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[Neolithic]To the End News

Update, Version 20220202


English
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If the binding skill's target is not an enemy, it will just report no effect on the target.
I don't know how it is possible to let this skill target non-enemy targets. But, I added code here to prevent a weird crash.
Further investigation may be required to understand the nature of this anomaly. (All current clues are based on 客官不可以's bug report.)
Update: The mystery is solved, see the debug section.
A captured enemy may not drop certain loot anymore. (You can't capture a bear while also getting the bear's fur as loot.)
Added state animation for drunk.
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Fixed a bug that causes certain weapon loots not to drop from defeated enemies.
Fixed a bug that free action that switches target between friend/foe may cause target error afterward. (Thanks to 客官不可以's bug report on a weird targeting behavior.)
简体中文
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如果封印术的目标不是敌人,那么将会直接报告封印术无效,而不再运行后续的代码。
我不知道这个技能怎么会指向非敌人的目标的。但是,我在这里加入了这段代码用于防止游戏崩溃。
可能需要对此异常进行后续的进一步调查。(目前的线索基于客官不可以的BUG报告。)
更新:破案了,详情见DEBUG部分。
被成功捕捉的敌人现在可能不会掉落某些物品。(你不能在抓住一只熊的同时获得这只熊身上的皮毛。)
加入了酒醉状态的状态动画。
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修复了一个导致部分武器未能正确地从被击败的敌人身上掉落的BUG。
修复了一个可以切换敌我目标的自由动作可能导致后续的目标指向发生错误的BUG。(感谢客官不可以提供的关于奇怪的目标选择BUG的线索)

Update, Version 20220201

20220201
English
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[Dark Cloud]New procedurally generated mission: Misleading (No mission board this time. It's given by a person.)
[Dark Cloud]Although it's a deceive-related mission, using booby traps to blow up the target also counts as mission success.
[Dark Cloud]Lei En will be a bit less hostile towards you after you get a bit better relations with the cybercafe.
New item: Broken GPU (Dark Cloud Cybercafe pays you this in addition to money.)
[Beggar Gang]You can now give the Beggar King beers to improve relations and make him slightly more forgiven when you do bad things to the homeless people under his protection.
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Added functions to check if any procedurally generated mission with a tag is already generated.
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Fixed a text error when deceiving homeless people to go to the Unfinished Building.
简体中文
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【暗芸网吧】新的过程生成任务:误导 (这次没有任务板了。而是由某人直接提供。)
【暗芸网吧】尽管是欺骗技能有关的任务,但是用诡雷直接炸掉目标也算任务成功。
【暗芸网吧】雷恩的对话会在你稍微提高和网吧的关系后不像之前那么充满敌意。
新物品:损坏的GPU (暗芸网吧的任务奖励中会在金钱之外包含这种物品。)
【丐帮】你现在可以通过给乞丐王啤酒的方式略微提高和丐帮的关系,并使他们略微更容易在你对受他们保护的流浪汉做一些邪恶的事情的时候原谅你。
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加入了检查是否已经存在具有某个标签的过程生成任务已经被生成。
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修复了一处当欺骗流浪汉前往未完之建筑时的文本错误

Update, Version 20220130

English
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[Containment Breach]Story continues a bit.
[Containment Breach]New location: the Emergency Shelter
New skill: House Destroyer (Free action. Caretakers can teach cats, dogs, bunnies, and other cute pets. They can turn some items into basic materials. It can be used during battle.)
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Added code support to free actions that has no target.
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Fixed a typo in Afaf's English dialogue text. (Thanks to Una's bug report)
Fixed a crash when using free actions combined with the repeat command.
简体中文
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【收容突破】增加了少量新剧情。
【收容突破】新地点:经济避难所
新技能:拆家(自由动作。看护者可以教猫猫狗狗兔兔以及其它萌萌的宠物这项技能,让它们可以把物品拆成基本原料。可在战斗中使用。)
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加入了对于没有目标的自由动作的代码支持。
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修复了阿法夫英文对白中一处错误。(感谢 Una的BUG报告)
修复了混合使用自由动作和重复上回合动作导致的一个崩溃。

