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[Neolithic]To the End News

Update, Version 20230725


English
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[Cheat]New Cheat Code: thisisabar (Reset max sanity value back to 100. This value is before the modification shade corruption.)
[Cheat]Updated the cheat document to include the new cheat code above.
[Butterfly]Added "Dr. Kyofu's Lab" as a teleport location in Egypt. It requires you to visit this location at least once after this update.
[Wonderland Travel Agency]Random locations may now have vengeful spirits and ghoOoOoOoOoOosts. (They appear in locations with undead creatures.)
[Shade Corruption]If your group's shade corruption level is more than 10, you can now see a shaded figure in the Bazaar. (No content for him yet.)
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Added a function in Game_Battler class to unify the process of resetting max sanity. If the max sanity value is nil, the function will be called as well.
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Fixed a bug that some enemy boss skills are not reset after battles. Now the system will automatically reset boss skills when resetting enemies. (Thanks to 吉尔伽美什's bug report.)
Fixed a bug that causes a character's max sanity gets drained away by shade corruption way too fast. (Thanks to 吉尔伽美什's bug report.)
简体中文
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【作弊】加入了新的作弊代码:thisisabar (重置最大San值回到100。这是被暗影侵蚀修正前的数值。)
【作弊】更新了作弊文档加入了上面这条代码。
【蝴蝶之翼】恐怖博士的实验室现在可以是埃及的一个传送点。需要在本次更新后访问过该地点一次。
【奇幻之地旅行社】随机地点可能出现复仇怨灵和幽欧欧欧欧欧欧灵。(它们出现在有不死生物的洞穴内。)
【暗影侵蚀】如果你的团队暗影侵蚀等级超过10,那么会在巴扎看到一个被暗影侵蚀的人影。(暂时还没添加关于他的内容。)
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在Game_Battler类加入了重置最大San值的函数,用于统一调用。当最大San值的数值是nil的话,也会调用一次。
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修复了一个造成一些敌方Boss的技能在战斗后没有在数据库里重置的Bug。现在在重置敌人数据的同时会自动重置Boss技能。(感谢吉尔伽美什的Bug报告。)
修复了一个造成角色最大San值因为暗影侵蚀被快速降低的Bug。(感谢吉尔伽美什的Bug报告。)


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Update, Version 20230724


English
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[Butterfly]Added Wonderland Travel Agency as a teleport location in Liu. It requires you to visit this location at least once after this update.
[Butterfly]Added "This Is a Bar" as a teleport location in Liu. It requires you to visit this location at least once after this update.
[Butterfly]Added Liu's hospital as a teleport location in Liu. It requires you to visit this location at least once after this update.
[Butterfly]Added "This Beggar Gang's Camp" as a teleport location in Liu. It requires you to have met the Beggar King.
[Butterfly]Added "Dragon's Treasure" as a teleport location in Liu. It requires you to visit this location at least once after this update.
[Butterfly]Added "Museum of Weird History" as a teleport location in Liu. It requires you to visit this location at least once after this update.
[Butterfly]Added "Bob's Grocery" as a teleport location in Queensmouth. It requires you to visit this location at least once after this update. (It will unlock both the version in the current timeline and the one in the 1978 timeline.)
[Butterfly]Added "Airport Control Center" as a teleport location in Queensmouth. It requires you to visit this location at least once after this update. (Current timeline only.)
[Butterfly]The location selection window can now be canceled by using a cancel key. (ESC on the keyboard or the Right Mouse Button.)
简体中文
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【蝴蝶之翼】奇幻之地旅行社现在可以是疁城的一个传送点。需要在本次更新后访问过该地点一次。
【蝴蝶之翼】这是间酒吧现在可以是疁城的一个传送点。需要在本次更新后访问过该地点一次。
【蝴蝶之翼】疁城的医院现在可以是疁城的一个传送点。需要在本次更新后访问过该地点一次。
【蝴蝶之翼】丐帮营地现在可以是疁城的一个传送点。需要你遇见过乞丐王。
【蝴蝶之翼】龍之宝库现在可以是疁城的一个传送点。需要在本次更新后访问过该地点一次。
【蝴蝶之翼】奇异历史博物馆现在可以是疁城的一个传送点。需要在本次更新后访问过该地点一次。
【蝴蝶之翼】鲍勃的杂货店现在可以是王后镇的一个传送点。需要在本次更新后访问过该地点一次。(会同时解锁在当前时间线的这个地点和在1978时间线的这个地点。)
【蝴蝶之翼】机场控制中心现在可以是王后镇的一个传送点。需要在本次更新后访问过该地点一次。(只在当前时间线出现。)
【蝴蝶之翼】地点选择窗口现在可以使用一个取消键快速取消。(键盘上的ESC或者鼠标右键。)

