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DD#122 Heresy of a Forgotten Religion

Hi, everyone. Welcome to another week's developer's diary.

This week, we finished an optional investigation path of the main story. That is if you choose to find all the related documents, solve a little puzzle of an investigation board, walk all the way through a secret path, find a forgotten document, and receive an ancient relic as a reward.

As almost everything can be considered a spoiler alongside this optional path, I don't think it's a good idea to talk about what's exactly there. Instead, I think I will talk about the design of this story. The idea comes from what we know about the religions in the very world we are living in. For thousands of years, all organized, hieratical religions would more or less find people with different ways to interpolate their doctrines. Sometimes, people can find common ground and mend their difference back into one belief. However, more often, it will lead to a house divided. In Christianity, there is the Great Schism. In Islam, there are disagreements on who shall be the successor of The Prophet. In Buddhism, the practices in Tibet, China, Japan, and Southeast Asia can be quite different. It's beautiful with diversity. However, it sometimes also leads to conflicts especially when political interests, conspiracy, and cynical intentions are involved. Even the story of Akhenaten itself can be considered as an example in this case. When he claims Aten is the only god, he sized power from priests that worship other old gods. But, what if someone later did something similar to him? Not his son that wiped out his name in history but a betrayal? We can even take one step further from here. What if such a "heresy" from the betrayal ended up growing so strong that eventually replaced the original version? I don't think I can take more real history examples here without offending someone. But we can see that happen quite often in games like Crusader King. Such is the story in the optional side path of our latest main story. It will likely affect what's going on next.

What's next is that we have now entered the Black Pyramid. The main story of our Egypt chapter will likely end here soon. But, I have no intention to rush it. There must be answers. Thus, answers we shall find here. Two additional documents have been added not far from the entrance. They can likely shed some light on previous stories or even some details that not many really care about. After all, there must be a motivation behind a betrayal.

Other than the story, we also get other content updates for this week:
1, Gun Modules with More Functionalities.
Gun modules can now affect a gun's elemental attribution and provide additional status effects. As a proof of concept, we got a new pistol mag that allows you to modify your pistols into a Taser. The raw power of the pistol is reduced. However, it shoots electricities and can paralyze its target.

2, Generic Spirit of Light Spell.
You can find it on the relic at the end of the optional path I mentioned above. But, there is also another more affordable version of it sold in the Bazaar. The skill applies a special status effect on the target, allowing the target to absorb one incoming physical attack and turn the damage into healing. It's the last of three defense spells from the original StoneAge Online game more than 20 years ago. The other two are the Spirit of Guardian and the Spirit of Mirror. Not sure how many people still know that online game and still remember those spells. But, anyway, they are all in our current game now. It feels complete. Previously, they can also be found in SAPC and [Neolithic]SAPC++. But, this is the first time they all appear in an international version of the game. So, that's something.

3, Life Quality Improvement of GPA Coins
GPA coins are from playing various mini-games of the game. This week, we got it rebalanced a bit. The amount that you can gain from playing a small map in Minesweeper and from playing Blackjack is doubled. A display bug from playing a middle map in Minesweeper is fixed. You can now also exchange 25 GPA coins for an AWP. Hopefully, Officer Fletcher will be less likely to get murdered by players who want his gun. Well, if you insist, go ahead. I will not put moral restrictions here. After all, we can do many more messed up things in this game elsewhere as well.

4, Additional Character.
I spent some time and made the art assets for this new patient character.

I am still considering where to add him to the game. But, before that, you can play him as your main character or a customized teammate.

So, that's for this week and the last developer's dairy in May. Time passes so fast. It feels like almost another year. I guess I will start to do some preparations for our 19th anniversary in July.

Today's changelog:
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[Inside the Black Pyramid]Added a new document: An Aten Cultist's Journal #3
[Breached Ancient Tomb]The animation that plays when you go to "Somewhere in Between" can now be skipped by clicking a cancel key. (ESC on a keyboard or the right mouse button.)
[Somewhere in Between]The animation that plays when you go to the "Breached Ancient Tomb" can now be skipped by clicking a cancel key. (ESC on a keyboard or the right mouse button.)
[GPA]You can now exchange 25 GPA coins for an AWP sniper rifle. (Hopefully, fewer people will murder Officer Fletcher just for his gun.)
[Blackjack]Win a round of Blackjack now gives you 2 GPA coins. (Increased from 1.)
[Minesweeper]Win on small maps now gives you 2 GPA coins. (Increased from 1.)
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[Minesweeper]Fixed a bug that when you win on a middle map, the system says you get 3 GPA coins. It now correctly says you get 5 GPA coins.