Update, Version 20220129

English
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New skill: Aeroblade (Wind-based magic, counter high-eva target, such as Ishida. Kalina Aniskova teaches this skill.)
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[Steam Workshop]A lot of mod content that requires restarting the game after mod resync is no longer necessary anymore. The game will try to reload external data after resync is done.
[Steam Workshop]Added an option to automatically resync subscripted mods of Steam Workshop on game startup. (Disabled by default)
Added code support to make a customized name for skill without causing problems to existing systems.
Barking and Meow are no longer magic skills.
All skills that have a common event component now check the original skill id a bit differently. Instead of directly checking a skill's id, it's now checking against an id_components_array. (Something need for fusing skills.)
Fixed animation sequence of "I am your shield." (This is the only skill animation sequence that involves 3 characters.)
Cats and ghost cats can now learn to use fireballs.
简体中文
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新技能:风刃 (风属性魔法,用于对抗高闪避的敌人。比如某位石田同学。卡莉娜·阿尼斯科娃会教这项技能。)
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【创意工坊】很多此前需要在MOD载入后重启生效的内容,现在不再需要重启游戏。游戏现在会在MOD载入后自动设法重新载入外部数据。
【创意工坊】加入了一个自动在游戏开始时同步创意工坊MOD的选项。(默认关闭)
在代码层面加入了对于自定义技能名称而不对已有系统冲突的支持。
技能喵喵喵和技能汪汪汪不再被认为是魔法。
所有带有公共事件组件的技能现在检查原始技能的方式有所变化,原先是直接检查输入技能的ID,现在会通过技能上的id_components_array进行判断。(未来的技能融合功能需要的功能。)
修复了“吾为君之盾”的动画播放顺序。(目前唯一的包含三个角色的动画的技能。)
猫猫和幽灵猫猫现在可以学习火球术了。

DD#54 Return to the Stone Age and Happy Year of Kittens

Hello everyone, welcome to another week's developer's diary.

As the Steam Lunar sale has started, a 25% off discount is currently active to celebrate the Year of Kittens. Errr...officially that's the Year of Tiger. But, tigers are just bigger kittens. :3

Now, let's go down to some interesting updates of this week.

First, let's go back to the Stone Age.
https://steamcommunity.com/sharedfiles/filedetails/?id=2733876470
The very first version of NEOLITHIC known as SAPC is now in Steam Workshop as a mod of this game.
It can be launched from the main game or start as an independent game.
All content and updates are in.
Unfortunately, as the original game was made with RPG Maker 2003, localization to English is a very tedious job. Thus, it's currently Simplified Chinese only. But, it's also open-sourced. Anyone can use RM2003 to edit its content.
After all, that's how everything starts.
[previewyoutube][/previewyoutube]


Next, we got some quality of life improvements. As our game has a lot of procedurally generated content, there may be a lot of items people can collect into their inventory, it becomes a bit hard to look for specific items after a while. Thus, items can now be searched or sorted in their menu. Teammates that have a large size no longer cover up content in skill or item menu anymore. A new skill is introduced to provide more detailed information about friends and foes during the battle. That also brings in a new combat mechanism known as the "free action" that may provide more tactical choices in the future.

Storewide, we got new content of a backroom behind the Book Store and another new location in its basement, telling the story of a small part of a decades-long struggle in this nation. Some references to historical events and some old games may be found here. We didn't win that war 10 years ago. But, old gamers never die.

A new playable male character variation is also added as we need a new character for that part of the story.



That's for this week.
I may take a few days off from the development during the Spring Festival as I will likely get overrun by some boring Spring Festival stuffs in China. But, no rest for the wicked I guess. :P
Meanwhile, a large amount of money has been mobilized to buy more Perfect World and G-Bit stocks as the stock market crashes quite hard this month. It's time to save the day. Hopefully, history will repeat itself and prove I am correct. After all, I will not want to see a game company as old as the Stone Age fails apart especially when it's also running CS: GO and DOTA in China right now. Maybe we can call it Operation Perfect World round 2. Yet, the story of this new chapter is yet to unfold.