1. [Neolithic]To the End
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[Neolithic]To the End News

Update, Version 20230103


English
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[Butterfly]Added Oasis Teahouse as a teleport location in Egypt. It unlocks after you talk to the bartender for the first time.
[Oasis Teahouse]Added a set of alchemy devices on the 2nd floor.
[Oasis Teahouse]Added a recycle bin on the 2nd floor.
[Faith]Belivers of Lucifer can now sacrifice human souls on altars to gain devotion.
[Wiki]All the above have been updated in the game's wiki.
简体中文
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【蝴蝶】绿洲茶馆现在是埃及的一个可用传送点。在第一次和茶馆的酒保对话后解锁。
【绿洲茶馆】在二楼加入了一组炼金设备。
【绿洲茶馆】在二楼加入了一组废品回收箱。
【信仰】路西法的信徒现在可以在祭坛上献祭人类灵魂获得虔诚。
【维基】上述变动已经更新至游戏的维基。

Update, Version 20230102


English
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[Liu]Added some recycle bins in various locations in Liu.
[Liu]Recycle bins and Dumpsters located in areas where people live and have the traffic now generate items people throw away every few minutes. You can search those bins/dumpsters to find various items. (Maybe you can even find something unexpected. )
[Liu]An exception is the recycle bin in the quarantined neighborhood for obvious reasons. (People there are [redacted]. They are not going to use those recycle bins so you cannot get infinite items from there.)
[Liu]Changed the apperance of the Dumpster near the Janitor's Room.
简体中文
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【疁城】在疁城不同的地点加入了几个垃圾分类的垃圾桶。
【疁城】所有的位于有活人往来的地方的垃圾桶和垃圾箱现在可以交互,它们会每隔一段时间生成一些被丢弃的物品。(当然,包括了一些细思恐极的东西。)
【疁城】被隔离的小区的垃圾箱不会不断重新生成垃圾。因为那里的居民被【数据删除】了。
【疁城】改变了清洁工小屋附近的垃圾箱外观。

Update, Version 20230101


English
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[Lost in the Sand]Added a dialog option on Eve so that you can change your mind to work with the Illuminati if you previously decided to work alone.
[Butterfly]Reduced the base value of Butterfly Wings to 1000. All vendors who sell Butterfly Wings also have their sell prices reduced.
[Butterfly]Add a new teleport location in Queensmouth: Ardham Hotel (Kristin's Room). You need to visit this location once to unlock it.
[The Grand Library]Added 4 more kanji characters that may appear on the Floor of Language.
[The Grand Library]Added a free copy of "The Gospel of the Flying Spaghetti Monster" on the Floor of Religion.
[Faith]If you are following the Flying Spaghetti Monster you now have a new interact option with the Spawns of the Flying Spaghetti Monster.
简体中文
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【迷失于沙粒中】给伊芙加入了一个新的对话选项,如果此前你选择单独调查,这个选项以允许你改为和光照派合作。
【蝴蝶】降低了蝴蝶之翼的基础价值到1000。所有贩卖蝴蝶之翼的商人的商店售价也有所降低。
【蝴蝶】在王后镇加入了新的蝴蝶之翼的传送地点:阿德汉姆旅店(克莉丝汀的房间)在访问过一次这个地点后解锁。
【大图书馆】在语言层加入了4种新的可能出现的汉字。
【大图书馆】在宗教层加入了一本【飞行面条神福音】。
【信仰】现在,如果你是飞行面条神的信徒,你对于飞行面条神眷族有了一个新的交互选项。

