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[Neolithic]To the End News

Update, Version 20220419


English
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New achievement: One of Us. (It's more like a technical verification.)
Added Cross-Shaped Key to the game's database. (Not available yet.)
If a certain condition is met, someone in the Beggar Gang's camp will start to sell Cross-Shaped Key. (Again, blocked by the story progress right now.)
New furniture: Cabinet. (Container)
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An experiment has been done to detect if the game's current user is following our official Steam group. (Based on SteamAPI)
Those who stay with us shall be rewarded. Even for those who only play demo versions.
A new DLL has been made for this purpose. (Good news, my C++ skill is not too rusty. :D )
I don't have much to offer today. So, just an achievement for everyone that follows the game now.
简体中文
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新成就:我们中的一员。(这更像是一个技术验证。)
十字形状的钥匙被加入到了数据库中。(目前还无法获得)
在某个特定条件满足后,丐帮营地将会贩卖这种十字形状的钥匙。(同样,因为故事剧情还没到达那里,因此无法获得。)
新家具:柜子。 (容器)
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进行了一场基于SteamAPI的检测用户是否是官方Steam群组成员的功能实验。
那些依然与我们同在之人应当获得回报。包括那些使用免费版本的用户。
一个新的DLL因此被写了出来。(好消息,我那堆史前的C++技能还没忘光。 :D )
在今天的更新中没有准备一些更有趣的东西。所以就加入了一个给所有关注这个游戏的各位的成就。

Update, Version 20220418


English
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The game will now track which cutscenes have been played. (It's saved globally across all save files.)
However, any cutscenes that are triggered before this version is not tracked. They will need to be triggered again to be saved into the global save file.
The data that is saved by this function may be used to make a gallery of memory later. (Yes, I know some of you want to see a certain girl taking her shower over and over again. So be it. >_>)
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Almost all DLCs of SAPC++ are now in the "Back to StoneAge 2" mod. (That means almost all our previous contents are now merged into the current game.)
That's a massive 700MB update. Thus, please make sure you are not on any paid traffic internet.
简体中文
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游戏现在会追踪所有已经被播放过的过场动画信息。(这个信息是跨存档保存的。)
但是,在这个版本之前触发的动画不会被追踪到。(需要重新触发一次过场动画才能将其保存到文件中。)
这些被保存的信息可能之后被用于开发一个类似画廊的回忆功能。(对,我知道你们中有一些人喜欢看某人洗澡的画面。好吧,就这样吧。 >_>)
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几乎所有的石器时代2的DLC,现在已经加入工坊中的"Back to StoneAge 2" Mod。(这样一来基本上此前所有的内容貌似全部都已经整合到了当前游戏中。)
有700MB的大型更新。所以,请确保你链接的不是按流量收费的网络。

https://steamcommunity.com/sharedfiles/filedetails/?id=2789020792

Update, Version 20220417


English
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New skill: Hit Till They Talk
Skill "UnlivingBrust" now has the evil tag.
Added 5 combat attribution tags in localization files so that they can now be used to make prefixes
New item: Torturer's Guide For [Insert a species name here]. (It can dynamically generate different versions for different readers.)
A copy of Torturer's Guide For Human has been added to a certain officer's office in Liu's PSB.
A reader can learn to use "Hit Till They Talk" from the book.
Some code has been added to make sure a reader that already learned the skill cannot use the book again. (It will be a waste otherwise.)
Added a white space between the text and the progress during loading the save file list.
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Items can now teach skills.
简体中文
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新技能:刑讯逼供
技能:『负能量爆发』现在有了邪恶属性。
本地化文本中加入了5个新的战斗属性文本从而使之可以用于前缀的开发。
新物品: 供【此处插入种族名称】阅读的施虐手册。(可以动态生成供不同读者使用的不同版本。)
一份供人类阅读的施虐手册被加入到了疁城公安局某个警官的办公室里。
通过阅读,读者可以掌握技能:刑讯逼供。
加入了一些代码确保已经拥有这个技能的读者无法使用该物品。(否则只会造成浪费。)
在载入存档列表时在文字和进度之间加入了一个空格
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物品现在可以传授技能。

