Added a smelter in the Abandoned Mine
[Abandoned Mine]Changed the supply boxes in the Abandoned Mine. They are less likely to be locked. They are more likely to have stones.
[Abandoned Mine]Decreased the chasing speed of skeleton miners on the map.
简体中文
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【葡萄干】新的食物:葡萄干。(昨天乌克兰的伊久姆传来了好消息。而这座城市的名字是葡萄干的意思。:D)
【葡萄干】疁城的酒吧开始贩卖葡萄干。
【葡萄干】你现在也可以用任何一种具有【加热】功能的厨具,用葡萄制造葡萄干。
【葡萄干】维基上的信息已经进行了相应更新。
【废弃矿洞】向北略微扩展了被遗弃的矿洞。(去除了这个区域此前的路障)
【废弃矿洞】在废弃的矿洞中加入了一个熔炉。
【废弃矿洞】改变了废弃的矿洞中的补给箱的生成规则,上锁的概率降低,更可能找到石料矿。
【废弃矿洞】降低了洞中的骷髅矿工在地图上的追赶速度。


And previous skeleton miner: