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[Neolithic]To the End News

Update, Version 20220917


English
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[Abandoned Mine]Added item drop list for Pukwuwablin
[Abandoned Mine]Depending on the main story progress, the cave-in in the north part of the 3rd area may or may not be cleaned.
[Abandoned Mine]Added more junk piles in the 3rd area.
[Abandoned Mine]Added more decorations in the 3rd area.
[Abandoned Mine]Adjusted the spawn areas of Pukwuwablins. They are now a bit far away from junk piles.
##########Steam##############
Upgraded the free demo version's Steam cloud space to match the main game version's cloud space size.
But, I have no idea why anyone will need that much space as Steam does not allow the demo version to use the Steam Workshop.
简体中文
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【废弃矿洞】普库瓦哥布林的物品掉落列表
【废弃矿洞】第三个区域北部的塌方区域会根据主线剧情决定其是否已经被清理干净了。
【废弃矿洞】在第三个区域加入了更多可以挖掘的垃圾堆。
【废弃矿洞】在第三个区域加入了更多的装饰物。
【废弃矿洞】调整了普库瓦哥布林的生成位置。它们现在会和垃圾堆保持有一定的距离。
##########Steam##############
升级了免费试用版的Steam云端存储空间,现在它和正式版的空间一样大了。
但是,我并不知道为什么有人会用那么大的空间。毕竟Steam并不允许免费试用版使用创意工坊。

DD#87 Dig Deeper

Hi, everyone. Welcome to another week's developer's diary.

The main story in Queensmouth may have ended. But, that's not everything. It's also not the first time someone tries to break the seal of the thing in the church. Thus, here comes the story about an abandoned mine located in the mountains near Queensmouth town, an abandoned mine that was supposed to be depleted a long time ago. Yet, not too long ago it was bought by a mystery person.

However, when the story of the game starts, the mine was abandoned once again. A warning sign is stationed at the entrance informing any visitor that this mine is closed by the order of the town council. Only the roaming skeleton miners that can be seen everywhere in this mine remind people that this place may not be totally dead yet. They still carry their hard hats and pickaxes, trying to fulfill whatever the last order they were given, in futile efforts to dig deeper.

Yes, dig deeper that's all that's left in their purpose. They were promised good salaries, long vacation days, and no need for any previous experience. Yet, the moment they get into the mine, their fate was sealed. Slowly they changed. No more desire remains other than to dig deeper.

Should they process with no opposition, maybe they could have success. Unfortunately for them, there is someone else in this cave. A race, once well known in the past ages of myth, retreated from the everlasting urbanization of human activities. They are now residents in this cave as well. They may not be a force of good. Yet, they understand just how bad it is to unleash an evil so great that can endanger their existence as well. The miners were attacked. They were first confused, then it turned into frustration. How dare those ugly creatures deny their purpose! How dare they stop them from digging deeper!

A war broke out and history was lost in a cave-in. Maybe the miners failed back them. Maybe not. As mindless undead creatures as they are now, they have plenty of time to dig deeper.

But what for? No matter. They have stopped thinking. Such is the story in an abandoned mine. Hundreds of miners still remain. Their pickaxes echo the phrase to dig deeper. And so shall we to this story as we dig deeper.

Other than digging deeper in the abandoned mine. We also have some system optimizations and bug fixes that took place this week. Meanwhile, some players can finally do something they want with the succubus in the Unlucky-13 Motel. There is a censored cutscene. But, it also comes with an uncensored mod in the workshop. It may be fun. Yet, it leads to a tragic ending. (OK, on the good side, once again, there is an achievement.) That's it. For now, let's not dig deeper. :)

That's for this week. The story will continue.
Meanwhile, the last sale before the price increases will end soon.
But, the free demo version that carries the latest news of the war to penetrate the censorship of the Great Firewall will remain and the price in the Ukraine region will not change.


