1. [Neolithic]To the End
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[Neolithic]To the End News

Update, Version 20230718

[previewyoutube][/previewyoutube]

English
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[Wonderland Travel Agency]Created a new algorithm that can make caves with less inaccessible areas which can bring a more compact layout of a cave.
[Wonderland Travel Agency]When generating a cave, the system will randomly pick to use the new algorithm or the old one with the new one having twice amount of the weight.
[Documentation]Made a video about some tech details behind the random map generation system.
[Wonderland Travel Agency]Added a dialog option on "The Receptionist" about the travel agency.
[Wonderland Travel Agency]Moved the dialog option to travel to different random locations above the dialog options about background stories.
[Wonderland Travel Agency]Remvoed the preview warning message of a random map generator.
[Wonderland Travel Agency]Added a text message on the screen to notify you that the map is generating. Some slow computers may take a few seconds.
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[Wonderland Travel Agency]Fixed 2 random map prefixes with incorrect white space in Chinese localizations.
简体中文
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【奇幻之地旅行社】创造了一个新的算法减少生成的洞穴中的无法访问的区域,从而让洞穴的布局可以更加紧凑。
【奇幻之地旅行社】系统现在将会随机选取洞穴的生成算法,新的算法的权重是旧算法的两倍。
【文档】制作了一个短片关于随机地图生成背后的一些技术细节。
【奇幻之地旅行社】在【接待员】身上加入了一个对话选项,可以询问关于这间旅行社的事情。
【奇幻之地旅行社】将前往各个随机地点的对话选项移动到了关于背景故事的对话选项的上方。
【奇幻之地旅行社】移除了地图生成工具预览版的警告。
【奇幻之地旅行社】在地图生成过程中加入了地图生成中的文字。一些旧的电脑上时间可能会长达几秒。
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【奇幻之地旅行社】修复了中文文本中的两个地图前缀存在错误的空格的Bug。

Latest news from Ukraine/乌克兰小剧场
https://pastelink.net/hc7rs3nd
https://controlc.com/16706ab2

Update, Version 20230716


English
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[Wonderland Travel Agency]You may now encounter random merchants in random locations.
[Wonderland Travel Agency]You can now find supply boxes in random locations. Depending on the location, the content may be different. (For example, you can find different types of water in Water Caves and sulfurs in Fire Caves.)
[Wonderland Travel Agency]You can now go fishing in random locations.
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[Map]Fixed a graphics issue in 2 of the cases of a procedurally generated cave start location.
[Wonderland Travel Agency]Fixed a bug that causes to generate a lot of fire caves compared to other types of environments.
简体中文
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【奇幻之地旅行社】在随机生成的区域中,你现在可能会遇到随机出现的商人。
【奇幻之地旅行社】在随机生成的区域中,你现在可以找到补给箱。基于环境的不同,箱子里装的物品也会有所不同。比如,在水之洞穴里你可以找到各种类型的水。而在火之洞穴里可能找到硫磺。
【奇幻之地旅行社】在随机生成的区域中,你现在可以钓鱼。
############Debug#################
【地图】修复了动态生成的洞穴中的2种情况下起始位置附近有一处图像错误的Bug。
【奇幻之地旅行社】修复了游戏生成在统计学上远超其它环境种类的火焰洞穴地图的Bug。

Latest news from Ukraine/乌克兰小剧场
https://pastelink.net/4xs6zau3
https://controlc.com/ba3be921

Update, Version 20230716


English
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[Wonderland Travel Agency]The environment prefix and the enemy prefix of a randomly generated map are now separated into two different slots so that the map's name shall be able to tell you both of the information. (If both exist.)
[Wonderland Travel Agency]Added random locations filled with construction workers.
[Wonderland Travel Agency]Added random locations filled with the Possessed. (They have a much higher chance to appear in the fire cave environment.)
[Wonderland Travel Agency]Added random locations filled with slimes. (They have a much higher chance to appear in the water cave environment.)
[Wonderland Travel Agency]Added random locations filled with spiders.
[Wonderland Travel Agency]Added environment prefix to earth caves.
[Wonderland Travel Agency]Added environment prefix to ice caves.
[Wonderland Travel Agency]Added environment prefix to water caves.
[Wonderland Travel Agency]Added dialog option on "The Receptionist" that you can ask about her.
简体中文
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【奇幻之地旅行社】随机地图的环境词缀和敌人种类词缀现在在产生名字的时候使用不同的槽位,产生的名字现在将会同时反应环境的信息和敌人的信息。(如果两者均存在。)
【奇幻之地旅行社】加入了充满建筑工人的随机区域。
【奇幻之地旅行社】加入了充满被附体之人的随机区域。(他们在火焰洞穴环境中的出现概率更大。)
【奇幻之地旅行社】加入了充满史莱姆的随机区域。(他们在水之洞穴环境中的出现概率更大。)
【奇幻之地旅行社】加入了充满蜘蛛的随机区域。
【奇幻之地旅行社】加入了地元素洞穴的环境词缀。
【奇幻之地旅行社】加入了冰元素洞穴的环境词缀。
【奇幻之地旅行社】加入了水元素洞穴的环境词缀。
【奇幻之地旅行社】加入了询问接待员关于她的事情的对话选项。

