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DD#91 Stones That Bring Misfortune and a Cult Under the Sun

Hi, everyone. Welcome to another week's developer's diary.

The title basically already has covered the major development of this week's updates.
Early this week, we got the curse stones, coming from the distant past of our game. An anomaly starts to come into our world in 2004, the year when the Project Stone Age was initiated. Those who are unfortunately exposed to such stones may experience unfortunate events at a statistically abnormal level. In the current iteration of our in-game world, such unfortunate events have been implemented. They will cause various different effects on the victims of the stones. The flow of calamity can be powerful and unpredictable. Thus, maybe even the most powerful entities in the universe cannot survive if you can find a way to dump tons of such stones on them which requires an admirable effort.

A deposit of curse stones can be found in the deepest part of the Abandoned Mine of Queensmouth. Maybe this is just a coincidence. But, maybe it's not. The misadventure of a certain ambitious entrepreneur and his miners were doomed from the first page of their stories. Yet, that's just one way to perspective the whole event. A superstition way, some may call it. We can put the grand topic of whether destiny has been written or not later. But, one thing is for sure that the calamity effects emerge from the stones are quite real as they can be observed in any battle. Everything no matter how inconspicuous nearby can be fatal under such anomalous effects.

More details can be found on the wiki page:
https://neolithia.fandom.com/wiki/Curse_Stone

Next, we went back on our expedition to Egypt. A city known as Baldat'Aten'Almaleuna appeared in the middle of nowhere in the desert. It's named by some locals who speak Arabic. It roughly translates to the Cursed City of Aten. Who is Aten? Well, there is an entire cult you can find in the city. You may find some friendly cultists that can provide you with some information.

Yes, those half-naked guys with a symbol of a black sun on their chests.
Although they are not hostile initially, they can be provoked to attack you. From the technical point of view, they have a highly complex behavior tree scripted on multiple levels, a combination of both normal citizen behaviors you can find in Liu and the hostile behaviors with limited tactical coordination you can find similar to the vampiric researchers in Site Demeter. With enough, provoking, the entire cult will decide to hunt you down. But, each individual cult member also remembers what you did to them. Should you have done something that makes them hate you enough personally, that single cult member may just decide to murder you with a passion. What makes things even worse is, they have friends within the cult that may call in to help no matter when they are attacked or they just want to attack you.
Still, you may learn something by talking to them. Maybe some low-level crimes such as picking their pockets will not turn the entire cult wants to make you the next sacrifice to their sun god right away. They are surely far from the most friendly folks in town.
Although they spend most of their time just worshiping and sunbathing, they are certainly up to something.

I wonder what will happen when the day breaks. :)

Of course, this is not a city that only has those half-naked men in masks to creep you out. There is a teahouse in town with a bartender who tends to tell some sick jokes. Well, that may not help at all. But, at least you may find a room to rest in this relatively safe place. You can either pay some money to rent a room or just go direct to hack the electronic lock. Either way, you get a little hotel room in a seemly normal teahouse. It's likely nothing bad is going to happen here so far.

That's for this week. Fortunately, this DD was not consumed by any random cosmostic accidence or melted by strangely hot sunlight.

Today's changelog:
##########Content############
[Egypt]The entire Cult of Aten may now turn hostile if you have taken too many hostile actions against their followers.
[Egypt]When they turn hostile, they will actively chase and attack you on sight.
[Egypt]When they turn hostile, they may coordinate their attack together.
[Egypt]On the good side, you can collect their corpses or harvest their souls together after defeating them.
[Egypt]Killing the Cultists of Aten is no longer considered killing innocent citizens.
[Egypt]Even before the entire cultist faction starts to attack you, some cultists may now try to help their fellow cult members when they are attacked. (OK, that means you can also collect their corpses and harvest their souls in one go.)
[Egypt]Those cultists who were attacked by you before and somehow survived will now remember you. They will certainly want to kill you. That's just personal, no matter if the entire cult is hostile to you or not. (And, nearby cultists will join in as well.)
##########System#############
Added a new function that allows NPC behavior to switch between their normal actives and their hostile actives.

