1. [Neolithic]To the End
  2. News

[Neolithic]To the End News

Update, Version 20220717


English
##########Content##############
New item: Life Insurance Contract. (You can use it on any character during a battle. If they die, you get the money. :D)
Many enemies may drop this item.
Added a new NPC in the Beggar Gang's camp.
He has a bit of old Stone Age Online reference. (Whether that's a clue to the Beggar King's real identity is still unknown right now.)
He teaches the Traffic Insurance Fraud skill at a lower price.
He sells Life Insurance Contracts at a bit higher price. (He took a cut.)
He also tells a bit of detail about how to execute insurance fraud activities.
#########System################
New system module: InsuranceManager to control all insurance-related modifiers in the future.
Added debug function DropCenter::testAllDroplist to verify drop item generate code integrity.
#########WIKI##################
Added a new page about the new NPC in the Beggar Gang's camp: https://neolithia.fandom.com/wiki/NPC:_Mystic_Old_Man
Added a new page about Eric Ocelot: https://neolithia.fandom.com/wiki/NPC:_Eric_Ocelot
简体中文
##########Content##############
新物品:人寿保险合同。(可以在战斗中对任何角色使用。如果他们不幸阵亡。你就会很幸运地获得一笔钱。 :D)
很多种类的敌人可能掉落该物品。
在丐帮营地加入了一个新的NPC。
他的开场对白中包含了对某个石器时代网游中某段剧情的引用。(目前这是否指向乞丐王的真实身份还尚未可知。)
他可以以一个较低的价格教给你交通碰瓷技能。
他会以一个相对较高的价格卖给你人寿保险合同。(毕竟,他也会分掉一部分的利润。)
他还会告诉你关于这两种保险诈骗的更多细节。
#########System################
新的系统模块:InsuranceManager 用于管理和保险理赔相关的各种计算。
增加了自动检测错误函数DropCenter::testAllDroplist用于验证所有物品掉落生成代码的语法正确性。
#########WIKI##################
加入了在丐帮营地新出现的这个角色的维基页面: https://neolithia.fandom.com/wiki/NPC:_Mystic_Old_Man
加入了艾瑞克·奥斯罗特的维基页面:https://neolithia.fandom.com/wiki/NPC:_Eric_Ocelot

Update, Version 20220716 - Hotfix 1



English
#########DEBUG###############
Fixed a bug that blocks people from learning Traffic Insurance Fraud.
简体中文
#########DEBUG###############
修复了一个导致交通碰瓷技能无法学习的Bug

Update, Version 20220716 (The Insurance Fraud)

[previewyoutube][/previewyoutube]
English
##########Content##############
New skill: Traffic Insurance Fraud. (Non-Combat skill. It's used to make money. :D)
More details in this video: https://youtu.be/ZPKPLBfKTPk
Cars will try to reduce speed or even stop if they can see you in front of them. Thus, it's better to throw yourself on them from the side.
They will also use their horns to make really annoying sounds if you fail.
The skill can be learned from Eric Ocelot in "This is a bar" in Liu.
Just be aware that cars do cause damage to your group.
It's a possible cause of the game over. It has a unique tip on the game over screen.
#########System################
When playing music from the boombox, it shall now directly overwrite the $game_system.playing_bgm value. (Using absolute path value.)
When adjusting the game's audio volume, it shall no longer interrupt the music set by the boombox.
Console command "ResizeWin" now works on windows that contain non-English characters.
#########DEBUG###############
Fixed a bug that the "life skill" category does not work correctly in skill selection.
Fixed a bug that dialog choices may appear as the text of damage.
简体中文
##########Content##############
新技能:交通碰瓷。(非战斗技能。主要用于赚钱。 :D)
更多的细节请参阅这个短片:https://youtu.be/ZPKPLBfKTPk
由于车辆会在看到你在它们前方的情况下减速甚至直接刹车停住。因此,从侧面碰上去的成功率更高。
在你失败的情况下它们还会用喇叭制造一些非常讨厌的声音。
该技能可以从疁城这是间酒吧中的艾瑞克·奥斯罗特那里习得。
请注意,车辆确实会对你的队伍成员造成伤害。
这可以是一种导致游戏结束的原因。并且在游戏结束界面有一个独特的提示。
#########System################
从音乐盒播放的音乐,现在会直接覆盖游戏的$game_system.playing_bgm变量。(使用绝对路径。)
当调整游戏的各类音量时,不会再中断一首从音乐盒中播放的曲目。
控制台指令"ResizeWin"现在可以作用于带有非英语字符的窗口上。
#########DEBUG###############
修复了"生活技能"的技能分类在技能选择时未正确分类技能的Bug。
修复了一个造成部分对话选项出现在伤害显示中的Bug.

