1. [Neolithic]To the End
  2. News

[Neolithic]To the End News

Update, Version 20220621


English
##########Content##################
You can now adjust the range of one-time alarm devices. (Three options)
You can now dismount the alarm system of the ruined car on Queensmouth Pathway.
You can now select a teammate to do the mining instead of doing that all by yourself.
Added a folder "Records of The War in Ukraine" under the "An Incomplete Chronicle" folder of the game.
The goal is to bypass the censorship of China to let the daily information about Ukraine beyond the Great Firewall be known. It also provides background information to many Ukraine-related in-game contents.
You can totally just delete them if you don't like them.
简体中文
##########Content##################
你现在可以调整一次性警报系统的作用范围。(有三个不同的档位可供选择。)
你现在可以拆下王后镇通路上某辆被毁的车的警报系统。
你现在可以选择一个队友去挖矿,无需再亲自进行。
在未完编年史目录下,加入了乌克兰战争的每日记录。
目的是提供推特上的每日和乌克兰相关的新闻,以及游戏中和乌克兰相关的一些内容的背景信息。
如果不喜欢的话,你完全可以把这些内容手动删除。

Update, Version 20220620


English
##########Content##################
New alchemy material: Cat Eye.
The alchemy page on the wiki has been updated.
New enemy: Cat Face Old Lady.
Based on a modern-day urban legend in China, they roam in the sewer of Liu.
Although Officer Lim has a document about the Harbin incident that happened back in 1995 in his PSB office, those old ladies' dialogs may tell a different story.
(If you have old parents, when was the last time you pay them a visit?)
简体中文
##########Content##################
新的炼金材料:猫眼
维基上的炼金页面已经更新了相关内容。
新敌人:猫脸老太太
基于现代中国的一个都市传说。她们游荡在疁城的下水道中。
尽管疁城公安局的林警官有一份关于1995年哈尔滨事件的文档。但是这些老太太的对白可能会叙说一个另外的版本的故事。
(如果你有年迈的父母,上一次你去看望他们是什么时候呢?)

Update, Version 20220619


English
##########Content##################
Bob's Grocery in Queensmouth now sells fertilizer.
New vendor type in the Commodity Market of Liu: Junk Vendor
They appear with a pile of junk that you can use your mining skill to dig.
New item: One-Time Alarm Device
It has three usages:
1, If not in battle, it attracts nearby enemies.
2, If in battle, it makes all enemies hate the user.
3, It wakes up everyone in the vicinity.
The item is sold in the Bazaar, Bob's Grocery in Queensmouth, and Beggar Gang's Camp in Liu's Sewer, random junk vendors in the Commodity Market of Liu
###########System#################
Added a sell price modifier to allow dynamic changes.
简体中文
##########Content##################
王后镇鲍勃的杂货店现在出售肥料。
疁城小商品市场里现在可能出现新的商人种类:废品商人。
他们出现时会带有一个废品矿,可供挖矿。
新物品:一次性报警系统
该物品有三种用途:
1,如果不在战斗中,那么会吸引周围的敌人。
2,如果在战斗中,会嘲讽全体敌人。
3,解除附近所有人的睡眠状态。
该物品的贩卖地点:巴扎,王后镇鲍勃的杂货店,疁城下水道的丐帮营地,疁城小商品市场随机出现的废品商人。
###########System#################
加入了一个物品贩卖价格全局调整变量,用于使经济动态化。

Update, Version 20220618


English
##########Content##################
Reduced the magic pen's cost 1500 -> 1000
New item: Scroll of Item Illusion
It allows you to change the appearance of randomly generated items.
It's sold by the random witchcraft merchant in the Commodity Market and a merchant in the Bazaar.
###########System#################
Added logical layers to get an item's display icon, display icon's hue, and display icon's tone instead of directly using its attributions.
简体中文
##########Content##################
降低了魔术笔的价格 1500 -> 1000
新物品:物体幻化卷轴
使用该卷轴可以允许更换随机生成的物品的外观。
在疁城小商品市场的巫术商人以及巴扎的某个商人那里有售。
###########System#################
加入了一个物品上的逻辑层用于确定物品显示使用的图标、图标的色调和图标的颜色蒙版,而不再直接使用其属性。

DD #74 Sunflowers and Alchemy

Hi, everyone. Welcome to another week's developer's diary.