Update, Version 20221013


English
##########Content############
[Egypt]The Cultists of Aten now walk on the streets of Baldat'Aten'Almaleuna.
[Egypt]They are not hostile for now. They are mostly just busy worshiping and sunbathing.
[Egypt]You can talk to them, pick their pocket, attack them, or just leave them alone. Booby traps can kill them as well.
##########Debug#############
Fixed a dynamic code block issue on randomly generated citizens of Liu. The issue only affects mods.
简体中文
##########Content############
【埃及】阿腾邪教徒现在会在巴达图'阿腾'阿玛拉乌那图城内的大街上出现。
【埃及】他们目前并没有主动的敌意。基本上只是在进行各种崇拜活动和享受日光浴。
【埃及】你可以和他们对话,偷他们的钱包,攻击他们,或者不去理睬他们。诡雷对他们也有效。
##########Debug#############
修复了疁城随机生成的市民的一处动态代码块编号bug。这是一个只会影响mod的bug。

Update, Version 20221012


English
##########Content############
[Furniture]Made all the interact options on the beds you can deploy dynamic so that they may have more than 4 options in the future. (Beds deployed in previous versions require redeploying to see this update.)
[Oasis Teahouse]Added a room on the left, with a bed inside. You can use this room after hacking the electronic lock.
[Oasis Teahouse]You can also rent this room from the bartender.
Added one more playable male character variation. (It's the cultists that you will soon find in Egypt.)
##########System#############
Added function to swap events. (Useful when placing a mark in the editor while replacing it with the actual events during the gameplay.)
简体中文
##########Content############
【家具】所有可以部署的床上的交互选项现在变成动态的,从而允许未来有超过4个选项的可能性。(此前版本已经部署的床需要重新部署来看到这次更新的内容。)
【绿洲茶馆】在左侧加入了一个房间,内部有一张床。你可以在黑掉门上的电子锁之后使用这间房间。
【绿洲茶馆】你也可以从酒保那里租用这个房间。
加入了一个新的可用男性角色外形。(这是之后你很快就会在埃及发现的邪教徒。)
##########System#############
加入了替换事件的功能。(在地图上部署标记后,在游戏运行过程中动态从数据库调取实际的事件时可能较为有用。)

Update, Version 20221011


English
##########Content############
[Egypt]A small amount of shade may appear inside Baldat'Aten'Almaleuna (Only if you can see them.)
[Egypt]Added dialogs for the bartender of the teahouse.
[Egypt]Added some drinks that the bartender sells so that it actually looks like a normal teahouse. :)
[Furniture]Improved the partition screens' description after they have been deployed. (Mostly only matters in Chinese languages. Previously deployed screens need to redeploy to see this change.)
简体中文
##########Content############
【埃及】巴达图'阿腾'阿玛拉乌那图城内现在会存在少量暗影。(前提是你能看见它们。)
【埃及】为茶馆的酒保增加了对话内容。
【埃及】茶馆的酒保现在会贩卖一些饮料,所以,这里看上去是个很普通的茶馆了。:)
【家具】优化了部署后的屏风的描述文字。(基本上只影响两种中文语言。此前已经部署好的家具需要重新部署后才能看到这个更新效果。)

Update, Version 20221010


English
##########Content############
[Curse Stones]In desert areas, the chance to get sand into the eyes is increased.
[Egypt]New location: Baldat'Aten'Almaleuna (Still quite empty at the moment. The Butterfly works in this area.)
[Egypt]New location: Oasis Teahouse (Also quite empty.)
Added new BGM for those 2 locations.
简体中文
##########Content############
【诅咒石】在沙漠地区发生眼睛里进沙子的灾厄事件可能性增加。
【埃及】新地点:巴达图'阿腾'阿玛拉乌那图 (当前相对空旷,等待加入更多内容。蝴蝶之翼在这个区域可用。)
【埃及】新地点:绿洲茶馆(同样空旷。)
加入了上述两处地点的新的背景音乐。