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[Neolithic]To the End News

Update, Version 20221018


English
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[Site Demeter]New Enemy: Some Pumpkin Men now appear in the research sector. (The same room with the document of UPEI0633 )
[Pumpkin Men]Pumpkin Men can be captured and turned into pets. (Please check the wiki page to discover their special attributions: https://neolithia.fandom.com/wiki/Pets )
[Pumpkin Men]Added an item drop list for Pumpkin Men. (They mostly drop pumpkin seeds. But, there is also something else.)
[Art Assets]Improved the demon skill icon with some interesting AI-based technology. (Just an experiment)
[Pet]Newly captured pets now always have the max amount of sanity.
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Removed a debug popup in a character's special attribution menu.
简体中文
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【德米特基地】新的的敌人:一些南瓜人现在会在基地的实验区出现。(和UPEI0633的文档在同一个区域)
【南瓜人】南瓜人可以被捕获并成为宠物。(维基页面已经更新并记录了该生物的特殊属性:https://neolithia.fandom.com/wiki/Pets)
【南瓜人】加入了南瓜人的物品掉落列表。(较大概率是掉落南瓜种子。但是还有一些别的东西。)
【艺术资源】优化了恶魔技能的图标,基于某些有趣的AI技术。(这只是个实验。)
【宠物】新捕捉到的宠物现在会在被捕捉到的时候有最大的San值。
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干掉了一个用于Debug的在角色特殊属性界面的弹窗

Update, Version 20221017


English
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[Site Demeter]Expanded the research sector. Added a new room.
[Site Demeter]Added the document of anomaly UPEI0633 (The Curse Stones) in this room.
[Site Demeter]Added some free curse stones in a nearby chest.
[Halloween]Added a new character for the upcoming Halloween.
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Fixed a typo in the English file of anomaly UPEI0728. (The Elf King's Bow)
简体中文
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【德米特站点】扩展了研究层。加入了一间新的房间。
【德米特站点】在这间房间加入了异常物品UPEI0633(诅咒石)的基金会文档。
【德米特站点】在上述文档旁边的一个箱子里加入了一些诅咒石。
【万圣节】为即将到来的万圣节加入了一个新的角色。
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修复了异常物品UPEI0728 (精灵王之弓)的英文文档中的一处拼写错误。

Update, Version 20221016


English
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[Oasis Teahouse]Random adventurers may now visit this location.
[Lost in the Sand]You can now ask the bartender of Oasis Teahouse about the missing professors.
[Egypt]Added the spell book of fireball in the item drop list of Aten Cultists.
简体中文
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【绿洲茶馆】随机的冒险者可能出现在这个区域。
【迷失于沙之中】你现在可以询问绿洲茶馆的酒保关于失踪的教授的事情。
【埃及】在阿腾邪教徒的物品掉落列表里加入了火球术的法术书。

Update, Version 20221015


English
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[Egypt]Added the item drop list of Aten Cultists. (They will drop items again if you attack them more than once in a short session.)
[Egypt]It's no longer possible to farm money and exp from the same group of cultists over and over again.
[Egypt]Added 4 more random dialogs on Aten Cultists
[Egypt]Some Aten Cultists may now use the skill of Holy Smite.
[Egypt]Added some trees in Baldat'Aten'Almaleuna. (You can chop them for wood.)
[Oasis Teahouse]Added Caretaker Pet Service in this location.
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Updated the location information of Baldat'Aten'Almaleuna.
简体中文
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【埃及】加入了阿腾邪教徒的物品掉落列表。(他们不会在此前被击败后短时间内再次掉落物品。)
【埃及】现在无法对着同一组的阿腾邪教徒反复刷经验和钱了。
【埃及】增加了4句阿腾邪教徒的随机台词。
【埃及】某些阿腾邪教徒现在可以使用神圣惩戒技能。
【埃及】在巴达图'阿腾'阿玛拉乌那图城内加入了一些可以砍伐的树木。
【绿洲茶馆】加入了看护者宠物服务人员。
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加入了巴达图'阿腾'阿玛拉乌那图城的位置信息。

DD#91 Stones That Bring Misfortune and a Cult Under the Sun

Hi, everyone. Welcome to another week's developer's diary.