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Update, Version 2030723


English
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[Shopping]You can now click F to sell certain types of items altogether. (Thanks to 客官不可以's suggestion.)
[Shopping]Added the tooltip when entering the selling menu to mention the F key.
[Shopping]You will get a report on how many items you sold and how much money you received.
[Item]Newly generated "Mask of Friday the 13th" will have a flag to let the system not include it when selling items in bulk. (It does not affect such masks generated in previous versions. You can always drop them on the ground before you sell items in bulk.)
[Item]Newly generated "Christmas Hat" will have a unique name-color and not be included when selling items in bulk. (It does not affect such hats generated in previous versions. Maybe you can put them in a container in your home.)
简体中文
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【交易】在贩卖界面上,你现在可以按F键批量贩卖特定品质的物品了。(感谢 客官不可以 的建议。)
【交易】在卖出的界面上加入了关于F键的提示信息。
【交易】批量贩卖后,你会获得一份关于你卖出了多少物品已经获得了多少钱的报告。
【物品】新生成的【13号星期五面具】会有一个自带的标签不会被自动批量贩卖掉。(此前版本已经生成的没有,建议批量贩卖前丢在地上。)
【物品】新生成的圣诞帽名字现在会有一个独特的颜色,并且不会被批量贩卖掉。(此前版本已经生成的依然会被批量贩卖,也许你可以把它们放在家里的箱子里保存。)

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Update, Version 20230722


English
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[Item]New item: Cheat: Pet Box. (It can give you a pet of your choice. Not all pet data is in right now.)
[Cheat]New cheat code: PetBox. (It will give you a Cheat: Pet Box. Alternatively, you can also use the cheat code: "Gain Item" to get the pet box. Thanks for 吉尔伽美什's suggestion.)
[Cheat]Added the new cheat code to the in-game cheat document. (The one you can summon by typing in "?" in the console.)
[Wonderland Travel Agency]Random locations with no hostile entities now have fewer chests.
[Wonderland Travel Agency]Magic statues in random locations with no hostile entities will give items with a bit less quality.
[Wonderland Travel Agency]Random locations may now have bats.
[Wonderland Travel Agency]Added The COVID-19 Vector as a possible Boss in a location with bats.
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[Pet]When creating a pet from the PET_CATCH::generate_pet function, the pet shall now automatically have its default skills.
[Pet]New function: PET_CATCH::generate_pet_from_Petname (It requires less parameters. )
简体中文
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【物品】新作弊物品:宠物盒子(会给一只你所选择的宠物。目前并不是所有宠物的数据都已经被录入。)
【作弊】新的作弊码:PetBox(会给你一个宠物盒子。此外,你也可以用作弊码Gain Item来获得这个作弊物品。感谢吉尔伽美什的建议。)
【作弊】在游戏内的作弊文档中加入了上面这个作弊代码。(文档可以通过在控制台输入【?】来打开)
【奇幻之地旅行社】没有敌意实体的随机地点现在会有较少的宝箱。
【奇幻之地旅行社】没有敌意实体的随机地点,魔法雕像给的物品的品质可能更低。
【奇幻之地旅行社】随机地点现在可能有蝙蝠。
【奇幻之地旅行社】COVID-19衍体现在会在有蝙蝠的区域作为Boss出现。
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【宠物】从函数 PET_CATCH::generate_pet 生成的宠物,现在会带有默认的技能。
【宠物】新增函数 PET_CATCH::generate_pet_from_Petname (相对于上面那个需要更少的参数。)

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DD# 130 Refining the Infinite Experience.

Hi, everyone. Welcome to another week's developer's diary.