The summer (or winter if you are in the south half of the earth) is coming. That means the 18th anniversary of NEOLITHIC and the Steam Summer Sale will soon be here. Thus, there will be a discount soon.

Unfortunately, it's unlikely going to be a peaceful summer/winter as the war in Ukraine is still going on.
I will continue to add more game content to support Ukraine to the end of this war as I mentioned previously.

So, during this week's updates, the sunflowers have been added to the game.
You can plant them anywhere you like.


But, let's not stop just here.
I want to give you more reasons to plant sunflowers other than their beauty.

A bit of historical background here:
Back in 1986, the Chornobyl Nuclear Power Plant exploded, releasing radioactive material into the environment. In an effort to reduce the damage of this disaster, scientists planted sunflowers to extract toxins from the soil. The same efforts were taken in 2011 in Fukushima, Japan.
Thus, it has been well-known that sunflowers, in addition to being the national flower of Ukraine representing love and peace, are also great detoxification.

Now, how can we show this aspect of sunflower in our game?
It's not like we can just put sunflowers in food.
Well, that's where this week's crazy idea coming from. We shall have an entire alchemy system.
So, we now have it: https://neolithia.fandom.com/wiki/Alchemy

Whenever something for whatever reason suddenly transmutes into something else. People may call it magic. However, that's not entirely true. After all, Alchemy is the ancient forefather of modern-day chemistry. Thus, they shall sure some similarities.
As a result, the Alchemy system is unlike the cooking system that has its products based on recipes,
Alchemy is based on the elements inside each ingredient.
For example, a sunflower has an element to purify poison so that you can brew antidotes with it.
If we then add another ingredient such as Ectoplasm, the two elements do not react with each other, thus, the final potion can have the benefit of both.
But, if we put strange meats which can apply poison effects with sunflowers that remove poison, they may just cancel each other out.
This is just a quick example of the system. More complex chemistry reactions may be added later.
But, for now, with more than a dozen of ingredients and unlimited combinations, you can brew the potions you want, combining their benefits together on your journey.

It also brings more benefits to monster hunting as many useful ingredients are from specific supernatural creatures. For example, brewing a potion with vampire dust may allow you to temporarily gain a vampiric buff on all your physical attacks. However, just be careful with the dosage. Adding too much vampire dust can make the potion toxic while adding too little may not grant the vampiric effect.
(Alternatively, you can also add sunflowers to cancel the toxic effect in case you are not sure about the dosage.)

With this new system in place, it comes with infrastructure to support it.
We need devices to work on alchemy. Thus, a set of a spirit lamp and some flasks have been added to the safehouse. You can also purchase Witch's Cauldrons from the market and deploy them anywhere you like. Maybe you can even make an alchemy lab in your pocket dimension. That's all up to you to freely explore this system.

The number of status effects is also increased to accommodate the alchemy system and to bring more diversity to potions,
https://neolithia.fandom.com/wiki/Status_Effects

That's for this week. I hope everyone can enjoy their summer/winter even in a world that is on fire.
Meanwhile, I will quote from the Pope here "Let not get used to living as if the war were a distant thing." Let's not forget Ukraine. Let's not forget they are still at war against a dictator. Let's not forget they must win to survive. Слава Украине!
https://neolithia.fandom.com/wiki/Ukraine_Awareness

Today's changelog:
##########Content##################
Updated 3 in-game BGM to the Boombox.
New status effects: Resist Fire, Resist Light, Resist Dark, Bloodlust
Vampiric Dust may now provide a Bloodlust effect on potions brewed via alchemy.
Bloodlust provides +10% vampiric when the effect is active. It shall affect all physical damages including guns.
Drunk now affects hit rate.
###########System#################
Status effects can now provide temporary special effects.
###########DEBUG################
Fixed a bug that crashes the game when using a gun under vampiric effects.
###########WIKI##################
Added a page about all the status effects: https://neolithia.fandom.com/wiki/Status_Effects