Latest news from Ukraine/乌克兰小剧场
https://pastelink.net/477gkd3v
https://controlc.com/6725b806

Update, Version 20230715


English
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[Wonderland Travel Agency]If you cancel a selected location, you can now go back to reselect another location.
[Wonderland Travel Agency]Added a "refresh" option in case you don't like any of the five random locations. You can get another five.
[Wonderland Travel Agency]Added random locations filled with cute animals.
[Wonderland Travel Agency]Added random locations filled with shade entities. (It requires you have been able to see them first.)
[Wonderland Travel Agency]Changed the English localization to avoid a grammar error caused by dynamically generated text.
[Butterfly]Butterfly Wings now work in the random locations generated by the Wonderland Travel Agency. As those maps are dynamically generated, the butterfly will also dynamically teleport you near the tourist guide instead of a fixed location.
[Wonderland Travel Agency]The supply merchant now sells the Butterfly Wings.
[Wonderland Travel Agency] Random-generated locations can now have different sizes. You can check their size after selecting one before entering.
[Wonderland Travel Agency]Hostile Entity details are now displayed in red in the description.
简体中文
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【奇幻之地旅行社】当取消一个选择的地点后,你现在可以返回之前的选单重新从列表中选择地点。
【奇幻之地旅行社】加入了一个刷新的选项,可以立刻重新获得5个新的随机地点。
【奇幻之地旅行社】加入了充满可爱的小动物的随机区域。
【奇幻之地旅行社】加入了充满暗影生物的随机区域。(需要你首先能够看到它们。)
【奇幻之地旅行社】改变了英文文本避免了一个因为文本动态生成而可能导致的语法错误。
【蝴蝶之翼】蝴蝶之翼现在可以奇幻之地旅行社生成的随机地图中使用。由于这些地图都是动态生成的。所以蝴蝶之翼也会把你动态地传送到导游附近,而非一个固定的地点。
【奇幻之地旅行社】补给品商人现在贩卖蝴蝶之翼。
【奇幻之地旅行社】随机生成的地点现在会有不同的地图大小。你可以在选择后进入前确认其大致的大小。
【奇幻之地旅行社】随机地点的敌意实体类别现在在详细说明中红字表示。


Latest news from Ukraine/乌克兰小剧场
https://pastelink.net/me3hcnow
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DD#129 the Saint, the Sinner, and the Infinity

Hi, everyone! Welcome to another week's developer's diary.

Warning! The developer's diary may contain uncomfortable content. Please avoid reading it when eating.

First, some bad news here. The weather is getting quite high and my air conditioner is dead. It's almost like deja-vu from last year. I'm pretty sure I wrote something like this before. Alright, anyway, please enjoy this week's developer's super hot diary.

The Saint
A new side quest has been added in the Egypt area. You will help slaves trapped in a cave to find their freedom from the cultists. You will find a relatively benevolent ancient Egyptian god hiding in plain sight. In a world of all the eldritch horror, maybe it's time to add something different for a change.

The Sinner
Two new faith tenets have been added to the game. The Ritual Cannibalism and the Carnal Exaltation. I admit, I committed the sin of stealing those sinful ideas from Crusader King 3. Well, to be fair, the entire faith customization system is more or less inspired by Crusader King 3 and Godhood. :D
So, let's move on to some more details.

The Ritual Cannibalism

After tasting the human fresh for the first time by using the skill of "devour corpse", you can unlock this tenet. It makes the "devour corpse" skill recover more HP and even adds some devotion to the believer. Bon appetite.

The Carnal Exaltation

It's a relatively simple tenet. You make love and you gain devotion. But, I don't know why many people consider sexual content in games more sinful than even cannibalism. In decades, we can have all kinds of violence in games while it takes a long time to allow a girl to wear a bit less, both in real life and in games. This is not a hentai game. But, we do have sexual content. And I hope people enjoy it. You certainly deserve some naughty fun with Kristin after developing a relationship during your adventure. You certainly can have some eye candies when the world is falling apart, just like those people in Unlucky-13 Motel did. But, it's not advised to do it with a certain succubus, as she usually unintentionally kills her partners in the process until we find a way to fix this later.
Meanwhile, this update also carries a special meaning on this day. One of the best Japanese adult game developers “Illusion” just declared their cease to exist next month. They have been making adult games with a lot of sexual content since 30 years ago. I confess to you this, I played their game even when I was far under the required age long ago. I believe many people did the same. To avoid being caught made it more exciting. Those are good memories. But, now, isn't it sad that whenever you open those games such as "Honey Select," "VR Girl Friend," "VR Boy Friend," or "DES Blood," and cannot help but realize the developers once brought you so many sinful fun is gone. What makes things even worse? People who live in heavily censored countries may never taste such joy in their lives without even knowing how much they missed. Once again, I hope one day there will be no censorship in this world. I mean, we eventually all grow up, we eventually learn. This game itself is more than 19 years old now. What's the point to hide the truth from people with a censorship machine to tell people what can see and what can not?

