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[Neolithic]To the End News

Update, Version 20220215

English
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[Wrong Side of History]You can now bypass Judy to release the prisoner by directly deceiving the officer who is in charge of the prisoner. (It harms your relations with Queensmouth Survivors less than directly threatening Judy.)
[Wrong Side of History]You can now pick the lock of the junkyard house gate and force someone to let you in. (I see, you are a person of lockpicking skills even if you break in with bombs. ^-^)
[Wrong Side of History]In case you fail to pick the lock, the alarm will trigger and zombies nearby will come after you.
[Graphics]Updated the walking image of the schoolgirl to better reflect her school uniform. (RPG Maker assets are on sale, so I bought some generator parts.)
简体中文
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【历史的错误一边】你现在可以通过欺骗看守犯人的警官的方式直接把犯人放出来,而不一定再需要说服朱迪。(对和王后镇幸存者的关系造成的负面影响小于直接威胁朱迪)
【历史的错误一边】你现在可以通过撬锁的方式强迫某人允许你进入垃圾场的小屋。(我发现你是个开锁技能丰富的家伙,就算你开锁的时候用的是C4。^-^ )
【历史的错误一边】如果开锁失败,那么警报会触发,然后周围的僵尸会过来。
【图像】更新了某个女子高中生的行走图,使衣服更符合她的校服。(RPG Maker的DLC打折中,所以我顺便买了一些貌似可以用的角色部件。)


Unfortunately, I got trapped in some social events related to the Lantern Festival.
Thus, today's update is relatively short.

Happy Valentine's Day (Version 20220214)


English
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[Valentine's Day]You can sell love stories to the Servent of Bazaar at a 20% higher price than usual on Valentine's Day.
[Valentine's Day]A special merchant will appear in the Bazaar on Valentine's Day.
[Valentine's Day]New furniture: Valentine's Day Balloon
[Valentine's Day]New furniture: Love Bed (It's a 3x2 big bed.)
[Wrong Side of History]Slightly increased the difficulty to convince Judy to release the prisoner.
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[Valentine's Day]Added the system check for Valentine's Day that shall trigger if the local system time is on Feb.14th
简体中文
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【情人节】巴扎的仆人会在情人节当天以高于平时价格20%的价格收购爱情故事。
【情人节】一个特殊的商人会在情人节出现在巴扎。
【情人节】新家具:情人节气球
【情人节】新家具:情侣床 (这是一个3X2的大床。)
【历史的错误一边】略微提高了说服朱迪释放犯人的难度。
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加入了系统对于情人节的判定,会在系统本地日期为2月14日的时候触发。

Update, Version 20220213

English
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[Junkyard]You can now convince someone to open the gate.
[Junkyard]New location: Junkyard House.
[Wrong side of History]The story continues.
[Wrong side of History]Judy's dialogue option to ask the prisoner now only appears after you have met the prisoner.
[Wrong side of History]There is an option to ask Judy to kill the prisoner. But, she will refuse. For now.
[Wrong side of History]You can now convince Judy to release the prisoner by persuasion or threatening.
[Wrong side of History]A bit more dialogue options for the police officer in charge of the prisoner. (And some Resident Evil 2 reference.)
[Wrong side of History]If the prisoner is released before you can get the junkyard gate open, he will help you open it.
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Fixed a bug that the story that happens at the gate of the junkyard may happen in the 1978 version of the Queensmouth.
Fixed a missing text in traditional Chinese. (In the debt collection mission.)
简体中文
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【垃圾场】你现在可以说服某人打开垃圾场的大门
【垃圾场】新场所:垃圾场小屋。
【历史的错误一边】剧情继续发展。
【历史的错误一边】朱迪的关于被关押的犯人的选项现在只会在你已经遇到过这名犯人后才会出现。
【历史的错误一边】有一个选项是让朱迪杀死犯人,但是她会拒绝。至少目前是这样。
【历史的错误一边】你现在可以让朱迪放人,通过说服或威胁。
【历史的错误一边】在看守犯人的警察那里加入了一些对话选项。(以及一些生化危机2的梗。)
【历史的错误一边】如果犯人在你成功打开垃圾场的大门前被释放,他将会帮助你打开大门。
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修复了垃圾场大门的剧情可能在1978年发生的BUG
修复了繁体中文中一处字串符丢失的BUG (在收集欠款任务中。)