Latest News From Ukraine:
https://controlc.com/71d25b83

Update, Version 20230525


English
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[Skill]New Skill: Create Mummy (You will need a corpse and some bandages.)
[Breached Ancient Tomb]Added a skill book that teaches "Create Mummy" in this location. (I don't want it to be story progress-locked. Thus, in theory, you can get it right after you finish the prologue and start to explore the world)
[Inside the Black Pyramid]Added a skill book that teaches "Create Mummy" in this location. (As it's locked behind the main story progresses, it's less useful. But, it can give you a redundant copy.)
[Inside the Black Pyramid]Added more decorations in the room on the left side.
[Inside the Black Pyramid]Added a new document: An Aten Cultist's Journal #2
[Inside the Black Pyramid]Added a room on the right side with shade enemies.
简体中文
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【技能】新技能:制造木乃伊(需要一具尸体和一堆绷带。)
【被闯入的古墓】在这里加入了一本教【制造木乃伊】的技能书。(我不打算让这本技能书被锁在任何的故事剧情后面。所以,理论上,你在序章结束后的自由探索过程中就能获得。)
【黑暗金字塔内】在这里加入了一本教【制造木乃伊】的技能书。(这一本由于是藏在主线剧情后的,所以用途相对较小。但是,可以给你提供一份冗余的副本。)
【黑暗金字塔内】在左侧的房间加入了更多装饰物
【黑暗金字塔内】加入了新的文档:一名阿腾教徒的日志#2
【黑暗金字塔内】在右侧加入了一个有暗影敌人的房间。

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/ad5b3872

Update, Version 20230524


English
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[Otherworldly Egypt]New Location: Inside the Black Pyramid (Only a small part is currently accessible.)
[Lost in the Sand]Story Continues (Variable 970 -> 975 with a mission log update.)
[Butterfly]Butterfly Wings now work in the area of "Beneath the Sphinx."
[Butterfly]Butterfly Wings now work in the area of " Inside the Black Pyramid ."
简体中文
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【异世界埃及】新场景:黑暗金字塔内(只有一小部分区域可以进入)
【迷失于沙粒中】故事继续(变量970->975 包含任务日志更新。)
【蝴蝶】蝴蝶之翼现在可以在【狮身人面像密室】中使用。
【蝴蝶】蝴蝶之翼现在可以在【黑暗金字塔内】使用。

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/19d6aed9

Update, Version 20230523


English
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[Character Customization]Added a new playable male character variation: The Patient.
简体中文
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【角色自定义】加入了新的可用男性角色造型:病人。

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/a045479c

Update, Version 20230522


English
############Content################
[Gun]Gun's status effect apply chance is now calculated for each bullet that successfully hit the target instead of calculated after the entire sequence. Consequently, that makes guns with status effects benefit from large mag.
[Weapon]If a weapon can apply or remove status effects, it will now automatically display in their item detail windows. The change may have some conflicts with some old weapons. But, that shall be minor as it's just a text display issue.
[Weapon]Removed the manually set text on newly procedurally generated weapons that can apply poison or bleeding. They are now all using the new system.
[Weapon Module]If a weapon module can add new status effects on weapons, it shall now display in the item detail window.
[Gun]Gun's raw weapon power can no longer go below 1 after all modifications. (Previously, it cannot go below 0.)
[Gun Module]New Gun Module: Pistol Shock Mag. (-Power, -Ammo Capacity, Can Paralyze Enemy, Add Electric Element.)
All three gunsmiths currently in the game sell Pistol Shock Mag. So, technically, you can now make a Taser.
############System#################
[Weapon]Added logical layers to get a weapon's status effect array and element array when taking modules on the weapon into account.
[Weapon Module]Added function to allow modules to add status effects and elements to a weapon.
简体中文
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【枪械】枪械的状态附加效果现在对每颗命中目标的子弹单独计算。而非在整个第一人称射击模式结束后计算。从而,让带有状态效果的枪械可以从更大的弹夹获得更高收益。
【武器】如果一种武器可以附加或解除状态效果,那么现在会自动显示在其物品详细信息窗口中。可能和某些旧装备有冲突。但是,出现的问题不会太严重,毕竟只是文字显示的问题。
【武器】消除了新的自动生成的会造成流血或中毒的武器上的人工输入的状态变化说明文字。现在统一采用新的自动化系统。
【武器部件】如果一个武器部件会为武器增加状态变化效果,那么这个性质会被描述在物品细节窗口中。
【枪械】枪械的基本威力在各种修正后现在无法低于1.(此前是无法低于0)
【枪械部件】新枪械部件:手枪电击弹夹。(-武器威力,-弹夹容量,可以让目标麻痹,对武器加入电属性)
游戏中目前三个枪械师均贩卖手枪电击弹夹。所以,技术上讲,你可以自己造一把电击枪了。
############System#################
【武器】加入了在获得武器的状态变化数字和元素数组时的逻辑层,将武器上的部件也加入到计算中。
【武器部件】加入了支持武器部件给武器加上新的状态效果和元素的功能。

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/e74b34fd

A lot of things are happening in Belgorod, I will gather them tomorrow.
在Belgorod有大量事件发生,会在明天的小剧场中加入。