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[Neolithic]To the End News

Update, Version 20230314


English
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[Skill]New Skill: Kenga Speech (Cause EMOTIONAL DAMAGE and stun based on the user's speech skills. Only characters that can take EMOTIONAL DAMAGE may be stunned.)
[Enemy] Statue of Philosopher can now use Kenga Speech. (Bring some pets immune to emotional damage, such as skeletons and zombies, is a quite legit strategy.)
[Pet]You can now turn the Statues of Philosopher to your pets. (They start with high speech skills and some speech-based combat skills, including Kenga Speech. They also have immunity to various negative effects. Because, well, they are statues.)
[Egypt]The Path to the Black Pyramid is now under construction.
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[Skill]Fixed a bug that "Too Young Too Simple" sometimes does not scale with the user's speech skills.
[Pet]Fixed a bug that allows copying life skill levels between pets.
[Pet]Fixed a bug that allows copying Elemental Proficiency levels between pets.
[Pet]Fixed a bug that allows copying Weapon Proficiency levels between pets.
简体中文
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【技能】新技能:悬河之辩(基于使用者的说服力造成情感伤害和晕眩效果。只有会受到情感伤害的角色才可能陷入晕眩。)
【敌人】哲学家的雕像现在会使用悬河之辩。(带上一些对情感伤害免疫的宠物,比如骷髅和僵尸,是和他们作战的一种不错策略。)
【宠物】你现在可以将哲学家的雕像变成宠物。(它们初始自带较高的说服力等级,拥有一些包括悬河之辩在内的基于说服力的战斗技能。它们同样对于很多负面状态有免疫能力。因为,它们毕竟是雕像。)
【埃及】通往黑暗金字塔的道路正在施工。
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【技能】修复了技能【图样图森破】有时没有根据使用者的说服力等级提高其杀伤力的Bug。
【宠物】修复了一个可以让宠物之间的生活技能互相复制的Bug。
【宠物】修复了一个可以让宠物之间的元素熟练度互相复制的Bug。
【宠物】修复了一个可以让宠物之间的武器熟练度互相复制的Bug。

Update, Version 20230313


English
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[Enemy]New Enemy: Statue of Philosopher (They appear on the Floor of Philosophy in the Grand Library.)
[Enemy]Increased the skill power of Corrupted Book's Foul Speech
简体中文
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【敌人】大图书馆的哲学层出现新的敌人种类:哲学家的雕像
【敌人】增加了被魔化的书籍使用污言秽语时的技能强度。

Update, Version 20230312



English
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[The Grand Library]A small part of the Floor of Philosophy is now accessible with corrupted books spawning as enemies on this floor.
[The Grand Library]Added a new document "Le Mythe de Sisyphe" on the Floor of Philosophy
[Faith]New Tenet: Sisyphus is Happy
[Effect]"Focus" now also provides a +15 critical rate.
[Special Attribution]Added a new special attribution that changes MP after each battle.
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Added $game_party.onBattleEnd function to manage all the after-battle clean-ups.
简体中文
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【大图书馆】哲学层开放了一小部分,其中有被魔化的书籍出现。
【大图书馆】在哲学层加入了文档“西西佛斯神话”
【信仰】新信条:西西佛斯是快乐的
【状态】专注状态现在会额外提供+15的暴击率。
【特殊属性】加入了一个新的特殊属性会在每次战斗后改变MP的数值。
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加入了函数$game_party.onBattleEnd统一管理战斗结束后的队伍数据清理工作。