This week, our adventure in our infinite dungeon system continues (after my air conditioner is fixed so that my GPU will not go boom any time soon.) Because all those dungeons are dynamically generated. I don't think any screenshots will do to demonstrate them.
Thus, I got two videos for this week instead.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
Alternative links for players in China where Youtube is blocked:
https://www.bilibili.com/video/BV1LM4y1478T
https://www.bilibili.com/video/BV15P411C7rL/

I'm not going to hide my accent at all because someone thinks that makes me sound more like a mad scientist. :)
Anyway, let's go down to more details about the system improvements:
First, something for a better quality of life:
1, You can get refresh randomly generated locations till you find a name that attracts you. Random location names now contain more useful information. You can always cancel the selected location before you enter it and the previous list of locations will be kept unless you chose to refresh it.
2, A better algorithm to make maps feel more compacted with more activities to do instead of large inaccessible areas in between. Details can be found in the first video. In theory, it shall provide 4 times more fun than before.
3, Butterfly support. A maze is a maze, people can get lost. Thus, butterfly wings will come in handy. To avoid some edge cases, they are not going to directly teleport you out of the dungeon. However, they can bring you back to the entrance where the tourist guide can help you get out.
4, Merchants. You can fight as many enemies as you like in those dungeons. It will be quite awful if you run out of supplies in the middle of your killing spree or... pet-capturing spree for the sake of love. So, random merchants may now appear in those random locations. As long as you get money, you can get as many potions as you want. You can also buy some butterfly wings from them in case you have gone too deep in a dungeon.

Second, one major issue of the entire mechanics' design needs to be addressed. That is, why do you want to explore those random locations? They are random locations, naturally, exploration plays a big part in them. However, random alone is not good enough. You need to be rewarded to make every dungeon a truly unique experience and to have an impact on your future journies.
So, here are some answers to this question:
1, Chests!
A common and straightforward solution. There are random chests with random loot in those dungeons. What's better? They have different content in different environments. For example, the fire caves have sulfurs while the water caves have all kinds of different water, including holy water. You can try to sneak through all the enemies with skill and loot everything without being noticed.
2, Bosses!
It gets boring quite quickly after maw down waves of enemies with your machine guns. How about some challenges? Different bosses from the game stories may all appear in those random locations. You may not even meet them before if you haven't progressed the story far enough. But, here in those strange parallel universe dungeons, you can fight, defeat them, and get their unique drops.
3, Customized Information
With the new customized widget system, every map can have its own UI. In those random locations, you can check how many chests you have not yet opened and how many Bosses are still standing.
4, I HATE THOSE DEAD ENDS!
It's common that we will have dead ends in dungeons. It's boring to backtrace your steps. Thus, some magic statues will now appear in those locations. You can use them to either, return back to the entrance, fully heal your entire group, or get an item with at least +2 quality. As the entire map is procedurally generated, the scenarios you will get at a dead end are also highly situational. Thus, I will leave the choice to you to decide how you want to use those statues.
5, The Design Philosophy
There are many different ways to put a goal in a random location. Some prefer to pin a mission on them. Some prefer to make everything more controllable so that they can add more narrative. Some mobile games will even go as far as putting an auto-guide system to direct you through all the points of interest. But, here, I'm not going to do any of those. Instead, I will tell you there are so many different things you can do in a dungeon. You can set your own goals, such as farming a certain type of material, defeating a certain boss, capturing a certain type of pet, farming Exp, making money from the adventure, or simply seeing what's lurking at the dark corner of those dungeons. The choice shall be all yours. I am just here to make the experience fun, and rewarding, and remove the inconvenience.
6, Future Plan
The rewarding part still needs some work to make things more diverse. More types of enemies and Bosses will also be added.

That's for this week. There is something more than the infinite procedurally generated maps in Wonderland Travel Agency. As some clue you can get from the conversation with "The Receptionist," there is something behind it. It's no coincidence that I am working on this part of the game after the main story in Egypt is almost finished. Maybe more information will be revealed next week. :)

Today's changelog:
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[Wonderland Travel Agency]Added random magic statues that will appear at the dead end of a path in random locations.
[Wonderland Travel Agency]Each magic statue will allow you to choose one of three options: Return to the entrance, fully recover, or gain an item with at least +2 quality.
[Wonderland Travel Agency]Added The Sewer Overgrowth as a possible Boss in a location with slimes.
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It's now possible to convert a random boss from a random mission to a boss of a random location.

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