The Infinity
Congratulations! You just passed through the paragraph about my daily complaint about censorship. (Please excuse me because I live in China.) Now, let me reward you with a very cool new system! The functions of the Wonderland Travel Agency have been implemented this week. You can pick different randomly generated locations, fight randomly generated enemies, with endless repeatability, and farm specific items you want like there is no tomorrow. It's an upgraded version of the escape simulation mini-game you previously found on the Foundation's Site Demeter. The new system can generate maps that match different themes, with different sets of enemies, procedurally combined together. You can see the details of each location such as environment and enemy types before you enter. You can reroll endless times till you like the playground you get. Even though this system is still in an early stage as it just comes live late this week, it already covers 4 different environment themes and two sets of undead enemies. More will come. And the combination can be infinite. I may even add some new environments, enemies, and pets there before the story covers those areas. It's essentially an infinite dungeon system.

Something else of this week's updates:
1, Expansion of the Floor of Language of the Grand Library.
You can find a new faith tenet that empowers your language skills, making it more possible for you to shout your enemies to death. :)

You also get some control switches to decide which types of language characters may spawn on this floor. That mostly benefits people who want to use this floor to seriously learn some Japanese.
To some people just want to slaughter their enemies, those language characters now have a drop list with some nice items.

2, Skill icon improvements.
Thanks to the summer sales on Steam and everywhere else. More art assets have been acquired to add to the game so that we have some better skill icons.

3, New furniture to make nice gates.
Those are also new art assets I bought and some code support to support some furniture that can be passed through from its center.

4, Cluster Smoke Bomb
What's better than a smoke bomb that covers you from the detection of your enemies? A lot of smoke bombs! This new type of smoke bomb can cover a large area of 5x5. That shall be big enough for you to "sneak" through a lot of enemies as long as you don't accidentally step on another enemy who is also inside the smoke. Plus, the word "cluster" sounds quite exciting recently. :)

That's for this week. Endless new adventures await! (After I fix the air conditioner. :P)

A side note on the main story:
Everything in Egypt is done. But, there is still a small part of the main story in the safe house. I can finish that part relatively easily. However, that will be the official conclusion of Chapter 2 of the game. As per the price policy of the game, that means a price increase after about one month of the finishing will happen. The last time we did something like this is at the end of Chapter 1 last September. But, I feel it may be quite weird to announce something like that right after the Steam Summer Sale. Thus, I am delaying the finish date of Chapter 2 to August so that the price increase will take place in September. Nobody gets hurt in their summer vacation season until people start to get back to school and work. :)
Meanwhile, we can have some polishes on other parts of the game and some new game systems.

Today's changelog:
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[Wonderland Travel Agency]Wonderland Travel Agency now provides five random locations with names already generated to allow you to pick from.
[Wonderland Travel Agency]You can see the details about that location such as the environment of the location and the hostile entity types of that location after selecting one. (Only Undead right now, but they can have different sub-types.)
[Wonderland Travel Agency]Randomly generated locations now can dynamically spawn enemies that match the hostile entity setting of that area.
[Wonderland Travel Agency]The enemy spawn mechanics are the same as the ones used in the Grand Library's Floor of Language. Thus, you can encounter an endless amount of enemies if you want to stay there to farm something.
[Wonderland Travel Agency]Water Caves and Ice Caves may now appear in randomly generated cave settings.
[Wonderland Travel Agency]Fire caves now have a "hot" environment tag.
[Wonderland Travel Agency]Ice caves now have a "cold" environment tag.
[Wonderland Travel Agency]Reduced the traveling cost to those random locations from $5000 to $500. Have fun to keep regenerating those random caves till you are happy. :D
############System#################
[Map]Added a layer over the map_info hash table. With this new layer of encapsulation, game maps can overwrite a map's name without changing a lot of existing code.
[Map]Changed the loading order. Pre-load events can now affect a map's environment settings.
[Map]Added a very early version of the map name generator.
[Save/Load Menu]Mouse/Controller can now use the up/down button on the right to wrap around the top save file and the button save file to be in line with the keyboard behavior.
############Debug#################
[Map]Fixed a graphics issue in one of the cases of a procedurally generated cave start location.


Latest news from Ukraine:
https://pastelink.net/r1ue959l
https://controlc.com/f57af90a