Update, Version 20220212


English
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[Cooking]Suspicious meat soup can now be made from a corpse.
[Cooking]New item: Blood
[Cooking]You can now sometimes get blood when using Juicer&Blender on a corpse.
The graphics assets of "Donald Trump" are added to the game files. (That's currently not a playable character.)
[Junkyard]Added some little story content at the gate. (It's still not open yet.)
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Added function to alarm nearby enemies. (It's currently used in the junkyard gate story.)
简体中文
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【烹饪】可疑的肉汤现在可以用尸体获得
【烹饪】新物品:血液
【烹饪】对尸体使用榨汁搅拌机时可能获得血液。
“唐纳德·川普”的图像资源加入了游戏文件中。(目前不是可用角色。)
【垃圾场】在垃圾场的大门加入了一小段剧情。(大门还是没有开。)
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加入了引发周围敌人警觉的警报机制。(目前用于垃圾场大门的剧情中。)

DD#56 A Delicious Week

Hi everyone. Welcome to another week's developer's diary or...dairy? :P

With the cooking system just got implemented, the microwave oven and juicer/blender in the safehouse are finally working. It's time to make some food.
Although previously, we don't necessarily have to eat raw food as we also have a restaurant and different food vendors, we can now cook food on our own.
All the meats, including even those a bit strange ones, can now be cooked.
All the fish, you get from fishing can also be cooked.
All the fruit, you harvest from gardening can be put into the juicer and make different fruit juice.
It connects and empowers other systems and makes just everything better.
Different cooking kits may also process food differently. Microwaves heat food while blenders chop food into small pieces. You can also purchase more cooking kits from furniture vendors to suit your needs. Consequently, it can lead to a lot of possibilities in the future. For diversity and freedom, there are also no fixed recipes for now, everything is open to exploring. The only limitation is my game content-making speed which may be helped with the system's moddablity.
Meanwhile, cooking itself is also added into the game as a life skill that can decide many numeric effects and the value of the food that you or your teammate cook. Accordingly, the cooking skill book has been added to the bookstore. But it tells a disturbing horror story about famine from an ancient Chinese poem. Thus, it may also be a better idea to not read the details of it for your sanity.

In addition to the new cooking system, we also got some new stories.
A piece of ironic news took place in China this week.
A censorship officer died to 996 overwork. His employer known as Bilibili, which is basically the Chinese version of Youtube that is full of animes, denies it. As a result, his coworkers are now working extra hours to censor everything about his death.
I intended to make my game full of absurd stories like this.
However, I have to concede to real life. For this real-life story is just ridiculously incongruous or unreasonable especially when it takes place in a country ruled by an authoritarian party that has "communism" in its name.
So be it, we shall remember this story in our game while it's getting censored everywhere else.

After all, Neolithic is a game about memory. The internet may forget this story in just a few months while we will not.

On the other hand, as the cooking system has been completed, the focus is back to Queensmouth.
Not many things to show yet. But the development continues.
In the meantime, at least we can have a new male playable character.


That's for this week.
On the good side, most of the human population does not have to live in a place that has a 996 working system and a 1984-like censorship system. It only happens in a nation that has the most population in this world. Oh, it seems I just found another irony of real life. :)
But, at least, I heard Dan Crenshaw asked for a classified report on "what is needed to bypass China's 'great firewall' and provide uncensored media to the Chinese people," And I like that. I will not question his faith. :)


Today's changelog:
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Added 1 new playable male character.
[Containment Breach]Added very little content in the emergency shelter. (Most things are still hidden.)
Added another bed furniture. (It's a worn-out bed that people throw away. Thus, it may sometimes appear in the Beggar Gang's Lost&Found store. Other than that, it functions just like a normal bed.)