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[Neolithic]To the End News

DD#55 The Chaotic Week of Lunar New Year

Hi everyone. Welcome to another week's developer's diary.

So, this is what is happening in China right now.
People are refusing to go to work, they are gathering together. Many have left big cities they work and returned to their hometown. A few people are arrested for violating lockdown regulations.
The street is much emptier than usual. But, some loud explosion sounds can be heard every now and then.

But, nope, this is not a riot. It is just a common Lunar New Year when people reunite with family and play with fireworks. :P

But, the development of the game never really stops because of holidays.
So, here is what we get this week.
New story content:
The containment breach story continues, reaching an emergency shelter of the site director.
A procedurally generated quest to fend off the local authority's continuous investigation to uncover the location of Dark Cloud Cybercafe.

New Skills:
Wind-based magic to counter high-EVA enemies has been added.
The cutest pets in the game can now learn the "House Destroyer" skill to turn items into basic materials. It can be used during battle. In addition to that, it's a free action. Thus, they can use this skill many times during a turn.

New Enemies/Pets:
The enemies in the secret tunnel under the priest's house have been adjusted.
Bats and skeletons are added to the game. They can be captured and turned into your pets.

Here, in this tunnel, the long-dead townfolks now rise again, walking alongside their younger generations that turned into zombies.

Quality of Life Improvements:
Many Steam Workshop items no longer need to restart the game after resync to take effect.
Some bugs in enemy loot drops and skill systems have been fixed.
Restrictions on certain pets regarding their skill/equipment have been lifted.
Animation sequence of "I'm your shield" fixes.

Those are the major part of this week's updates.
Traditionally the Lunar New Year shall continue till the 15th in China, but the modern way of life has cut it short significantly. I hope everyone enjoyed the Steam Lunar sale and can always find some time to play all those awesome games out there. :)
Many will have to go back and face the unspeakable horror of the workplace next week.
But, fear not, for courage Is a marvel of humanity.

Today's changelog:
#########Content##############
[Secret Tunnel]The number of zombies and generic shades is reduced in this area.
[Secret Tunnel]New Enemy: Bat. (Can be turned into pets. Cannot be killed by ground-based booby traps as they are flying. Non-hostile)
[Secret Tunnel]Skeleton. (Can be turned into pets. Drops bone.)
[Secret Tunnel]Vengenful Sprite may now appear in this area. You encountered a bat.
[Secret Tunnel]Added a bit more space in the current accessible area.
Removed some of the zombie's weapon equipment restrictions. (They can carry guns now.)
Zombies are no longer affected by the negative environmental effects caused by the cold in Siberia.
Zombies are now totally immune to fear.

Update, Version 20220202


English
#########System###############
If the binding skill's target is not an enemy, it will just report no effect on the target.
I don't know how it is possible to let this skill target non-enemy targets. But, I added code here to prevent a weird crash.
Further investigation may be required to understand the nature of this anomaly. (All current clues are based on 客官不可以's bug report.)
Update: The mystery is solved, see the debug section.
A captured enemy may not drop certain loot anymore. (You can't capture a bear while also getting the bear's fur as loot.)
Added state animation for drunk.
#########Debug###############
Fixed a bug that causes certain weapon loots not to drop from defeated enemies.
Fixed a bug that free action that switches target between friend/foe may cause target error afterward. (Thanks to 客官不可以's bug report on a weird targeting behavior.)
简体中文
#########System###############
如果封印术的目标不是敌人,那么将会直接报告封印术无效,而不再运行后续的代码。
我不知道这个技能怎么会指向非敌人的目标的。但是,我在这里加入了这段代码用于防止游戏崩溃。
可能需要对此异常进行后续的进一步调查。(目前的线索基于客官不可以的BUG报告。)
更新:破案了,详情见DEBUG部分。
被成功捕捉的敌人现在可能不会掉落某些物品。(你不能在抓住一只熊的同时获得这只熊身上的皮毛。)
加入了酒醉状态的状态动画。
#########Debug###############
修复了一个导致部分武器未能正确地从被击败的敌人身上掉落的BUG。
修复了一个可以切换敌我目标的自由动作可能导致后续的目标指向发生错误的BUG。(感谢客官不可以提供的关于奇怪的目标选择BUG的线索)

