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[Neolithic]To the End News

Update Version 20211213


English
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[Sins of Father]
Made the latest part of the mission description a bit clearer. It requires to finish the "Containment Breach" to proceed.
Unfortunately, this change will not automatically update to anyone who has already passed this part of this story as the mission description is dynamically generated.
But, it is just a description. Thus, there is no impact on actual mission flow.
[Containment Breach]
New location: The Inner Lab
Pushed the story a bit forward.
The update also serves two other purposes:
1, Add a battle to test out the new multi-target FPS mode with a large group of enemies.
2, Provide another chance to obtain the Elf King's bow as it can be missed in previous stories caused by the non-linear nature of the story.
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Dead enemies will no longer move in the FPS mode.
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Fixed a bug that there is an invisible chest in the 1978 version of Queensmouth.
简体中文
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[父辈的原罪]
将任务描述的当前最后一段内容表述得略微更清楚。该任务需要完成“收容突破”后继续。
不过,这不会反映到已经达成这一步任务的现有玩家的内容上,因为任务描述是动态生成的。
当然,这对任务本身不存在影响。因为这只是一个描述性的文字变化。
[收容突破]
新地点:内部实验室
故事剧情向前推动了一点。
本次更新同时为了完成如下两个目标:
1,提供一场可以包含大量敌人用于实验多个目标第一人称射击模式的战斗
2,提供另一个获得精灵王之弓的机会。(因为非线性流程的缘故,此前的故事中可能出现玩家未发现或因为别的原因未获得这把武器的情况。)
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已经死亡的敌人将不会在第一人称射击模式中移动。
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修复了在1978年的王后镇有个隐形的箱子的BUG。

Update Version 20211211-2

English
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Increased the Bow of an Elf King's base weapon attack value.
Decreased the battle stats of the infinite machine. Greatly reduced its regeneration power.
Removed its resistance to fire and electronic attacks.
Removed its burning immunity.
New skill: Quickhack-Overheat
Added a dead body of another doctor of the Foundation in Site Demeter.
He has a USB driver that contains the program of Quickhack-Overheat
There is a record of the very last moment of his life. (I think using only text is just too cheap for someone who left a tool for us to solve another big problem on the other side of the earth. Thus, there are voice-overs.)
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Made the ammo window of the FPS mode wider so that all languages can display the remaining ammo number properly.
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Fixed a bug that quickhack skill can be silenced in battle.
简体中文
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增加了精灵王之弓的攻击力。
降低了无尽机器的各项战斗属性。并且大幅降低了其自动修复能力。
移除了它对于火属性和雷属性的额外抗性。
移除了它对燃烧状态的免疫。
新技能:快速黑客-过热
在德米特加入了另外一具基金会博士的尸体。
他有一个装在了快速黑客-过热的程序的U盘。
有一段关于他生前最后时刻的录音。(我认为对于一个留下一件能够用来解决地球另外一端正在发生的悲剧的工具的博士而言,单纯的文字过于简陋,于是这里使用了又一段的配音。)
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第一人称射击模式下的剩余弹药数量窗口宽度增大使所有语言下弹药信息都能完整显示。
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修复了战斗中快速黑客技能可以被沉默的Bug.

Update Version 20211211

English
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AK-47 and M249 can now shoot multiple targets in FPS mode. (Thanks to FBD192E's suggestion. I want to do that, too. But, sometimes lack motivation. :P )
Their description has been updated to reflect this change.
Their base weapon power and ammo capacity have been reduced a bit to balance the change. (They are still overpowered.)
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Make quite a lot of changes in the FPS mode code to support multiple targets.
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[Critical Bug]Fixed mouse and selection windows can be broken after changing window size. (Thanks to Leya's bug report.)
It's likely broken by a previous change in the selection window.
简体中文
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AK-47和M249现在可以在第一人称射击模式下一次攻击多个目标。(感谢FBD192E的建议。此前我也想这么做。不过有时缺乏动力。 :P)
对它们对应的物品说明文本更新以反应了这个变化。
对它们的基础枪械伤害值和弹药容量略微下调以平衡这个变化。(它们依然有点强度超标了。)
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修改了大量的第一人称射击模式的代码以支持对多个目标同时发动射击的功能。
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[重大BUG修复]修复了改变窗口大小后鼠标和选择窗口可能无法使用的BUG。(感谢Leya的BUG报告。)
很可能是此前对选择窗口的一次更新导致的BUG

DD #47 The Update Continues

Hi everyone. Welcome to another's developer's diary.
We already got one for this week because of the early access release.

