1. [Neolithic]To the End
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[Neolithic]To the End News

Update, Version 20230418


English
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[Lost in the Sand]Story continues on the "lone-wolf" path. (If you previously didn't side with any potential allies, you can now choose to break through the defense of the Aten Cultists by yourself by force. Other story branches are still working in progress. Variable 850 -> 930)
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Moved some of the enemies' generate code of Aten Cultists from the Enemy Troop Manager to Enemy Data Manager.
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Fixed a bug that causes Aten Cultists to lack the weakness of being human.
简体中文
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【迷失于沙粒中】孤狼线的剧情继续。(如果此前你并没有发展任何盟友,那么你可以选择靠自己强行突破阿腾教徒的防线。其余路线的剧情分支还在施工中。变量850 -> 930)
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将部分阿腾邪教徒的敌人生成代码从Enemy Troop Manager转移到了Enemy Data Manager
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修复了阿腾邪教徒缺乏作为人类的弱点的Bug。

Update, Version 20230417


English
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[Lost in the Sand]Story continues. (No variable changes. But, we are now right in front of the next conflict.)
[Skill]"I am your shield" can no longer self-target. If the intended target dies before the skill can be cast, the casting will now be canceled. (The changes are to prevent unintended action results.)
[Cooking]New cooking recipe: Fried Vegetable Noodles. (Raw Noodles + Food Oil + Any Green Vegetable. Depending on which vegetable you are using, you can get different results.)
简体中文
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【迷失于砂砾中】故事继续。(没有变量改变。但是我们抵达了下一个冲突点之前。)
【技能】【吾为君之盾】无法对自己使用。如果技能的使用目标在技能发动前死亡,则技能的使用会终止。(这次的改动目的是解决一些意外的行动结果。)
【料理】新食谱:蔬菜炒面。(生面条+食用油+任何种类的绿色蔬菜。 基于使用的蔬菜的不同。你可以获得不同的炒面。)

Update, Version 20230416


English
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[Gardening]New Seed: Cactus Seed
[Commodity Market]Random gardening merchants now sell cactus seeds.
[Gardening]It's no longer a good idea to plant seeds of certain types of plants in the middle of a traffic-heavy road. Cars will just run over and destroy your plants. (You can also no longer use those planted seeds to block the traffic.)
[Prefix]New generic prefix: Green Thumb (Increase gardening skill levels.)
简体中文
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【种植】新种子:仙人掌种子
【小商品市场】随机出现的种植商人现在会贩卖仙人掌种子。
【种植】现在最好不要在交通繁忙的公路中央种植各类植物,车辆现在会直接碾压过某些还没彻底成长的植物并将其摧毁。(同时,你也无法通过在道路中央种植这些植物来阻碍交通了。)
【前缀】新的通用前缀:园艺师的(增加种植技能等级。)

Update, Version 20230415


English
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[Pet] You can now turn Cactus People into your pets. (They have a passive 8% close-range physical damage reflection.)
[Pet]When you drop a Cactus Person, they will immediately disguise as a normal cactus.
[Localization]Localized two physical damage reflection special attribution.
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Added code support to draw single-frame character graphics in the menus.
简体中文
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【宠物】你现在可以把仙人掌人变成你的宠物了。(它们自带一个被动的8%的进展物理伤害反弹属性。)
【宠物】当你丢出一个仙人掌人的时候,它们会立刻伪装成一个普通的仙人掌。
【本地化】加入了两个物理伤害反弹特殊属性的本地化文本。
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加入了在窗口中绘制单帧的角色行走图的代码支持。

DD#116 A Bit Green Diet

Hi, everyone. Welcome to another week's developer's diary.

Unfortunately, I still have a fever at this moment. So, there will be no fancy images this week. We will go directly to what content we got this week.

1, Vegetables
Among many of my doctor's suggestions, one thing has been specifically mentioned. That is to change the diet behavior to have a more healthy balance. Then, I realized we get a problem with our game. We don't have any vegetables except potatoes in our game. And, of course, eating potatoes alone is not quite healthy. Thus, we now have cabbages and cactuses in our game.

First, let's talk about cabbages. Surprisingly such a humble vegetable was a table luxury in the Roman Empire thousands of years ago according to The Natural History of Pompeii. Cambridge University Press. 2002. p. 94. ISBN 978-0-521-80054-9. It's also widely consumed by people all over the world nowadays. In the game, you can now plant cabbage seeds and harvest them. To those who don't want to get their hands dirty to do farming, cabbages are also purchasable from random food ingredient vendors.

