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DD#123 Keep It Quiet

Hi, everyone. Welcome to another week's developer's diary.

Before continue reading this DD, you may want to make sure nobody is watching you because we are up for some covert operations this week.

So, how can we make sure we are not watched?
Here, check out this:

You can now use the hotkey "V" to display the field of view of hostile entities.
The field of view system is the game since the Steam release. However, previously, there was nothing on the UI that can indicate how far a hostile entity can see. As a wise Podcat (the ex-game director of Hearts of Iron 4) once said, a feature that does not display on UI is not a feature at all. Thus, we got this problem fixed. Now, you shall be able to clearly see which area can be dangerous for you to be spotted by enemies. That shall allow informed decisions to be made.

Now, what can we do about that?
I added more tools and agencies for you to maneuver around different situations.
Here is an example:

It's certainly quite hard to sneak past all enemies even when we know their field of view. But, even if you are detected, you do not need to panic. Because we now have smoke grenades that allow you to play the game like a ninja.
The smoke grenades have two functions. First, it releases a smoke screen on your position and makes all enemies that are currently chasing you confused. Second, if you have not been detected yet, it's safe to stand inside the smoke. Hostile entities can hardly detect you. However, please be aware that the smoke may dispense after a while. Otherwise, it will be quite weird if you can stand inside it undetected in an enemy base for days. Thus, it's just a temporary solution. What makes it much more useful is to combine it with other tools at your disposal.

One such tool that I added this week is a new skill "Takedown by Surprise."
It's basically an assassination skill that allows you to take out certain hostile entities or just wild animals without the need to even go to battle. As it's shown in the example, all you need to do is sneak behind an unaware enemy and use this skill to take them out. The difficulty here is to approach them from behind without their awareness of you. Thus, making your target confused first can be very helpful. Meanwhile, binding this skill to one of the hotkeys can make the process even smoother. If a takedown is successfully performed, the character that uses this skill can gain Exp equal to about half the amount of the Exp that can be gained when defeating the same target in an open battle. With this skill added, you can possibly complete the repeatable mission "Keep the Light On" without even getting into a battle once.

Now, combining everything mentioned above with existing tools such as one-time alarm systems, booby traps, and different functional furniture, maybe you can find ways to play your enemies like fiddles.

Although the stealth gameplay is the main focus of this week's update, we also have some other content updates:
1, Patients in Liu's Hospital
Random patients can now appear in the hospital of Liu. It will take them a long time to recover under conventional treatment. But, as we are living in a world with magic and paranormal powers, you can certainly heal them with a spell. They will thank you. You can accept or reject their material rewards. It's a good deed. However, that will raise public awareness of the supernatural world. If Alicia is in the group, she will not be pleased. The question here is, is it worth it? An even bigger question is, do you think it's better to tear down the veil or try to maintain the secrecy? Anyway, the choice is yours in this encounter and in the long run.

2, Pistol Poison Mag
It's a new weapon module you can find in the shop inventories of some shady dealers. As this week, we are on the topic of stealth, maybe such a weapon module can fit the theme. You may find certain enemies highly resilient to ballistic damage. However, with this weapon module, you may make them regret that they were not shot dead in the first place as the poison will soon follow.

3, New Cutscene of the Main Story
[previewyoutube][/previewyoutube]
Alternative link for people in China: https://www.bilibili.com/video/BV1Bo4y1g7P4
Still, let's not spoil the story.

That's for this week. Happy sneaking around and bonking your enemies. :)

Today's changelog:
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[Takedown by Surprise]The skill can now target non-hostile animals.
[Takedown by Surprise]Added takedown exp data for all skeleton enemies, all mummy enemies, all zombie enemies, zombie dogs, vampiric researchers, Naja Desertus, Siberia Wolves, Black Scorpions, Sand Worms, Spiders, Cats, Dogs, Bunnies, Rats, Bats, Camels, Bears, and Mammoths
[Takedown by Surprise]Hiragana, Katakana, and Kanji on the Floor of Language of the Grand Library cannot be targeted by this skill. (They don't have a back.)
[Hotkey]When binding an item or a skill to Hotkey 1~9, you can now cancel it at any stage.