Update, Version 20220201

20220201
English
#########Content##############
[Dark Cloud]New procedurally generated mission: Misleading (No mission board this time. It's given by a person.)
[Dark Cloud]Although it's a deceive-related mission, using booby traps to blow up the target also counts as mission success.
[Dark Cloud]Lei En will be a bit less hostile towards you after you get a bit better relations with the cybercafe.
New item: Broken GPU (Dark Cloud Cybercafe pays you this in addition to money.)
[Beggar Gang]You can now give the Beggar King beers to improve relations and make him slightly more forgiven when you do bad things to the homeless people under his protection.
#########System###############
Added functions to check if any procedurally generated mission with a tag is already generated.
#########Debug###############
Fixed a text error when deceiving homeless people to go to the Unfinished Building.
简体中文
#########Content##############
【暗芸网吧】新的过程生成任务:误导 (这次没有任务板了。而是由某人直接提供。)
【暗芸网吧】尽管是欺骗技能有关的任务,但是用诡雷直接炸掉目标也算任务成功。
【暗芸网吧】雷恩的对话会在你稍微提高和网吧的关系后不像之前那么充满敌意。
新物品:损坏的GPU (暗芸网吧的任务奖励中会在金钱之外包含这种物品。)
【丐帮】你现在可以通过给乞丐王啤酒的方式略微提高和丐帮的关系,并使他们略微更容易在你对受他们保护的流浪汉做一些邪恶的事情的时候原谅你。
#########System###############
加入了检查是否已经存在具有某个标签的过程生成任务已经被生成。
#########Debug###############
修复了一处当欺骗流浪汉前往未完之建筑时的文本错误

Update, Version 20220130

English
#########Content##############
[Containment Breach]Story continues a bit.
[Containment Breach]New location: the Emergency Shelter
New skill: House Destroyer (Free action. Caretakers can teach cats, dogs, bunnies, and other cute pets. They can turn some items into basic materials. It can be used during battle.)
#########System###############
Added code support to free actions that has no target.
#########Debug###############
Fixed a typo in Afaf's English dialogue text. (Thanks to Una's bug report)
Fixed a crash when using free actions combined with the repeat command.
简体中文
#########Content##############
【收容突破】增加了少量新剧情。
【收容突破】新地点:经济避难所
新技能:拆家(自由动作。看护者可以教猫猫狗狗兔兔以及其它萌萌的宠物这项技能,让它们可以把物品拆成基本原料。可在战斗中使用。)
#########System###############
加入了对于没有目标的自由动作的代码支持。
#########Debug###############
修复了阿法夫英文对白中一处错误。(感谢 Una的BUG报告)
修复了混合使用自由动作和重复上回合动作导致的一个崩溃。

Update, Version 20220129

English
#########Content##############
New skill: Aeroblade (Wind-based magic, counter high-eva target, such as Ishida. Kalina Aniskova teaches this skill.)
#########System###############
[Steam Workshop]A lot of mod content that requires restarting the game after mod resync is no longer necessary anymore. The game will try to reload external data after resync is done.
[Steam Workshop]Added an option to automatically resync subscripted mods of Steam Workshop on game startup. (Disabled by default)
Added code support to make a customized name for skill without causing problems to existing systems.
Barking and Meow are no longer magic skills.
All skills that have a common event component now check the original skill id a bit differently. Instead of directly checking a skill's id, it's now checking against an id_components_array. (Something need for fusing skills.)
Fixed animation sequence of "I am your shield." (This is the only skill animation sequence that involves 3 characters.)
Cats and ghost cats can now learn to use fireballs.
简体中文
#########Content##############
新技能:风刃 (风属性魔法,用于对抗高闪避的敌人。比如某位石田同学。卡莉娜·阿尼斯科娃会教这项技能。)
#########System###############
【创意工坊】很多此前需要在MOD载入后重启生效的内容,现在不再需要重启游戏。游戏现在会在MOD载入后自动设法重新载入外部数据。
【创意工坊】加入了一个自动在游戏开始时同步创意工坊MOD的选项。(默认关闭)
在代码层面加入了对于自定义技能名称而不对已有系统冲突的支持。
技能喵喵喵和技能汪汪汪不再被认为是魔法。
所有带有公共事件组件的技能现在检查原始技能的方式有所变化,原先是直接检查输入技能的ID,现在会通过技能上的id_components_array进行判断。(未来的技能融合功能需要的功能。)
修复了“吾为君之盾”的动画播放顺序。(目前唯一的包含三个角色的动画的技能。)
猫猫和幽灵猫猫现在可以学习火球术了。