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DD#42 More Characters, Blood Tainted Furniture, and More Aggressive Vampires

Hello, everyone. Welcome to another week's developer's diary.

It's another busy week in real life. However, the evolution of the game shall never stop.
As the game content keeps expanding, two more playable characters have been added to the game this week.

A thief/assassin and a military veteran.
The thief character already appears in some procedurally generated quests.
They shall provide more diversity to the game in some future content as well.

Although the quarantine sector of Site Demeter is under construction, some furniture that may be used there can already be purchased from the ghost vendor on the 2nd floor of Ardham Hotel, allowing anyone to make their pocket dimension a vampiric creepy place. Some of them also have the function of their normal counterparts. For example, if you don't mind all the blood, you can of course rest on a blood-tainted bed to recover.


However, that's not everything yet.
Now, let's go down to the ugly part that beneath all those happy and merry content.
A new mechanism has been added to the vampiric researchers in Site Demeter.
In short, if any of your group members is bleeding, those vampires will become very excited.
Their detection range will increase; they become faster and ruthless; they will try to approach your group as fast as they are driving by the everlasting thirsty.

Some well-placed barricades and booby traps can still stop them. Although it may be very satisfying to see them all get blown up, it may not be very efficient to place tons of booby traps and then cut yourself.
Thus, a new cheat code to get the map rid of all non-boss hostiles has been added for anyone who wants to live an easy and innocent normal life. After all, the game is meant to be played in a way you chose. :)

That's for this week.
The lawsuit that was scheduled for next Friday has been delayed. Thus, the developer's diary will likely continue as usual.

Today's changelog:
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New furniture: Mortuary Table (With a Body) 1x2 decoration item, sold by the ghost vendor on the 2nd floor of Ardham Hotel.
Added one new playable male character variation.
It's now also used in some procedurally generated quests.
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Optimized the way of generating random office worker type NPC.
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Fixed some localization text missing issue in the procedurally generated quests "research material needed."

Public Beta Version 20211111

English
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The katanas from Dragon's Treasure will no longer have negative prefixes. (Such as "feeble")
New furniture: Blood Tainted Table, 3x1 decoration item, sold by the ghost vendor on the 2nd floor of Ardham Hotel.
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Fixed a bug that Zhao Sandao cannot butch Elephantidae to provide meat.
简体中文
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龍之宝库中的武士刀现在不会带有负面前缀。(比如“脆弱的”)
新家具:染血的桌子, 3x1大小的装饰品,在阿德汉姆旅店2楼的幽灵商人那里出售。
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修复了赵三刀无法屠宰大象类生物获取肉的BUG

Public Beta Version 20211110

English
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Detective Lim shall now provide a more detailed explanation of his mini-game if you ask him what to do.
The katanas bought from Dragon's Treasure are now partially procedurally generated and can have prefixes.
If any of the group members is bleeding, they will be detected by the vampiric researchers much easier.
The thirsty will also drive the vampiric researchers to rush to the group much faster in this case.
A dead Foundation agent can be found in Site Demeter with a document that has the information about this new mechanism change and more details about the containment breach.
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Right after a crash report is generated, the game will now also try to open the folder that contains the report in windows explorer so that the crash report shall be easier to find.
It's usually the game's root folder unless this system somehow gets bugged as well. >_>
In theory, it shall be able to handle a path that contains non-English characters.
Added script block to dynamically change enemy detection range and chasing speed/frequency.
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Fixed a localization error in a document. (Thanks to 渺羽's bug report)
简体中文
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当被问起要如何操作时,林警官现在会更详细地描述他的小游戏的操作方式。
龍之宝库中购买的武士刀现在是部分过程生成的,并且可能带有前缀。
如果任何队伍中有人出血,嗜血的研究员会更容易发现你的小队。
同时他们对鲜血的渴望将会趋势他们更快地冲向你的队伍。
在德米特增加了一个基金会特工的尸体,包含了一份文档,文档中记录了这个机制变化,以及更多的关于这场收容突破的信息。
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当一份程序崩溃报告产生时,现在游戏会同时在windows档案管理器中打开包含那份报告的文件夹,从而使之更容易被找到。
一般来说会是游戏本身的根目录,除非这个功能本身出BUG了。>_>
理论上它应该可以处理包含非英语字符的文件夹路径。
加入了可以插入的代码段动态调整敌人的探测范围和追踪距离/频率。
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修复了一篇文档中中一处本地化错误。(感谢渺羽提供的Bug报告)

Public Beta Version 20211109

English
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The Guan Dao bought from Dragon's Treasure may now have prefixes.
The elevators in Ardham Hotel will now mention there are keycard slots on them.
New furniture: Blood Tainted Partition. 3x1 decoration item, sold by the ghost vendor on the 2nd floor of Ardham Hotel.
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Updated the input box to make it get inputs more correctly. It may likely solve the BIG5/JIS/KSC to UTF8 problem. However, some anti-virus software may start shooting false-positive again. I will handle it by sending them some emails.
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Fixed a crash caused by a select window's index somehow becoming float. How did a window's index become float requires further investigation. (Thanks to 渺羽's bug report)
Fixed a collision update issue in some cases after an event is forced to move. (Thanks to 渺羽's bug report)
Fixed a few localization bugs. (Thanks to 渺羽's bug report)
简体中文
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从龍之宝库购买到的关刀现在可能带有各种词缀。
阿德汉姆旅店的电梯现在会提示上面有个门禁卡的插槽。
新家具:染血的挡板 3x1大小的装饰品,在阿德汉姆旅店2楼的幽灵商人那里出售。
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更新了输入框使获得的数据更精确。主要用于解决BIG5、JIS、KSC的输入可能会变成乱码的问题。不过,该更新可能导致一些杀毒软件开始误报。我将会开始对他们发送邮件来解决。
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修复了一个窗口光标的数值变为浮点数的导致的崩溃。而窗口光标为什么会变成浮点数的原因还需要进一步调查。(感谢渺羽提供的Bug报告)
修复了一个事件强制移动后碰撞列表未更新的BUG(感谢渺羽提供的Bug报告)
修复了几处本地化文本错误(感谢渺羽提供的Bug报告)

Public Beta Version 20211108

English
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New furniture: Blood Tainted Restraint Bed
It's 1x2 in size. It can be used just like a normal bed. It's sold by the ghost vendor on the 2nd floor of Ardham Hotel.
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Improved some win32api code compatibility and reduced the dependency on RGD functions.
简体中文
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新家具:染血的拘束床
1x2大小,可以和普通的床一样使用,在阿德汉姆旅店2楼的幽灵商人那里出售。
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提高了一些基于win32 api的代码兼容性,同时降低了对于RGD的依赖。