Update, Version 20230311


English
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[Enemy]New enemy: Corrupted Book.
[The Grand Library]Corrupted Books now appear in the public reading room on the Floor of Generic Works. Those books can detect you in 360 degrees. Rather than being like ordinary enemies who can only detect you when you are in front of them.
[The Grand Library]Reduced the number of Long-Dead Roman Soldiers on the Floor of Generic Works.
[The Grand Library]Long-Dead Roman Soldiers can no longer spawn in the public reading room.
[Loot]Added a huge drop list to Corrupted Books. It's possible to get a lot of different religious books, life skill books, spell books, crafting recipe books, romance novels, and other things by defeating this type of enemy.
[Liu]Added a hospital symbol on the hospital building.
简体中文
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【敌人】新敌人:被魔化的书籍
【大图书馆】被魔化的书籍现在会在通用层的公众阅览室里出现。这些书籍拥有360度侦查视野,而非像普通的敌人那样只有你在他们面前时才会侦测到你。
【大图书馆】降低了通用层出现的逝去千年的罗马士兵的数量。
【大图书馆】逝去千年的罗马士兵现在不会在公众阅览室里刷出。
【掉落物】给被魔化的书籍加入了一张巨大的物品掉落清单。包含了很多不同的宗教书籍,生活技能书籍,法术书,3D打印图纸,爱情小说,以及其它的各种东西。
【疁城】在医院的建筑上加上了医院的标志。

DD#112 Perversions of Ideals of Science

Hi, everyone! Welcome to another week's developer's diary fed by waves of science (or system improvements.)

Continuing from last week's pet fusion, we now have fused machine pets known as the Evangerions.

They are capable of equipping all the latest machine modules as another monster created from both machine and biological materials.

Skills can now have cooldowns in battle. Thus, it allows better balance for some skills. For example, many healing spells no longer cost that much MP anymore. Instead, they use cooldown to prevent spawning those skills mindlessly. It brings more tactical thinking on when is the best time to use such skills with cooldowns.

Items can now have their effect-applying chance set separately with a parameter. That makes a major improvement in the Alchemy system possible. You can now make potions with a chance modifier attached to them. If you are a skilled alchemist, with the right ingredients, maybe you can be a master of chemical warfare even in a supernatural world. A bit more tech details: each alchemy material has certain elements attached to them. Previously if the value of one effect element goes beyond one, the effect will appear on the final product of the potion you just created. Now we go beyond the binary rule of 0 and 1. If the value is larger than 1, it may provide a positive chance modifier to said effect. A such modifier can be further improved by your alchemy skill. As a result, you may create a potion that can a deadly potion that can poison the most resilient targets, make them sick, make them slow, make them drunk, make them burn, and make them suffer from every single nasty thing you so generously put into your great work for them. Nurgle will be pleased. :D
"Flow over no man’s land, a poisonous nightmare."

By talking about no man's land, I am totally not talking about the previously quite empty Desert of the Trapped in another world. Because it now has more creatures out there. From shaded slaves to sandworms.

They all walk in a desert under Aten's black sun. It may look like a horror movie to common people. But, to a supernatural adventurer like you, you may find ways to take advantage of the situation. You can turn sandworms into pets or collect their acid to create deadly potions in the enhanced alchemy system mentioned above. It comes with acid as a new element and acid burn as a new effect. An excellent alternative to raw poison. They eat away their victims' defense while also causing damage each turn.

Meanwhile, a supervillain certainly requires more minions.
Thus, you can now customize your character or your customized teammates into the appearance of Ancient Egypt Slaves or Crazed Workers.

But, here is also an easter egg, a fella just sneaked into your character customization files.

NAFO expansion is unnegotiable. Thus, you can now also make customized fellas as teammates. You can also edit existing customized teammates to be fellas or the other way around. The system shall automatically recognize if you have a fella teammate or a normally customized teammate.

That basically covers all the major changes of this week. There is likely something else I didn't mention. Such as this:

But, maybe it's a good idea to leave them unmentioned which shall provide more fun for you to explore and enjoy the joy of discovery.

History fact: Behind the title of this week's developer's diary is a tale of a couple of talented chemists. The lost words of an alienated wife to a Nobel Prize winner who became the father of chemical warfare.

His story is history. But how will you use the power of alchemy with this week's updates?


Today's changelog:
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[Relationship]Added the relationship display of Dark Cloud Cyber Cafe. (To the veterans of the "Internet Addiction War." It unlocks when you get into that cyber cafe for the first time.)
[Abandoned House]Sandworms may now appear in the random rooms in this location.
[Abandoned House]Reduced the chance of generating an empty room.