DD#78 Another Chaotic Week.

Hi, everyone. Welcome to another week's developer's diary.
As the title mentioned, this week is a bit chaotic. I got a bit busy with real-life stuff including a lawsuit against a giant government-run company in China, and of course, I won. :)
So, there was no systemic plan on what to do this week.
I am mostly clearing some items on the game feature wishlist.

Last Saturday, some changes took place near the Unlucky-13 Motel. A sign was added and nearby possessed enemies were adjusted.

Sunday, a new document related to the main story quest "Sins of the Father" was added. And some item changes took place to make Aluminum more accessible.

Monday, we got new item drop lists for the mercenaries and their shaded versions.
Some balance to counter enemy ballistic damage also took place with riot shields added as new equipment.

Tuesday, Caretakers arrived in the Commodity Market of Liu. They also bought statues of long cats.

Wednesday, a certain NPC now got his unique appearance. Look closely at his back you may notice we actually got another not-so-secret organization added to the game.

Yesterday, some old code from 2005 was modified. All pet storages are now merged as one.

Today, something even crazier just happened. Our game can now resize any other window's size on your Windows Operation System as long as you know either the target's window title or its window class. (You can find the window class in the "details" of the task manager.)
Here is how it works:
[previewyoutube][/previewyoutube]
We have overcome the obstacles to bringing our game to fit modern resolutions.
Now, we just expanded this technical support to other old games.
They do not necessarily need to be old RPG Maker games.
Any applications, not even just games, may work just fine.
You can also use this feature to cheat in some MultiPlayer FPS games by making the center part of the screen bigger when playing a sniper.

The above are just some highlights of this week's development. Meanwhile, we also got some new animations, new items, and bug fixes. And my support for Ukraine continues. I don't think this going to change anytime soon. But, it appears that war fatigue is common.

It's natural as we all have many other things in our life require our attention.
It's natural that people who live in relatively safe places may feel alien to a distant war once the initial passion fades away.
However, if we check on the news to learn what happened yesterday in Vinnytsia, we know the war is still going on without reducing any of its cruelty. People out there are still living under the terror of the illegal invaders forced upon them, without knowing when their and their loved one's life may perish. Even on the streets when they are peacefully walking, missiles may suddenly fall and take their lives. We as humans are gifted with cognitive empathy. Thus, we as humans shall continue our support till such tragical events stop happening again.

That's for this week. We shall continue trying to make this world a better place during our next week.


Today's changelog:
##########Content################
Added new water skill casting animation.
We can now hack other windows applications and change their window size. (Can be useful when you either play some old games or want to cheat in some multi-player FPS games. :P )
You can trigger this function via the console command "ResizeWin"
For more advanced users, you can directly run the Ruby function "sys_resizeAWindow" with 4 parameters.
As many game developers of those old games can no longer be found. Modifying their games from the outside like this may be the only way to make their games more playable in modern resolutions.
Please reference this video to see how it works: https://youtu.be/PTzR28YD3Rc
Console cheat document has been updated respectively.

Update, Version 20220714


English
##########Content################
Mercenaries and their shaded version may now drop combat knives.
The Possessed may now drop combat knives.
Added new casting animation for all thunder-related skills. (Including Dr. Yang's Boss Skills.)
##########System#################
Merged 4 sub-storage of the pet service into one big storage. (You no longer need to choose which sub-storage to store/withdraw pets.)
It was coded in 2005. Because of the technical limitation back then, it was 4 pieces of separated memories. Now, they can be linked together.
Nowadays, people probably no longer need to manually play around with memory spaces. They are missing all the funs. :)
It's amazing how flexible I wrote code back then. Thus, hopefully, the transition is smooth and bugless.
##########Debug##################
Fixed the missing localization message that pops up when all pet storage spaces are full. Also added a sound effect.
简体中文
##########Content################
佣兵和他们的暗影版本现在可能掉落战斗刀。
被附体之人现在可能掉落战斗刀。
对所有的雷电系技能加入了新的施放动画。(包括杨教授的Boss专用技能。)
##########System#################
将4个此前分离的宠物储存空间合并为了一个单独的大型宠物储存空间。(你无需在存放或提取宠物的时候再选择从哪个存储空间里进行操作了。)
旧的代码大约是在2005年写的。当时由于技术限制,使用了4块在内存上分开的空间。现在,他们可以被连接到了一起。
现在很多小朋友们开发游戏的时候估计已经不需要亲自手动管理内存空间了。所有,他们少了很多乐趣。 :)
看到往昔的代码如此灵活是件非常有趣的事情。因此,希望这个改变会非常顺畅并且没有Bug.
##########Debug##################
修复了在所有宠物存储空间都满了的时候的提示信息没有本地化的问题。并且加入了一个音效。