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[Neolithic]To the End News

Update, Version 20230627

[previewyoutube][/previewyoutube]
English
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[The 19th Anniversary]This year's trailer is up.
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Added a global trigger to turn off enemy detection.
简体中文
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【19周年】今年的视频发布。
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加入了一个全局开关来关闭敌人的侦测。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/48633293

Update, Version 20230626


English
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[Item]New icon for seawater.
[Item]New icon for liquified shade.
[Item]New icon for holy water.
[The High Priest's Lab]Changed the battle background in this location. We now have two battle background images based on story progression.
[Persona]If you use a cat or a ghost cat to make a persona mask, the mask now has a unique icon.
[Persona]If you use a dog or a wolf to make a persona mask, the mask now has a unique icon.
[Skill]New icon for Pray.
[Skill]New icon for MAGA.
[Skill]New icon for Drunk-Fu Stance.
[Skill]New icon for Devour Corpse
简体中文
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【物品】海水有了新的物品图标。
【物品】液化暗影有了新图标。
【物品】圣水有了新的物品图标。
【大祭司的实验室】改变了战斗的背景画面。现在,基于剧情的发展,会有两张不同的战斗背景画面。
【人格面具】如果你现在用猫猫或者幽灵猫猫来制作人格面具,那么完成的人格面具会有独特的图标。
【人格面具】如果你现在用狗狗或者狼来制作人格面具,那么完成的人格面具会有独特的图标。
【技能】祈祷有了新的技能图标。
【技能】MAGA有了新的技能图标。
【技能】醉拳姿态有了新的技能图标。
【技能】食尸有了新的技能图标

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/7884f8e0

Update, Version 20230625

English
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[Lost in the Sand]The first part of the final confrontation is now playable. (I decided to cut it into multiple parts to avoid an extremely long story with no break or intermission to save the game.)
[The High Priest's Lab]The location is now accessible.
简体中文
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【迷失于沙粒中】最后决战的第一段剧情现在可以玩了。(我决定把这部分切成几个相对较小的部分,以避免剧情过长中间没有休息和存档的时间。)
【大祭司的实验室】这个区域现在可以进入了。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/dec67aa9

Update, Version 20230624


English
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[Quest]Dr. Kyofu's random pet capture quest may now request worms, cactuses, or crocodiles
[This is a Bar]Zhao Sandao can now butch crocodiles and give you some meat.
[Mod]Fixed an error in the Ukrainian localization template. (The display name of the Ukrainian language in the menu is now "українська")
[Mod]Added a document about how to make a localization mod from the localization template mod. https://neolithia.fandom.com/wiki/How_to_make_a_Localization_Mod
[Mod]Added a mods page on the game's wiki.
简体中文
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【任务】恐怖博士的捉宠任务现在可能出现捕捉蠕虫、仙人掌、鳄鱼的请求。
【这是间酒吧】赵三刀现在可以屠宰鳄鱼并给你一些肉。
[Mod]修正了乌克兰语的本地化模版中的一处错误。(乌克兰语的现实名称现在是 "українська")
[Mod]加入了一篇关于如何基于本地化模版Mod制作本地化语言Mod的文档 https://neolithia.fandom.com/wiki/How_to_make_a_Localization_Mod
[Mod]在游戏维基上加入了关于Mod的页面。

I blame Prigozhin's drama for dramatically distracting me the entire day. :D
都怪普里格任的叛乱导致我全天都在分心。:D
Latest news from Ukraine/乌克兰小剧场
https://controlc.com/209409f5

DD#126 The Design of a Sequence of Battles

Hi, everyone. Welcome to another week's developer's diary.

This week's focus is mainly on a sequence of battles that will happen inside the last location of the Black Pyramid. Before you enter the room, you will get a warning that this may be a point of no return depending on your previous choices. This is of course not the end of the game's main story as there are still many chapters beyond the story of Egypt. However, it may still lead to a large area getting locked depending on your choices.

As once you've entered this area, you will have no way to get out until everything is over. Thus, even though every day's progress is updated to the game, the entrance is currently still sealed until everything is done.

Without spoilers, here are something that already goes public on the game's wiki.
There will be a sequence of battles during this part of the story. So far, 4 of them have been implemented. It shall start small with the empowered version of some common enemies that match the story. Then, you will face the Boss character with unique game mechanics.

Also, some nodes to another villain in another game, another time.
Here is an example of the mechanics. In one of the battles, the high priest will start to gather shade power when his HP is below a certain threshold. You will have a few turns to defeat him before he can start to unleash something devastating. There are a few different ways to overcome him. You can go straight to defeat him. You can try to stun him to stop him from harvesting more power. Of course, you can also use spells such as "immutable" to make you unkillable for a short period of time no matter the damage. But, that is unsustainable. The point is, there is no single correct answer. Through your creativities, you can have different strategies to play this game the way you want.

But, what about rewards?
One thing obvious is you can eventually find a way to create liquified shades based on the study in this lab. Maybe, under controlled microdose, you too can find a way to harvest the power of shade while somehow still retaining your sanity. Well, that's just a big maybe. Depending on your definition of sanity, maybe you will come to the conclusion that everyone else is mad instead. Just a warning, no benefits from getting shade corruption have been implemented at this moment. Thus, it may not be a good idea to start your experimentation right away. There is much more to come.

Of course, this week's update is not all about fighting a supervillain in his underground bunker or trying to create some evil substance for the power. We have other more generic updates that benefit everyone.
From the programming side, some functions of the skill window have been rewritten to make it work much better with a mouse or a controller; an optimization path has been taken in the crafting window so that no more FPS drop shall happen.
From customization of the gaming experience point of view, the enemies will now have their ballistic damage resistance reduced in combat difficulty lower than lv4. Starting from lv4 all the way to lv0, the enemies will only have 90%, 70%, 50%, 30%, and 10% of their ballistic damage resistance. For people who want a much-relaxed gaming experience, this change allows them to go all the way gun blazing, and face-roll over many enemies in the game without thinking too much about other tactical choices such as spells, items, and special effects.
From the point of love, you can now pet a lot more kinds of pets from your menu. Some will have additional sound effects. Show your love, and they will stay highly loyal to you. Previously, you can only pet cats and dogs. Now you can pet almost all organic animals.
From the life of quality point of view, you can now load the quicksave without going to the savefile lists.

That's for this week. We are still progressing toward the "sea."
One more thing, the Steam Summer Sale is next week. Have fun! :)


Today's changelog:
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[Crafting]Added the blueprint of Liquified Shade.
[Item]New item: Recipe: Liquified Shade.(To be discovered in the High Priest's Lab)
[The High Priest's Lab]Added a laptop that has the recipe to craft liquified shade.
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[Crafting]Optimized the crafting window. Greatly reduced the call of the refresh function. Item description window shall now only refresh if text change is detected.

Latest news from Ukraine:
https://controlc.com/18dad5f9