Today's changelog:
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[Abandoned Mine]Most parts of the 3rd area is now accessible. (Still need a lot of decorations.)
[Abandoned Mine]New enemy: Pukwuwablin (Fully animated.)
[Abandoned Mine]Added a junk pile that can be mined in the 3rd area.
[Abandoned Mine]Added 2 new documents in the 3rd area.
Added new element type: VS Goblin.
You can now ask non-hostile bats to go away. (The goal of this change is to solve some traffic problems in some narrow caves like the Abandoned Mine.)
##########DEBUG##############
Fixed a bug that causes the special battle mechanics of raiding the mayor's office during the [Wrong Side of the History] mission remains after that battle. (Thanks to Lawer's bug report.)

Update, Version 20220915


English
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[Abandoned Mine]Added the 3rd area of this mine. Most part of this area is currently still not accessible.
##########System#############
Localized the error message of "System Error 160." It's an operation system-related error. It's rare. But there are no proper ways to totally prevent it. Instead, the game will automatically recover from it in case it does happen. Thus, it will not cause any big problems.
Technically, it's possible to prevent it. But, I don't want to ask for a lot of system privileges just for this one rare problem.
简体中文
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【废弃矿洞】加入了这个矿洞的第三个区域。该区域的大部分地区目前还无法进入。
##########System#############
本地化了【系统错误160】的报错信息。这个是一个罕见的报错。和操作系统有关。目前没有较为可行的办法完全阻止其发生。但是,游戏会自动从这个错误中恢复过来。因此,不会造成太大的问题。
技术上,是有可能阻止其发生的。不过,我不打算为了这么一个罕见的系统错误要求大量的操作系统权限。

Update, Version 20220914


English
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[Abandoned Mine]Added a roadblock in the 1st part of this location to avoid confusion in a certain part of the map.
[Unlucky-13 Motel]Added a new interactive option with Andarufira. It's asked by some of the most naughty players in our community. :D
[Unlucky-13 Motel]Warning: it leads to a bad ending.
[Unlucky-13 Motel]Added teammates' reactions to this action.
[Unlucky-13 Motel]Added a cutscene for this interactive. (Censorship included. But, Una has updated her mod in the workshop.)
[Unlucky-13 Motel]Added the cutscene into the Gallery of Memories
[Unlucky-13 Motel]Added a new achievement to celebrate this new silly way to die.
##########System#############
Further optimized the equipment menu. Halved the draw calls of the right window. But, as it's not something that happens on every frame, the improvement is not as significant as yesterday's optimization.
Technically speaking, the window on the right side now has 2 layers. One for the icons and one for the texts. The icon layer is now basically static unless an equipment change happens.
简体中文
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【废弃矿洞】在第一个区域加入了一个路障防止地图上某个特定区域引发的错觉。
【厄运十三旅馆】加入了一个新的和安达露菲拉的交互选项。(是我们之中最色色的玩家提出来的。(✺ω✺))
【厄运十三旅馆】警告:这会导致一个悲伤的结局。
【厄运十三旅馆】加入了队友对这个行为的反应。
【厄运十三旅馆】给这个交互加入了过场动画。(当然,和谐了部分画面。但是,Una已经在工坊里更新了反和谐Mod。)
【厄运十三旅馆】这个过场动画包含在了记忆的画廊中。
【厄运十三旅馆】加入了一个新的成就来纪念这种蠢蠢的死法。
##########System#############
进一步优化了装备界面。使右侧窗口的绘制操作减半。但是,由于不是每帧都会发生的事情,所以提升效果没有昨天那个夸张的优化那么显著。
技术上来讲右侧窗口现在有两个不同的图层。一个绘制图标,一个绘制文字。图标图层现在基本处于静止状态,除非发生装备的变化。

Update, Version 20220913


English
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[Abandoned Mine]Changed the background music in this location.
[Abandoned Mine]Added 3 documents in the 2nd part of this location.
[Furniture]Added a new purchasable table. (Size: 3x1)
##########System#############
Optimized the performance of the equipment menu. (Added a cache to the entire equipment window on the right side. A bit crazy. But it seems to work.)
简体中文
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【废弃矿洞】改变了这个区域的背景音乐。
【废弃矿洞】在这个区域的第二部分加入了三份文档。
【家具】加入了一张新的可以购买的桌子。(大小:3x1)
##########System#############
优化了装备界面的运行效率。(会把右面整个窗口都丢到缓存里用来加速。有点疯狂。但是,貌似有效。)