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[Neolithic]To the End News

Update, Version 20220906


English
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New 3D Printing Blueprints: Sniper Rifle Ammo
New 3D Printing Blueprints: Machine Gun Ammo
The recipe of the above blueprints can be dropped from police officers, zombie police officers, mercenaries, and shade-infected mercenaries.
[Junkyard House]Bill no longer stops you from searching his cabinets after you raid Mayor's Office during the Wrong Side of the History mission.
[Junkyard House]Added a copy of the Gunpowder recipe in the Junkyard House. (It's in one of Bill's cabinets.)
[Junkyard House]Added a Desert Eagle in the other cabinet of Bill.
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When 3D printing certain items, the currently owned number of the final products will now be displayed on the UI.
It's mostly for mass production items such as ammo.
简体中文
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新的3D打印蓝图:狙击枪弹药
新的3D打印蓝图:机枪弹药
以上的蓝图的图纸可以通过击败警察、僵尸警察、佣兵、被暗影感染的佣兵获得。
【垃圾场小屋】当完成历史的错误一侧中关于洗劫镇长办公室取得重要信息的部分后,比尔不会在阻止你搜查他的柜子。
【垃圾场小屋】在垃圾场小屋中加入了一份制造火药的设计图。(在比尔的一个柜子中。)
【垃圾场小屋】在比尔的另外一个柜子里加入了一把沙漠之鹰。
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现在使用3D打印机制造某些物品时,那些物品的当前持有量现在会显示在界面上。
主要用于那些大规模生产的物品,比如弹药。

Update, Version 20220905


English
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New 3D Printing Blueprints: Pistol Ammo
New 3D Printing Blueprints: Assault Rifle Ammo
The recipe of the above blueprints can be dropped from police officers, zombie police officers, mercenaries, and shade-infected mercenaries.
The game system will prioritize the blueprint that you currently have not learned to drop first.
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Added parameter manager module serves as a database to manage all the parameters to procedurally generate certain items.
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Fixed a bug that causes dynamic recipes to drop weight incorrectly.
简体中文
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新的3D打印蓝图:手枪弹药
新的3D打印蓝图:突击步枪弹药
以上的蓝图的图纸可以通过击败警察、僵尸警察、佣兵、被暗影感染的佣兵获得。
游戏系统会优先掉落你尚未学会的蓝图的设计图。
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加入了一个参数管理器模块作为一个常量数据库统一管理部分物品生成时使用的参数。
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修复了一个造成设计图掉落的动态权重错误的BUG。

Update. Version 20220904


English
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New material: Gunpowder
New 3D Printing Blueprints: Gunpowder
New 3D Printing Blueprints: Recycle Aluminum From Empty Cans
The crazed survivors, the homeless, and the Queensmouth scavagers may now drop the recipe of those two blueprints.
The Aluminum Recycling blueprint is also sold by random junk vendors in the Commodity Market of Liu.
The Aluminum Recycling blueprint is also sold by someone in the Beggar Gang's Camp.
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Added the locations page: https://neolithia.fandom.com/wiki/Locations
简体中文
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新原料:火药
新的3D打印蓝图:火药
新的3D打印蓝图:从空罐子中回收铝
发狂的幸存者、无家可归者、王后镇的拾荒者可能掉落上面那种蓝图的图纸。
回收铝的设计图同样可以在疁城小商品市场随机出现的废品商人那里买到。
回收铝的设计图同样可以在丐帮营地某个商人那里买到。
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加入了游戏内地点的页面: https://neolithia.fandom.com/wiki/Locations

