1. [Neolithic]To the End
  2. News

[Neolithic]To the End News

Update, Version 20220608


English
##########Content###############
Added a new room in Liu's PSB.
The 17th Anniversary achievement is now a generic Anniversary achievement that can be gained on any Anniversary of the game. After all, not many people got it last year. :)
But, as Steam records the date when the achievement was unlocked, those who got it last year still have their bragging rights. :)
You can now inspect harvestable plants to see the next harvest time and their products. (There is also some information for a not-yet-implemented feature here.)
New interact option with harvestable plants: Fertilize. (However, the fertilizer item is still working in progress right now.)
You can now choose a group member to do the harvesting. (Previously, only the main character can harvest.)
New raw material: Ammonium Nitrate
The max number of skulls you can carry is now set to 9999
The max number of Dust of History you can carry is now set to 9999
The max number of Butterfly Wings you can carry is now set to 9999
##########System################
Optimized the item generate code of apple trees and grape trees, reducing duplicated code.
It's now possible to inherit some variables when an event transfers into another different event.
Optimized the update accuracy of the plants, reducing the error of their expected harvest time. (Previously, it may be possible to have a few seconds of delay.)
简体中文
##########Content###############
在疁城公安局内加入了一个新的房间。
17周年纪念成就现在变成了一个通用的周年纪念成就,可以在任何一年的周年纪念日获得。毕竟,没多少人去年获得了这个成就。:)
但是,由于Steam记录了解锁成就的日期,所以去年获得这个成就的诸位仍然有可以向大家炫耀的资格。 :)
你现在可以检查那些可以收获的植物来了解下次收获的时间、以及它们的产物。(此处的信息还包括一条目前尚未被实现到游戏里的内容。)
新的和可收获的植物的交互选项:施肥。(但是肥料目前还在做。)
你现在可以选择一名队友来收割种植的植物了。(此前默认主角进行收割。)
新的原料:硝酸铵
队伍可以持有的头骨数量提高到了9999
队伍可以持有的的历史的尘埃的数量提高到了9999
队伍可以持有的蝴蝶之翼的数量提高到了9999
##########System################
优化了苹果树和葡萄树的物品生成代码,降低了重复的代码数量。
当事件转化成另外一个事件时,现在可以设置一些可以继承的属性。
优化了植物的刷新方法,使之可以收获的时间更加精确。(此前,可能会有几秒延迟。)

Update, Version 20220607


English
##########Content###############
Added an NPC in the warehouse of Liu's PSB.
If you show him a Mark of Dragon, he will start to sell you supplies, including pistol ammo, traffic sign (weapon/furniture), and roadblock (furniture)
If you cannot show him anything to identify yourself as a secret society agent, he will just ask you to leave the warehouse.
If you ask him about guns, he will refuse to provide and talk to you about something referent to a recent tragedy that happened in Texas.
##########System################
Optimized the item generate code of the roadblock furniture. Now it has less duplicated code.
Added an error sound effect when unable to change purchasing number when using the mouse to click on the +/- button during trading.
简体中文
##########Content###############
在疁城公安局的仓库加入了一个NPC
在给他看了龍之印章后,他会允许你买一些物品,包括手枪子弹,交通路牌(武器/家具),路障(家具)
如果你无法给他任何证明你和任何秘密组织有关系的话,他只会让你离开仓库。
如果你询问他关于枪支的事情,他会拒绝提供,并且有关于近期发生在德克萨斯枪击事件有关的内容。
##########System################
优化了路障家具的生成代码。减少了重复的代码量。
在购物时使用鼠标改变购买物品的数量却无法改变时,现在会播放一个代表错误的营销。

Update, Version 20220606


English
##########Content###############
[Sins of the Father]The story continues. (Variable changes from 500 to 515)
[Sins of the Father]As the story develops, the Illuminati forces previously stationed in the priest's house will go ahead and move into the church.
The Illuminati Mercenary enemies now have a bit randomized maxHP value.
Reduced the firearm damage of the Illuminati Mercenary enemies.
A warehouse in Liu's PSB is now accessible. (No interactable content yet.)
简体中文
##########Content###############
【父辈的原罪】剧情继续发展。(剧情变量从500到了515)
【父辈的原罪】随着剧情的发展,此前位于牧师的屋子里的光照派人员会进入教堂。
光照派佣兵的生命值现在存在了一定随机性。
光照派佣兵的步枪射击威力下调。
疁城公安局的一间仓库现在可以进入。(当前暂无可交互内容。)