Update, Version 20221231


English
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[Lost in the Sand]Added some dialog options after Eve returns to the tea house. You can ask her why she is here. You can ask her about Aleister. (Depending on how the story in Queensmouth ends, the dialog will be different.)
[An Internet Addicted Girl and Bunny]If you promised to give Eve a bunny but didn't give her in Queensmouth, you can now give her in Egypt to finish this quest. (Dialog is a bit different as Eve became a bit less cheerful after what happened in Queensmouth.)
[Egypt]Wild Camels now appear in "Long-Forgotten Mountain Path" and "Desert of the Trapped." (Non-Hostile Animals.)
[Butterfly]You can now use Butterfly Wings in Queensmouth Pathway.
[Butterfly]Once the door of Junkyard House is open. You can choose to go to the Junkyard House from Queensmouth outdoor locations when using Butterfly Wings.
[Wiki]All the above have been updated in the game's wiki.
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[Lost in the Sand]Fixed a bug that when checking your relationship with Eve if you try to convince both parties to work together, a wrong variable was used.
简体中文
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【迷失于沙粒中】加入了在伊芙回到茶馆后的一些对话选项。你可以询问她出现在这里的原因。你可以询问关于阿莱斯特的事情。(根据王后镇剧情的不同结局。这里的对话会有不同。)
【网瘾少女与兔子】如果在王后镇时你答应给伊芙一只兔子,但是当时没有给她,你现在可以在埃及给她一只兔子来完成这个任务。(伊芙的对话会有所不同。在经历了王后镇的事情之后,她不那么活泼了。)
【埃及】野生的骆驼现在会出现在【早已被遗忘的山道】和【被困者的沙漠】。(非敌意的野生动物。)
【蝴蝶】你现在可以在王后镇通路使用蝴蝶之翼。
【蝴蝶】当垃圾场小屋的大门开启后,你现在可以用蝴蝶之翼飞到垃圾场的小屋内。
【维基】游戏的维基已经更新了上述变动。
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【迷失于沙粒中】修复了在你试图说服两个阵营合作是,关于伊芙的关系判定使用了错误的变量的Bug。

DD#102 A Floor That Allows You to Learn New Languages.

Hi, everyone. Happy New Year! Welcome to another new developer's diary!

I took some time to open up another new floor of the Grand Library this week even though the art assets are not ready yet. But, the most important and funniest part is the functionality of this floor.

This is the Floor of Language in the Grand Library.

You can see characters floating on this floor. They will approach you if you are detected. (They have 360-degree full vision around them rather than a vision range that can only see the front like many other hostile entities. After all, you can hardly tell which side is their front anyway.)
However, look on the good side. You have a chance to avoid the fight if you can pronounce those characters correctly. Thus, if you know the language to which such characters belong this place is not as dangerous as it sounds.

Early this week, 46 Japanese Katakana characters were first added as a proof of concept, followed by 46 Japanese Hiragana characters. That's not so hard as there are only 92 different characters. (Right, this is malevolent sarcasm. :P)

What makes things really a bit more crazy is when 13 different Kanji characters were added to appear on this floor. Good news to people who know Chinese/Japanese/Korean all the different ways of pronouncing those Kanjis are recognized.

For example, you can input either Chinese Pinyin "Jing," Japanese Kun Reading "Kagami," Japanese On Reading "kyou"/"kei" or Korean "gyeong" when the character "鏡" appears.
However, it can still be extremely hard for people who don't know any of those Asian languages. Thus, the chance of Kanji appearing is currently tuned down a bit.

Successfully pronouncing a character will reward you with exp while failing to pronounce them will turn them into hostile entities that literally attack you.
Don't worry. You can still defeat them in battle. They are not very tough and can easily be pew-pewed down by your firearms. However, in comparison, correctly pronouncing them can reward more exp. That's the purpose of this system. Maybe you shall consider starting to learn a new language. (Part of the reason I added this floor at the current stage is quite pragmatic. Someone is learning Japanese recently and I am helping. This game is also just so powerful to allow all kinds of strange functionalities.) :)

Meanwhile, our story continues this week. You will make choice to decide the fate of an NPC to kill or to spare. You will have a chance to decide who shall be your ally in your current investigation between two rival factions.

Certainly, the one you less favored will be a bit salty to you.
But, if previously you decided to maintain a good relationship between both of them. You may have a chance to convince them to temporarily work together.
Or, if you are a lone-wolf type, you may want to choose neither of them and find your own way to progress.

Other small changes of this week include faith tenet categories, the loot from Twisted Nuns, the Hellenism brief, and bug fixes.

This is the last developer's diary of this year. The first developer's diary of 2023 will come next week.

Today's changelog:
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[Lost in the Sand]Story continues. (4 different choices to continue. 1 of them depends on your previous choice. Variable from 740 to 750.)
[The Grand Library]Floor of Religion and Floor of Language will no longer spawn hostile entities near the teleport circle.
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[Wrong Side of History]Fixed a bug that the position of 2 NPCs is incorrect after the first meeting with Trump and leaving the room. (Thanks to 7.ti's bug report.)
[Lost in the Sand]Fixed the Atenist book's incorrect icon.