Latest news from Ukraine:
https://controlc.com/0dc41432

Update, Version 20230601


20230601
English
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[Item]Smoke Grenade can now make any hostiles that are currently chasing you lose their target.
[Skill]"Takedown by Surprise" now has a new icon.
[Takedown by Surprise]Corrupted Books can no longer be taken down.
[Takedown by Surprise]The character who successfully performs this skill will now gain some exp. By design, it shall be roughly about half of the exp they can gain by defeating the enemy in an open battle. However, I am still working on enemy exp data.
[Takedown by Surprise]Added takedown exp data for the bandits in Egypt, all shade creatures, possessed humans, fire imps, twisted nuns, Statues of Philosopher, crazed survivors, cat-faced old ladies, cruel slavedriver, pumpkin-men, mushrooms, infected people in the quarantined neighborhood, Pukwuwablins, possed security in the fast tutorial, Illuminati mercenaries, fire slimes, normal slimes, Mannequins(including those almost look like human), Corrupted Combat Robots, Plastic Rats, Crazed Workers, Senior Crazed Workers, and Crazed Foreman.
The rest hostile entities have a base exp rate for now. Their exp data will be added later.
############Debug#################
Fixed a crash when checking an event's disable timer when calling the "is_chasingPlayer?" function.
简体中文
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【物品】烟雾弹现在可以让所有正在追赶你的敌意实体丧失目标。
【技能】【推倒】现在有了一个新图标。
【推倒】被腐蚀的书籍现在无法被推倒
【推倒】成功使用这个技能的角色将会获得一定的经验。原则上,应该是在一场战斗中击败目标的经验的一半左右。但是这部分的数据还在录入中。
【推倒】对如下实体加入了推倒经验的数据:埃及的强盗,所有暗影生物,被附体之人,火焰小鬼,扭曲修女,哲学家雕像,发狂的幸存者,猫脸老太太,凶残的奴隶监工,南瓜人,蘑菇,被隔离的小区里的感染者,普库瓦哥布林,快速教程中被附体的保安,光照派雇佣兵, 火焰史莱姆,普通史莱姆,人体模型(包括那些基本上看上去像是人类的版本),被腐蚀的战斗机器人,塑料老鼠,发狂的工人,发狂的高级工人,发狂的工头
上述为被提及的敌对实体有一个基础的经验值。实际的经验值将会在此后版本中录入。
############Debug#################
修复了在调用"is_chasingPlayer?"函数时判断事件的临时禁用时钟时引发的崩溃

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/7feece85

Update, Version 20230531


English
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[Skill]New Skill: Takedown by Surprise (Instantly defeat a weak and unaware enemy from its behind.)
Eric Ocelot, Harold Yin, and the Beggar King now teach this skill.
############System#################
Added an entire function module to support "Takedown by Surprise."
Added several utility functions to check if a hostile entity on the map can be the target of "Takedown by Surprise."
简体中文
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【技能】新技能:推倒(从一个没有发觉你的弱小敌人背后突然发起攻击,将其一击击倒。)
艾瑞克·奥斯罗特,哈罗德·殷,乞丐王现在教授这个技能。
############System#################
加入了一整个系统模块来支持【推倒】的功能
加入了一些函数来判断一个地图上的敌意实体是否可以成为【推倒】的目标。

Latest news from Ukraine/ 乌克兰小剧场
https://controlc.com/904b5227

Update, Version 20230530


English
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[Gun Modification]New Gun Module: Pistol Poison Mag (-Fire Power -Ammo Capacity +Can Poison Target)
The new module is sold by Shade Dealers in the Commodity Market (Liu) and random Shade Dealers in Abandoned Buildings (Egypt)
[Hospital]Random patients may now appear in the hospital of Liu.
[Hospital]You can use spells to heal them, receiving karma/reputation/money as possible rewards.
[Hospital]However, if you do so, public awareness of the supernatural world will also increase.
[Hospital]If Alicia is in your group, she will not be happy with your action. (As your good deed can potentially expose the normal public to greater danger.)
简体中文
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【枪械部件】新枪械部件:手枪毒药弹夹 (-基本威力 -弹药容量 +可以让目标中毒)
这个新的枪械部件由疁城的小商品市场随机出现的可疑商人,以及埃及被废弃的房屋中随机出现的可疑商人出售。
【医院】疁城的医院里现在可能随机出现病人。
【医院】你可以适用法术来治疗他们。可能获得道德值、声望、金钱奖励。
【医院】但是,同时会导致疁城公众对超自然世界的觉醒度提高。
【医院】艾丽西亚在队伍中的时候,她会反对你这么做。(因为的你善举可能让普通的民众暴露在更大的危险中。)

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/37131a34

Update, Version 20230529


English
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[Item]New Item: Smoke Grenade (Create smoke at your position. The smoke can make hostile entities unable to detect you when you stand inside of it.)
[Bazaar]The weapon merchant now sells smoke grenades.
[Safehouse]The daily supply box may now contain smoke grenades.
[Furniture]New Furniture: Cage. (It's just decoration for now. Both the manager in No.181 River Road and random furniture merchants in the Commodity Market sell this kind of furniture.)
简体中文
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【物品】新物品:烟雾弹(在你当前位置创造烟雾。站在烟雾中会让敌意实体无法发现你。)
【巴扎】武器商人现在贩卖烟雾弹。
【安全屋】每天的补给箱现在可能包含烟雾弹。
【家具】新家具:笼子。(目前只是装饰物。清河路181号的经理和小商品市场随机出现的家具商人都出售这种家具。)

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/bfa17766