1. [Neolithic]To the End
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[Neolithic]To the End News

Update, Version 20220629


English
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New tileset: Hell in Reality. (It can be used in your pocket dimension.)
New furniture: Investigation Board (It's sold by the officer in the warehouse of Liu's PSB. 3x1 size. Only for decoration only for now.)
The white board in Officer Lim's office is now an investigation board.
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[Crafting]Changed the way to display the second selection window on the 3D-Printing UI.
The goal is to make the text clear even though it's still aesthetically not ideally.
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Fixed a missing text on the set of a spirit lamp and some flasks in Simplified Chinese localization.
简体中文
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新的地图图块:侵入现实的地狱。(可以在口袋空间中使用。)
新家具:调查板(疁城公安局仓库里的警官那里有售。3x1大小。目前仅用于装饰。)
林警官办公室里的白板现在换成了一块调查板。
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【物品制造】改变了3D打印界面上第二个选择窗口的显示方式。
目标是确保文字能更清晰的显示。当然,这个界面依旧缺乏美感。
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修复了简体中文中缺失酒精灯和烧瓶的文本的bug。

Update, Version 20220628


English
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[Crafting]The number of required materials the group currently has is now displayed on the UI. (It's fun to code this with function pointers in Ruby. :D)
[Sins of the Father]As the story progresses, the Illuminati forces in the airport shall almost all go to the secret tunnel and the priest's house. (Only the doctor leaves behind.)
[Sins of the Father]The zombies shall appear near the airport right after the Illuminati leaves.
[Sins of the Father]Added a new dialog option to the Illuminati Doctor after everyone else leaves the airport.
简体中文
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【物品制造】现在队伍当前所拥有的所需的制造原料数量会显示在界面上。(在Ruby里使用函数指针的欢乐产物。:D)
【父辈的原罪】根据剧情的发展,光照派的部队会全部从机场转移到秘密通道和牧师的小屋。(只有医生还留在机场指挥室内。)
【父辈的原罪】僵尸会在光照派人员离开机场后在机场附近的区域出现。
【父辈的原罪】在光照派几乎所有人都离开机场后,仍然留在机场的医生会多出一个对话选项。

Update, Version 20220627




English
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[Wrong Side of History] Add a new way to break Jake out of Queensmouth Police Station by combining your or your teammate's persuasion and lockpicking skills. Details are below.
[Wrong Side of History] You can now directly pick the lock of Jake's cell. But, a police officer is nearby, he will stop you.
[Wrong Side of History] You can now convince the police officer near Jake's cell to go out to fight zombies instead of staring at the prisoner 24/7.
Changed Jake's cell a bit on the map.
New Quest: Junkyard Defense Part I
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Mission logs can now have dynamic scripted values in their description. (For example, add a sector of current progress.)
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Added a new page about Wrong Side of History quest: https://neolithia.fandom.com/wiki/Quest:_Wrong_Side_of_History
Added a new page about Junkyard Defense quest: https://neolithia.fandom.com/wiki/Quest:_Junkyard_Defense
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Fixed some bugs related to tracking booby trap kills.
简体中文
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【历史的错误一边】加入了一个新的把杰克救出王后镇警局的方法。需要结合你或你队友的说服技能和开锁技能。具体细节见下方。
【历史的错误一边】你现在可以尝试直接对着杰克的牢房开锁,但是如果附近有警察,你会被阻止。
【历史的错误一边】你现在可以说服看守杰克的警官出去和僵尸大战三百回合而非一直在警局里盯着杰克的牢房发呆。
对杰克的牢房的地图稍微进行了一些修改。
新任务:垃圾场防御行动 第一部分
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任务履历现在可以带有动态脚本生成的字段。(比如加入一个记录当前进度的段落。)
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加入了一个新的页面关于任务【历史的错误一边】: https://neolithia.fandom.com/wiki/Quest:_Wrong_Side_of_History
加入了一个新的页面关于任务【垃圾场防御行动】:https://neolithia.fandom.com/wiki/Quest:_Junkyard_Defense
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修复了一些追踪诡雷杀敌数量时发生的bug。

Hail Hydra. :P

Update, Version 20220626


English
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You can now select a teammate to do the 3D printing instead of doing everything all by yourself.
Added three new dialog options to a character in the Junkyard House of Queensmouth. (Additional content if Alicia is in your group. However, the story is not developed further at this moment.)
The mission logs of all procedurally generated missions shall now display their remaining time before they are timed out. (The change shall automatically affect all previously generated missions as well.)
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Booby traps now record some information about their victims.
Maps now have a temporary variable to record the number of hostiles that have been killed by traps. (Reset when you leave the map.)
Unified the text process function of different window classes. Major changes in the mission log window. If the changes are not noticeable, then nothing is broken.
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Fixed a time format display bug when the minute or second count is exactly zero.
简体中文
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你现在可以选择一名队友来进行3D打印工作而非让主角完成这项工作。
为王后镇垃圾场小屋里的某个角色加入了三个新的对话选项。(艾丽西亚在队伍里的时候有额外的剧情。不过这段故事目前还没有进一步的发展。)
所有带有时间限制的过程生成任务现在会在任务履历中显示当前的剩余时间。(该变化将会自动作用在此版本前已经产生的随机任务。)
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诡雷现在会记录一些关于它们的受害者的信息
地图现在会有临时变量记录被陷阱杀死的敌意实体的数量。(会在离开当前区域时重置)
统一了不同的窗口类的文字转义过程。主要改动发生在任务日志窗口。如果该变动无法被察觉,则此过程没有产生bug。
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修复了一个在分钟或秒钟为0的时候的时间格式显示错误。

Update, Version 20220625


English
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When recycling stopped clocks, you can now get springs.
Stopped clocks have their value a bit more randomized when generated.
Both changes above only affect newly generated stopped clocks. All previously existing stopped clocks will not be affected.
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The 18th Anniversary Video is online. https://www.youtube.com/watch?v=sX4q7wWGxNw
#####RECORDS OF THE WAR IN UKRIANE####
The 100th entry has been added. From now on, I will only mention it if I miss a day instead of I update it as I always keep it up to date so far.
简体中文
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当回收一个停滞的时钟时,现在你可以获得弹簧。
停滞的时钟的价值现在会在产生时有更多样的变化。
以上两个改动只影响新生成的停滞的时钟。此前已经存在的停滞的时钟不会受到影响。
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十八周年纪念视频上线。https://www.youtube.com/watch?v=sX4q7wWGxNw
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加入了6月26日的新闻,小剧场已运转超过100天。现在开始,这个部分只会在如果我错过一点的时候才会提及,毕竟在过去的100天之内没有一天发生过中断。