Update, Version 20220416

English
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The drop list of Vengeful Spirits is now attached to enemies instead of enemy groups.
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It's now possible to make an item only usable on certain species. (Texts in the description also have been added.)
It's now possible to make an item only usable if its customized script does not return false.
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[Secret Tunnel]Fixed a bug that the three special Vengenful Spirits do not have a generic vengeful spirit item drop list.
######Something Else############
Made a new video about Kristin.
简体中文
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复仇怨灵的物品掉落清单现在绑定到了敌人身上而非是敌方团队身上。
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现在可以使一种物品只能对特定的物种可用。(物品详情文件中的文本也同时被加入了。)
现在可以使一种物品只能对其自带的代码块不返回假的目标使用。
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【秘密通道】修复了三个特殊的复仇怨灵身上没有普通的复仇怨灵的物品掉落列表的BUG。
######Something Else############
制作了一个新的和克莉斯汀有关的视频。


[previewyoutube][/previewyoutube]

DD#65 Nobody Expects...

Hi everyone, welcome to another week's developer's diary.

Although the main story is getting closer to a certain location in Queensmouth, there are still some unsolved puzzles about this town. Among them, is the question about why this town is called Queensmouth? Well, I'm not going to provide answers directly in this diary. But, a part of the answer from one perspective of view is already in the game during this week's updates.

However, just a reminder.
A wise man once said, "There are no facts, only interpretations."

When trying to discover the root of a mysterious town, it's necessary to dig into history.

A few hundred years ago, the Italian explorer Christopher Columbus funded by Queen Isabella I of Castile discovered the new world. (Of course, that's from the perspective of view of the old world, ignoring natives who were already there.) The era of colonization followed soon after. Meanwhile, in the old world, the same Queen Isabella I established the Spanish Inquisition in 1478.

It's only natural for many people who try to escape the cruel inquisition of Spain or other types of religious persecutions from other nations to flee to the New World. For example, the earliest colonies of New England were founded between 1620 and 1638 by separatists and Puritans seeking to establish religious communities in which they could worship freely. Both sects had been persecuted in England.

If we end our historical journey just here, it could be a nice fairy tale where people live happily ever after. However, in the real world, such stories are rare. The Witch-Hunting began to occur in North America while Hopkins was hunting witches in England. In 1645, forty-six years before the notorious Salem witch trials, Springfield, Massachusetts experienced America's first accusations of witchcraft when husband and wife accused each other of witchcraft. Meanwhile, the Spanish Inquisition also followed the colonization, spreading into all Spanish possessions in North, Central, and South America.

That's the historical background of the era when Queensmouth was established. Following the recent discovery of a secret tunnel beneath the church, more secrets are going to be revealed. However, history is also just past events that people decide to agree upon. History also requires people to write them down, to be known to others. As a result, the majority of history experienced by normal people has been lost just as people can hardly learn the biography of other common folks who lived hundred years ago. What makes things even worse is we are facing certain antagonists that hold the power to wipe out the memory. Thus, the investigation itself becomes a puzzle. Will you be able to find out the truth from fragments of what remains is yet to be found?

Maybe it will be something you didn't expect. :)


Also, it has no connection to this Twitter. :P
https://twitter.com/NeolithicOffic1/status/1514665844399243264
But, hey, please don't use or even spread the leaked version of Victoria 3.
It's totally not cool. If you do that, you may not expect to be targeted by an inquisition led by me. :)
(OK, I'm just kidding. I'm still locked down in Shanghai, and can hardly provide much help to my Paradox friends.)


As we are talking about history, do you know it's the Templars that invented one of the earliest private
banking systems? Our content may still not be ready to cover a large part of them so far. We now have our own item banks this week. All your containers in your pocket dimension can now help you to sort out your possessions so that you no longer need to carry everything with you.

Other updates of this week include new items, new skills, new 3D printing blueprints, bug fixes, and improvements to Steam Workshop synchronization.

That's for this week. Although the lockdown in Shanghai is not likely going to end soon, our updates will not be interrupted by such small drawbacks.


Today's changelog:
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New playable male character variation: Inquisitor.