Update, Version 20220605

English
##########Content###############
All the crazed workers in the Unfinished Building may now drop skill books that teach "Heavy Punch."
The skeleton cultists in the Secret Tunnel may now drop spell books that teach "Darkness"
##########System#################
It's now possible to send parameters to OIG data.
Technically those parameters are sent through a global hash table $temp_OIG_PARAMETER.
Added a generic skill book template based on this new system change.
简体中文
##########Content###############
所有在未完之建筑中的工人现在可能掉落『重拳出击』的技能书。
所有在秘密通道中的骷髅邪教徒现在可能掉落『黑暗涌动』的法术书。
##########System#################
现在可以对OIG数据传递参数。
技术上,是通过全局变量$temp_OIG_PARAMETER这个哈希表进行的。
加入了有一个基于这个变动而可以出现的通用技能书模板。

DD#72 A Duty Called Remembrance

Hi, everyone. Welcome to another week's developer's diary.

The lockdown in Shanghai was lifted on Jun. 1. However, according to the government official, there was never a lockdown in Shanghai. A cruel joke I have foreseen in the developer's diary of Apr 1st.
Maybe, a few months later, everything will be just forgotten as if nothing happened here.
As if, nobody starved to death.
As if, no old men were abandoned to their own dismay without medical care.
As if, no parents were forced to separate from their babies in quarantine.
As if, no mother knocked on every single door of her neighborhood while her child was on high fever.
As if, nobody was sent to those unfinished temporary hospitals without enough blankets and beds.
As if, everything can just go back to normal so easily.
As if, nobody didn't make it to the end.

Some claims the Internet has no memory.
That's not true. At least, not in our long journey of NEOLITHIC.
https://steamcommunity.com/sharedfiles/filedetails/?id=2814635372
Let's remember what happened in Shanghai with first-hand documentaries.
Let the Voice of April be heard.
The mod system is powerful enough to hold data that even the Great Firewall tries to censor.
We can have everything in our game.

As a game about memory, we do not just recall our old memories from the good old days.
We shall record what is happening now. And those records will be the memory of the future.
So that we shall never forget.

With SAPC++ merged into our current version of the game, we now hold a long history of past decades altogether.
We hold the memory of the Melamine Milk Scandal of 2008.
We hold the memory of the Wenzhou Train Collision of 2011.
We hold the memory of the A-Share Stock Market of 2015.
We hold the memory of the United States presidential election in 2016.
We hold the memory of the regional lock of Hearts of Iron 4 in China on Steam in 2017.
We hold the remaining memory of a girl who died in 2018.
We hold the memory of Wuhan.
We hold the memory of Shanghai.
We hold the memory of Ukraine.
This is the world we live in. We hold much much more along the way.

There is a time for everything and a season for every activity under heaven.
I cannot remember all the details of everything.
But, in this game, I'm trying to.
It's my duty.

"It's my duty." A powerful sentence that was spoken by a student marching to Tiananmen 33 years ago.
"It's my duty." A word that they try to erase.
As if, nothing happened on that day. But we remember.

The game is living and we will keep going to keep all those memories alive. Some big progress has been made in the main story with a good number of voice-actings. More content has been added to the Unfinished Building with new weapons and new enemy types. Additional code in C++ is ensuring more useful information can be known when playing with the Steam Workshop. More configurable parameters can make future furniture more unique.

This is the story of this week. The immediate chaotic situation right after the lift of the Shanghai lockdown is anticipated. I may start to get quite occupied in the horrible horrible real-life next week. (No exaggerating. It's what it's like in Shanghai right now. Everything is struggling to get back to a "normal" that it can never go back to.) But, I will try to limit its impact on game development.
After all, this is the vault where I can keep all those memories.

Today's changelog:
##########Content###############
New weapon: Sledgehammer (Two-hand blunt weapon, can have prefixes)
New item drop list for the foreman enemies in the Unfinished Building.
They now have better generic item drops.
In addition to that, they have another item drop roll for their sledgehammers.
###########DEBUG################
Fixed a bug that causes some elemental related special attributions does not display correctly in the item detail window.