The title basically already has covered the major development of this week's updates.
Early this week, we got the curse stones, coming from the distant past of our game. An anomaly starts to come into our world in 2004, the year when the Project Stone Age was initiated. Those who are unfortunately exposed to such stones may experience unfortunate events at a statistically abnormal level. In the current iteration of our in-game world, such unfortunate events have been implemented. They will cause various different effects on the victims of the stones. The flow of calamity can be powerful and unpredictable. Thus, maybe even the most powerful entities in the universe cannot survive if you can find a way to dump tons of such stones on them which requires an admirable effort.

A deposit of curse stones can be found in the deepest part of the Abandoned Mine of Queensmouth. Maybe this is just a coincidence. But, maybe it's not. The misadventure of a certain ambitious entrepreneur and his miners were doomed from the first page of their stories. Yet, that's just one way to perspective the whole event. A superstition way, some may call it. We can put the grand topic of whether destiny has been written or not later. But, one thing is for sure that the calamity effects emerge from the stones are quite real as they can be observed in any battle. Everything no matter how inconspicuous nearby can be fatal under such anomalous effects.

More details can be found on the wiki page:
https://neolithia.fandom.com/wiki/Curse_Stone

Next, we went back on our expedition to Egypt. A city known as Baldat'Aten'Almaleuna appeared in the middle of nowhere in the desert. It's named by some locals who speak Arabic. It roughly translates to the Cursed City of Aten. Who is Aten? Well, there is an entire cult you can find in the city. You may find some friendly cultists that can provide you with some information.

Yes, those half-naked guys with a symbol of a black sun on their chests.
Although they are not hostile initially, they can be provoked to attack you. From the technical point of view, they have a highly complex behavior tree scripted on multiple levels, a combination of both normal citizen behaviors you can find in Liu and the hostile behaviors with limited tactical coordination you can find similar to the vampiric researchers in Site Demeter. With enough, provoking, the entire cult will decide to hunt you down. But, each individual cult member also remembers what you did to them. Should you have done something that makes them hate you enough personally, that single cult member may just decide to murder you with a passion. What makes things even worse is, they have friends within the cult that may call in to help no matter when they are attacked or they just want to attack you.
Still, you may learn something by talking to them. Maybe some low-level crimes such as picking their pockets will not turn the entire cult wants to make you the next sacrifice to their sun god right away. They are surely far from the most friendly folks in town.
Although they spend most of their time just worshiping and sunbathing, they are certainly up to something.

I wonder what will happen when the day breaks. :)

Of course, this is not a city that only has those half-naked men in masks to creep you out. There is a teahouse in town with a bartender who tends to tell some sick jokes. Well, that may not help at all. But, at least you may find a room to rest in this relatively safe place. You can either pay some money to rent a room or just go direct to hack the electronic lock. Either way, you get a little hotel room in a seemly normal teahouse. It's likely nothing bad is going to happen here so far.

That's for this week. Fortunately, this DD was not consumed by any random cosmostic accidence or melted by strangely hot sunlight.

Today's changelog:
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[Egypt]The entire Cult of Aten may now turn hostile if you have taken too many hostile actions against their followers.
[Egypt]When they turn hostile, they will actively chase and attack you on sight.
[Egypt]When they turn hostile, they may coordinate their attack together.
[Egypt]On the good side, you can collect their corpses or harvest their souls together after defeating them.
[Egypt]Killing the Cultists of Aten is no longer considered killing innocent citizens.
[Egypt]Even before the entire cultist faction starts to attack you, some cultists may now try to help their fellow cult members when they are attacked. (OK, that means you can also collect their corpses and harvest their souls in one go.)
[Egypt]Those cultists who were attacked by you before and somehow survived will now remember you. They will certainly want to kill you. That's just personal, no matter if the entire cult is hostile to you or not. (And, nearby cultists will join in as well.)
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Added a new function that allows NPC behavior to switch between their normal actives and their hostile actives.