Update, Version 20220903


English
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New 3D Printing Blueprints: Plastic Shirt
New 3D Printing Blueprints: Plastic Pants
The "Previous Owner of the 3D Printing Store" now sometimes drops the recipes of those two new blueprints.
The Infinite Machine now sometimes drops the recipes of those two new blueprints.
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Each 3D Printing Blueprint can now have its customized success message.
If no such message is assigned, it will display the old default one.
All existing blueprints have been upgraded to have new messages containing the product from 3D printing.
简体中文
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新的3D打印蓝图:塑料衬衫
新的3D打印蓝图:塑料裤子
3D打印店的"前店主"现在可能会掉落上面两份蓝图的图纸。
无尽机器现在可能会掉落上面两份蓝图的图纸。
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每份3D打印蓝图现在可以自带一个制造成功的自定义信息。
如果没有设定这个信息,则会用之前的默认的成功信息。
所有现有的蓝图均已更新并获得了一个显示制造出的产品的成功信息窗口。

DD#85 Generic Improvements

Hi, everyone. Welcome to another week's developer's diary.

I didn't set up a specific goal for this week. Instead, the updates of this week contain improvements on different aspects of the game. Here are some details:

New achievement:
We started with a new Steam achievement that triggers by hitting Trump with the steel chair of Sanders mostly just for a meme. However, as I mentioned a long time ago, I consider this an action to remember them. Especially to Sanders, I honestly believe this passionate old gentleman deserves better. However, life is simply unfair.

New locations:
An abandoned mine has been added in Queensmouth as we still have something unanswered left behind by the main quest. I intend to fill in what is still missing. I believe a good mystery story or a detective story is not achieved by intentionally hiding something important from the audience. Instead, all the clues shall be right there in plain sight, logically connected while in an unexpected manner. The cave is relatively empty right now. But, more content, especially the ones related to local stories will be added when art assets are ready.
Another location in Egypt is also accessible now. We can finally get out of the cave and head into the desert where sinister creatures lurk.

New Enemies/Pets
Each new location shall have something unique to it. For Egypt, we get some black scorpions. They are rendered from fully animated 3D models, having the ability to cause poison and paralysis on their prey. On the good side, you may be able to bind them and turn them into your pets. Let them aid you when facing more hideous supernatural threats locally and globally.

More Butterfly Wings Locations
Butterfly wings now work in more areas, including those two new locations added this week and some locations in the Bazaar. They shall greatly help navigate those areas more conveniently and get you out of danger when necessary. To those who prefer to play casually, the butterfly wings can always be acquired from cheats.

Better Mission Rewards
The hardhats given by a certain angel on the top of the Unfinished Building are largely outdated.
The prefix system didn't exist back then. Thus, they lack the diversity and colorfulness the new items nowadays have. To address this issue, a full upgrade to those hardhats has taken place this week. It shall make those hats more in line with new items.
Dr. Yang as an infamous doctor in Chinese gaming history and the final boss of an in-game dungeon previously lacks the special drops other Boss characters have. This issue is now also addressed. He now drops special ECT gloves that can modify the normal heavy punch skill into something that matches his terrible reputation. It also serves as a reminder that his atrocity of torturing thousands of young kids in the name of curing internet addiction shall not be forgotten.

Other improvements of this week include more generic item templates to generate daggers, hats, and pickaxes; more crafting materials sold in the 3D printing store; and system preparation for next week's updates.

That's for this week. The start of September is a bit overwhelming. In real life, I get some really great news and some not-so-great news. A lot of things require my attention elsewhere. But the game's updates shall never stop.

Reminder: Next week's DD may come with the announcement of a special discount. After that, with some short delay, the game price will increase permanently. This was mentioned in previous DDs.

Today's changelog:
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New item: ECT glove. (It can have different prefixes. It always modifies the "Heavy Punch" skill. It always increases the power of thunder skills.)
Dr. Yang now drops ECT gloves.
Human characters can now learn the "Heavy Punch" skill.
Butterfly wings now work in the Jackel's Neste to return you to the Bazaar.
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Fixed a bug that can cause the animation sequence plays incorrectly if the sequence both has an attack animation and more than one skill animation.
Fixed some misplacement of some traditional Chinese localization keys. (It does not affect gameplay. But, it's fixed to ensure the project is well organized.)