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[Neolithic]To the End News

Update Version 20211218

English
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Added the "Stopped Clock" to the vampiric researcher's drop list.
Added the "Photo of Loved One" to businessman zombie's drop list
Added common pants and boots to police officer's drop list
Increased the number of zombies in the center area of Queensmouth.
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Rewrote the item drop list of the generic zombie, the crazed worker, the business people in Liu, vampiric researcher, the girls in Liu, fireman zombie, businessman zombie, police officer, corrupted bot, Plastic People
简体中文
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将停滞的秒表加入了嗜血的研究员的物品掉落列表。
将所爱之人的照片加入到了穿西装的僵尸的物品掉落列表。
将常见的裤子和靴子加入到了警察的物品掉落列表。
王后镇中心区域的僵尸数量增加了。
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重写了以下角色的物品掉落代码:普通僵尸,发疯的工人,疁城的打工人,嗜血的研究员,疁城的少女,僵尸消防队员, 西装僵尸,警察,被侵蚀的机器人,塑料人

DD#48 The Mythical Sales Data

Hi, everyone. Welcome to another week's developer's diary.

Let's start with a little silly video
[previewyoutube][/previewyoutube]
(Here is a link for people who are unable to connect to Youtube: https://www.bilibili.com/video/BV1qM4y1c7rH?share_source=copy_web)

Well, basically someone went on Steam Spy and told me that I made a fortune from this game.
Here is the link: https://steamspy.com/app/1519140
So, I went to check Steam Spy as well and found out.

Oh, my...
If that data is correct, then I guess I've made at least $100K.
Well, you know the world is not what it looks like. :P
This is just a real-life example of our secret world theme.
The data on Steam Spy is inaccurate.
There were not many copies sold during the last week especially when I am too lazy to seriously do any marketing. It's also somehow because I don't think the game is good enough.
Development is still my main focus.
The real sales number of this game is not even something worth mentioning at all.
But, as I said, I don't really care about the sales number. I'm just here to make the game.

So, let's go down to what we got this week.
First, let's bring in some chaotic fun.

Based on FFBD192E's feedback, we can now have AK-47 and M249 to shoot a lot of different targets in one single FPS mode. I guess I can worry about how to balance it later. For now, let's just have some fun.

Next, some small story progress has been made across multiple locations of the game, including:
Containment Breach story and additional documents in Site Demeter and New location of the Priest's House in Queensmouth with a secret tunnel.
Based on the feedback, the Infinite machine boss has also been nerfed with new methods to counter it.

There is also some quality of life improvements such as using teammate to do speech skill checks and a few bug fixes.

Thus, overall, it's just another normal week in the game's development.
Except...

Something may still lurk in the shadow. (Art assets for the next part of the Containment Breach story are working in progress.)

That's for this week.
It seems not much has been changed because of the early access release.
I kinda enjoy the solitude of making this indie game.
But, if you have any feedback, reviews, comments. I'd be interested to know.
Quite a few of them have been implemented into the game this week. :)

Today's changelog:
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Added a security log in Site Demeter's security room to fill in some information about how UPEP3002 escaped.
Newly generated weapons that have "sharp" prefixes will now mention they can cause bleeding in their detailed information window. (It does not affect any previously generated items.)
Baseball bat, pipe, brick, and the katana from the Dragon's Treasure may now have "Poisonous" prefixes
New weapon: Spoon (It may have prefixes.)
Added spoon to the drop list of Businessman in Liu, Crazed Worker, Crazed Survivor, Zombies.
Rewrote the crazed survivor's drop list to be something easier to manage. (I will likely rewrite all the old item drop lists later.)
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Made it possible to add customized texts on items when they are displayed in the detailed information window.
New weapon prefix: Poisonous
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Fixed a text error with items with the "Anti-Human" prefix in the English language. (The fix will not apply to existing items. But, you can always use a magic pen to rename those items.)

Update Version 20211216

English
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New location: The Priest's House (its lock can now be picked in the Queensmouth Church area.)
Added a document in The Priest's House.
New location: The Secret Tunnel (Solve a small puzzle in the Priest's House. It's just a small part.)
The puzzle is easy. It's more like a technical concept-prove demo to fulfill a goal of rule-based RPG gameplay. (You can use any related items or skills to solve it.)
New battlefiled environment: Cave
简体中文
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新区域:牧师的房子(这栋位于王后镇教堂的房子的门锁现在可以被打开。)
在牧师的房子里加入了一篇文档。
新区域:秘密通道(在牧师的房子里解决一个非常简单的谜题后可以进入。只开放了小部分区域。)
这个谜题实际上是一个技术上的概念实现来满足一个基于规则的角色扮演玩法。(你可以用任何相关的物品或技能来解决它。)
新的战场环境:洞穴


Some art assets for future stories are also in. Thus, the update size is relatively big.
一些为后续剧情准备的美术资源也已经加入游戏,所以更新体积较大。

Update Version 20211214

English
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When doing a speech skill check, you can now select a teammate to do that for you. (Thanks to FBD192E's suggestion.)
I don't mind if someone can use a kitten or bear to convince people. Thus, there is no restriction on teammate selection.
Replaced a dressing table on the second floor of Ardham Hotel so that it can be detected by candles. (The story of this part is still working in progress.)
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Firearm Proficiency now has more impact on the damage of guns. (About 5% difference per level.)
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Fixed a crash that happens when inputting nothing to the input window. (Thanks to XLXE's bug report)
简体中文
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当进行说服的技能检定时,你可以选择一名队友来替你进行。(感谢 FBD192E's的建议。)
我不在意大家用一只猫猫或者是熊来说服别人。所以,在队友选择上毫无限制。
替换了阿德汉姆旅店二楼的一个梳妆台使之可以被蜡烛侦测到。(故事内容仍然在施工中。)
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枪械武器的熟练度对枪械的威力有了更大的影响。(大约每级5%的伤害差别。)
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修复了在输入窗口中什么都不输入会导致游戏崩溃的BUG。(感谢XLXE的BUG报告)

Update Version 20211213


English
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[Sins of Father]
Made the latest part of the mission description a bit clearer. It requires to finish the "Containment Breach" to proceed.
Unfortunately, this change will not automatically update to anyone who has already passed this part of this story as the mission description is dynamically generated.
But, it is just a description. Thus, there is no impact on actual mission flow.
[Containment Breach]
New location: The Inner Lab
Pushed the story a bit forward.
The update also serves two other purposes:
1, Add a battle to test out the new multi-target FPS mode with a large group of enemies.
2, Provide another chance to obtain the Elf King's bow as it can be missed in previous stories caused by the non-linear nature of the story.
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Dead enemies will no longer move in the FPS mode.
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Fixed a bug that there is an invisible chest in the 1978 version of Queensmouth.
简体中文
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[父辈的原罪]
将任务描述的当前最后一段内容表述得略微更清楚。该任务需要完成“收容突破”后继续。
不过,这不会反映到已经达成这一步任务的现有玩家的内容上,因为任务描述是动态生成的。
当然,这对任务本身不存在影响。因为这只是一个描述性的文字变化。
[收容突破]
新地点:内部实验室
故事剧情向前推动了一点。
本次更新同时为了完成如下两个目标:
1,提供一场可以包含大量敌人用于实验多个目标第一人称射击模式的战斗
2,提供另一个获得精灵王之弓的机会。(因为非线性流程的缘故,此前的故事中可能出现玩家未发现或因为别的原因未获得这把武器的情况。)
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已经死亡的敌人将不会在第一人称射击模式中移动。
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修复了在1978年的王后镇有个隐形的箱子的BUG。