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[Neolithic]To the End News

DD#81 A Twisted Plot

Hi, everyone. Welcome to another week's developer's diary.

So, what happened this week is the conclusion of the majority part of the main story in Queensmouth.
Evils are defeated, heroes return home, and the world is saved.
Nope, that's just a fairy tale. <>.
It may not even be quite close to that.
What exactly happened down there, in the Inner Chamber of the Queensmouth church shall remain a secret in this DD. Some choices have long-term impacts on future stories as some may never come back from this adventure. Again, there shall be different ways to solve the problems. Maybe, everyone can be the hero of their own stories. More options will also be further expanded in future updates. For now, the captain is still waiting for the final mission report on a topic he has some special interests in.

Meanwhile, strange things are happening in the Bazaar. A cave just appeared, with an oasis inside, and some camels you can befriend with. It may lead to something new, something primeval, and something even reality cannot contain. (Now this may be a hint way too obvious.) :D



On the system side, we also got some improvements on making it clearer where all those special attributions you get from.


So, that's for this week. A lot of story content shall not be spoiled. Plus, I feel quite sleepy today. So, I will keep this relatively short DD as it is today.


Today's changelog:
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Special Attribution UI now shows more details on where different modifiers come from. (Once again, some crazy function pointer programming.)
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[Equipment UI] If an item's detailed description is too long (For example, Eye From Beyond), the item detail window show move up to avoid text being out of the window boundary.
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Fixed an English typo in <>.
Fixed a bug that the healing power improvement effect has a localization key error when we check it in the special attribution UI.
Fixed a bug that life skill level modifiers do not show in special attribution UI.
Fixed a display issue in the item detailed window regarding state defense modifiers.
Fixed a bug that skills' base power increase modifiers do not use the skill's localized name in the special attribution UI.

Update, Version 20220804


English
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New pet: Camel
They currently appear in the Sanctuary Cave near the Bazaar. Non-hostile. More details have been updated to the Wiki.
They may drop fur if killed. As large animals, they provide additional meat when butchered.
Added a small room and some jars in the Sanctuary Cave. (They are just for decoration.)
Added a set of alchemy devices in the Sanctuary Cave.
Expanded the Sanctuary Cave to make the entrance/exit less likely to have conflicts with the hotkey bar if playing with mouse.
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Fixed a bug that Zhao Sandao was not able to butch bats and wolves.
Fixed a typo in one of the monk's last words in the two Chinese languages.
Fixed a tilemap bug in the Sanctuary Cave.
简体中文
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新宠物:骆驼
它们目前出现在巴扎附近的庇护洞穴内。非敌意生物。更多细节已经更新到了维基页面。
击杀可能掉落皮毛。 作为较大的动物,屠宰会掉落较多的肉。
在庇护洞穴加入了一间房间和一些空罐子。(仅用于装饰。)
在庇护洞穴加入了一组炼金设备。
扩展了庇护洞穴的地图,使在使用鼠标时,入口/出口与热键栏的输入冲突可能性降低。
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修复了赵三刀无法对蝙蝠和狼进行屠宰的BUG。
修复了和尚被击杀后的一句随机出现的对白中的中文错别字。
修复了庇护洞穴中一处图块错误。

Update, Version 20220803

English
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Expanded the desert town tileset with new art assets from RMMZ's Desert Town and Ruins Tiles DLC.
New location: Sanctuary Cave
It's in the Bazaar. It has fishing data. Furniture will move in later.
简体中文
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扩展了沙漠小镇的图块,加入了从RMMZ的Desert Town and Ruins Tiles DLC中获取的新的美术资源。
新地点:庇护洞穴
位于巴扎。已加入钓鱼数据。家具将会在之后加入。

Update, Version 20220802


English
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The dialogues of Captain Nameless will change after finishing the ritual in the Inner Chamber of Queensmouth Church.
[Sins of the Father]Added an alternative solution: You can now convince another character to be the seal. (We now have 2 paths that lead to the ending of this mission. Wiki has been updated with spoilers.)
It has an immediate effect for an obvious reason if you pick this choice.
简体中文
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无名队长的对话内容现在会在完成王后镇教堂内殿的仪式后发生变化。
【父辈的原罪】加入了另一条路线:你现在可以说服另外一个角色来成为封印。(目前可供选择的路线有两条。维基上已经更新了有剧透的版本。)
这个选项因为一个明显的原因有一个显著的立即可见的效果。

Update, Version 20220801


English
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New prefix: Forest-Explorer (Increase speed if in forests)
New item and document: <>
Two copies of this book can be found in the modern day version of the Ardham Hotel. (It does not exist in the 1978 version because the manager of the hotel back then was [Data Redacted])
One copy of this book can be found in the Unlucky-13 Motel alongside with some text from holy books which may help fighting the possessed outside.
Recycling this item can gain paper.
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Fixed a typo on Desert Explorer. (Does not affect existing items.)
Fixed a bug that when recycling the item "A Letter to Mayor," you get the scraps. It now gives paper.
简体中文
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新词缀:巡林客的 (在树林时增加额外速度)
新的物品和文档:《欢迎来到王后镇》
两本这样的书籍可以在现代版本的阿德汉姆旅店找到。(不存在于1978年的版本,因为1978年版本的旅店经理是【数据删除】)
一本这样的书籍可以在厄运-13汽车旅馆找到,同时那个柜子里还有一些神圣典籍上的文字可以用于和门外那些被附体之人作战。
可以通过熔化这本书籍获得纸张。
##########DEBUG##############
修正了沙漠探险家物品上一个英语语法错误。(不影响已经生成的物品。)
修复了熔化《给镇长的信》会获得废料而非纸张的BUG