Next is the cactuses, many people may not know cactuses can be used as food. However, after some research, I learned it's a common ingredient in numerous cuisine dishes all over the world especially in Mexica. In ancient China, people also recognized its medicinal usage. Thus, in the game, cactuses can be used both for cooking and alchemy. Unfortunately, I have not gotten enough energy to integrate it into our gardening system so far. You can purchase cactuses from food ingredient vendors and there is also another interesting way to get them that I will cover more details about later.

2, Cooking
Now that we got some vegetables, we shall go on to cook them. I intended to make vegetables as generic as possible right now so that code can be used like templates. As a result, we now have three very basic recipes for all green vegetables for both that we currently have and those that will come in the future. Those are vegetable soups, vegetable juices, and fried vegetables. Any green vegetables can be used for those cooking purposes the result is depending on your cooking skills, the cooking device that you are using, and the vegetable you are using. As always, if you use holy water instead of normal water when cooking, you will get the blessed version.

3, Cactus People in the Desert
Alright, this is a quite wild idea just for fun. From now on, when you go to the desert area in Egypt, you may find some cactuses are actually not what they look like. Those are the cactus people who pretend to be cactuses. They are mostly harmless. After all, why would a cactus want to hurt you? By nature and evolution, they have grown into a very defensive nature with almost no intention of aggression. However, in case anyone wants to attack them for any reason, they shall be aware that those creatures have thorns on them, they have passive physical attack reflection. Should you defeat them, you may get some cactus slices that you can use for cooking or alchemy as mentioned previously. The possibility to turn them into pets is planned, but, has not been implemented yet.

That's for our green diet parts of the developer's diary. Now let's move on to see other major content updates of this week.

4, A bit of control over public awareness of the supernatural world.
You may have done something terrible in the normal town of Liu. Now, people are getting more and more aware that the supernatural world exists. Shades are spreading everywhere. Is there anything we can do to amend this? Now, there is. When people's awareness of the supernatural world gets above 15, the bartender of "This is a Bar" will be annoyed as her job is to keep people stay in blessed ignorance. Thus, she will ask you to fund some "Wine Festivals" so that people will all get drunk with her amnestic drinks. It will result in public awareness getting reduced slightly. Meanwhile, the cost of such "Wine Festivals" are scaled with the value of current public awareness. If you do it too late, you may get bankrupt and lead things out of control. Basically, you now have the tool to somehow fix the problem. However, if you keep revealing the supernatural side of the world to local citizens. Eventually, it will become less efficient.

5, Relationship overhaul for the exiled Aztec prince
It has been a while since we met Tlilpotonqui. Back then, we do not have a relationship system and a gift system as developed as we have now. Thus, he was still using an old system where you can only give him chocolates and he is not quite helpful to your adventure as well. This issue has been fixed during this week's update. You can now use the modernized gifting system to send him anything that you think he likes. (Tips, he still loves chocolates.) Moreover, he can now teach you various necromancer skills one of which is quite unique. The costs of learning those skills are further scaled with your relationship with him. He will give you discounts if your relationship is good. We now also get him a Wiki page to document all his legendary passed life to this point. Maybe one day, the girl he has been waiting for all those long times will eventually return to this town.

6, More colorful persona masks
Previously, persona masks have a similar appearance no matter what pet you used to turn them into masks. Now things are getting a bit different. You may get some different results depending on which pet you use. You will now get skull masks if you use undead pets, you will now get bunny masks if you use a bunny or a tiger bunny, and you will get Greek Tragedy masks if you use a mannequin or a statue, and if you use a machine pet, you will get a mask that looks like a VR headset. A sneaky peak, the Steam Achievement icon for the "Persona" achievement is also changed.

7, Push forwards in the main story
We now reached the outside area of the Black Pyramid. The journey is not easy, as along the way when we pass the Path to the Black Pyramid, we also got dangerous new enemies such as those Cruel Slavedrivers and those giant poisonous snakes known as "Naja Desertus." On the good side, we also get more rewards if we defeat those enemies. For example, Naja Desertus now drops snake fangs that you can use for alchemy.

That shall cover most parts of this week's updates. I will likely need to have some sleep. See you around.

Today's changelog:
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[Steam]Changed the "Persona" Steam achievement icon.
[Item]New Item: Cactus Slice (When you use it for cooking, it works similarly to green vegetables. When you use it for alchemy, it has components to remove poison.)
[Commodity Market]Random food ingredient vendors now sell Cactus Slices at a relatively high price.
[Egypt]Some cactuses in the Desert of the Trapped may no longer be what they look like.
[Wildlife]New wildlife: Cactus Person. (Non-aggressive. They may drop Cactus Slice. They have physical damage reflection.)
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Added code support to set parameters to make dropped pets not move.