However, that one was more like an announcement that covers little about what's new in the game this week.

Although as I had to do some publishing works this week because of the early access release, such as making a new trailer of the game, the development speed got slowed down a bit, there is still some progress that has been made.

Anyway, let's start with the story content part of this week's update.
First, we got 2 documents about Anomaly UPEP3002 added to the "Containment Breach" quest to review some disturbing background stories about a girl and an unethical experiment. That's also the origin of all the vampires in Site Demeter. I use the term "UPEP3002 " here to avoid the spoiler of UPEP3002's identity.
And then, I saw something quite illogical in real life when I visited a hospital a few days ago. Thus, I took note and implemented it as a very short story in Liu's hospital. It's just there to mock another absurdity in life.

Next, there is some quality of life improvement based on the feedback I received from early access.
Battle experience has nothing to do with the battle difficulty setting anymore so that even the lowest battle difficulty can enjoy the same level progression speed as higher difficulty.
When selecting a character to pick a lock or hack a computer, their related life skill level and level up progress shall be shown in the selection window so that we can have a better idea about who to send to do the skill check.
The flow of the Blackjack mini-game is also improved to make it smoother and more enjoyable.

Meanwhile, the alternative art style versions of the game are also updated to version 20211206 right before the early access release so that their content will not have too much different from the main version of the game.

That's for this week. It's a bit chaotic as I need to work on both developing and publishing. Still, the updates shall continue as usual.


Today's changelog:
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Added some medical supplies in the doctor's room of Liu's hospital. However, the doctor will stop you from taking any of those before you have a conversation with him for the first time.
Added a chest in that room with a very short story. (It's something I saw in a hospital a few days ago. It's not an anomaly. It's just human stupidity.)
Plastic Explosives are now available to be purchased in the Bazaar so that almost all lock-picking mini-games can be bypassed. (It's still a relatively more expansive solution.)
Shade may now also spawn in the sewer of Liu after a certain point of the main story.
Added sound effects when climbing up/down the ladder at the entrance of Liu's sewer.
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When choosing a teammate to do a lock-picking or hacking skill check, the UI will now display their related life skill level instead of their combat stats.
It shall also display the level-up progression bar of this life skill so that we can decide who to send to gain the life skill experience from the skill check, especially when we do not really care if they will succeed

Update Version 20211209

English
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Battle difficulty setting no longer affects the amount of experience that can be gained from the battle. (It still affects the item drop rate.)
[Blackjack] Added a space between the text of the affected amount of currency and the currency name in the pop-up that appears when win/lose in the Blackjack mini-game.
[Blackjack] The cancel key, such as ESC and right mouse button, can now also skip the result pop-up of the Blackjack mini-game. (Previously, it only takes input from a confirm key.)
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[Blackjack] Fixed a missing sound effect when dismissing the result popup.
[Blackjack] Fixed a bug that even when the result popup appears, the mouse can still somehow control the command window.
Fixed a bug that sometimes a player may not be able to level up during the longer version of the tutorial. (Thanks to FFBD192E's bug report.)
简体中文
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战斗难度设定不再影响从战斗中获得经验值。(不过依然影响物品的掉落几率。)
[21点]在21点的小游戏中显示胜负时的窗口中所受影响的货币和货币名称之间加入了一个空格
[21点]取消键,比如ESC或鼠标右键,现在可以用于跳过21点的每轮结果显示窗口。(此前只有确认键的输入被接受。)
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[21点]修复了一个在21点结果窗口中缺失的音效。
[21点]修复了在结果窗口出现时鼠标仍然可以在一定程度上控制指令窗口的BUG。
修复了玩家在长的那个教程版本中有时可能无法在特定的位置升一级的BUG。 (感谢FBD192E的bug报告。)