1. [Neolithic]To the End
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[Neolithic]To the End News

Update, Version 20220807


English
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After the operation in Queensmouth, Harold and Zhang Yin now reappear in the safehouse with new dialogs talking about their understanding of the shades.
[Sins of the Father]Story moves forward a bit. (Variable from 630 to 635)
Added a vendor in the new cave location. (Water is overpriced here for story reasons.)
The vendor also sells jars. (A new furniture item that perviously was just decoration.)
Jars can be used as containers.
You can also recycle them to get ceramic materials.
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The mission log menu is now more mouse-friendly. The mission log will automatically update when the mouse moves over to another mission.
The mission log menu now has its mission selection window expanded so that some missions with long mission names can be displayed correctly.
The change also applies to the completed mission list in the archive.
简体中文
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在王后镇的行动完毕后,张银和哈罗德现在会重新出现在安全屋内,有新的对话内容表达他们对暗影的观点。
【父辈的原罪】剧情小幅推进。(变量从630到达了635)
在昨天新加入的某洞穴里加入了一个商人。(剧情原因,当地的水很贵。)
此商人同时还出售罐子。(此前罐子只是装饰物,现在成为了家具。)
罐子可以作为容器使用。
你也可以熔化回收它们获得陶瓷原料。
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任务日志界面对鼠标更加友好,在通过鼠标更换选择的任务时,任务日志详情会自动刷新。
任务日志界面左侧的任务选单宽度增加,从而使一些有较长任务名的任务能正确显示。
该变动同样适用于已完成的归档的任务。

Update, Version 20220806


English
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Added a "door" in the Sanctuary Cave that connects to another cave in a distant land.
Added some bats and a new BGM in the new cave.
Added a Servant of Bazaar near the door to provide some basic information. (Not much right now.)
简体中文
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庇护洞穴中加入了一道门径通往另一个洞穴。
在这个新的洞穴中加入了一些蝙蝠和一个新的背景音乐。
在这个门径附近加入了一个巴扎的仆人提供一些关于这个门径的基本信息。(目前并没有多少。)

DD#81 A Twisted Plot

Hi, everyone. Welcome to another week's developer's diary.

So, what happened this week is the conclusion of the majority part of the main story in Queensmouth.
Evils are defeated, heroes return home, and the world is saved.
Nope, that's just a fairy tale. <>.
It may not even be quite close to that.
What exactly happened down there, in the Inner Chamber of the Queensmouth church shall remain a secret in this DD. Some choices have long-term impacts on future stories as some may never come back from this adventure. Again, there shall be different ways to solve the problems. Maybe, everyone can be the hero of their own stories. More options will also be further expanded in future updates. For now, the captain is still waiting for the final mission report on a topic he has some special interests in.

Meanwhile, strange things are happening in the Bazaar. A cave just appeared, with an oasis inside, and some camels you can befriend with. It may lead to something new, something primeval, and something even reality cannot contain. (Now this may be a hint way too obvious.) :D



On the system side, we also got some improvements on making it clearer where all those special attributions you get from.


So, that's for this week. A lot of story content shall not be spoiled. Plus, I feel quite sleepy today. So, I will keep this relatively short DD as it is today.


Today's changelog:
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Special Attribution UI now shows more details on where different modifiers come from. (Once again, some crazy function pointer programming.)
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[Equipment UI] If an item's detailed description is too long (For example, Eye From Beyond), the item detail window show move up to avoid text being out of the window boundary.
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Fixed an English typo in <>.
Fixed a bug that the healing power improvement effect has a localization key error when we check it in the special attribution UI.
Fixed a bug that life skill level modifiers do not show in special attribution UI.
Fixed a display issue in the item detailed window regarding state defense modifiers.
Fixed a bug that skills' base power increase modifiers do not use the skill's localized name in the special attribution UI.

Update, Version 20220804


English
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New pet: Camel
They currently appear in the Sanctuary Cave near the Bazaar. Non-hostile. More details have been updated to the Wiki.
They may drop fur if killed. As large animals, they provide additional meat when butchered.
Added a small room and some jars in the Sanctuary Cave. (They are just for decoration.)
Added a set of alchemy devices in the Sanctuary Cave.
Expanded the Sanctuary Cave to make the entrance/exit less likely to have conflicts with the hotkey bar if playing with mouse.
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Fixed a bug that Zhao Sandao was not able to butch bats and wolves.
Fixed a typo in one of the monk's last words in the two Chinese languages.
Fixed a tilemap bug in the Sanctuary Cave.
简体中文
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新宠物:骆驼
它们目前出现在巴扎附近的庇护洞穴内。非敌意生物。更多细节已经更新到了维基页面。
击杀可能掉落皮毛。 作为较大的动物,屠宰会掉落较多的肉。
在庇护洞穴加入了一间房间和一些空罐子。(仅用于装饰。)
在庇护洞穴加入了一组炼金设备。
扩展了庇护洞穴的地图,使在使用鼠标时,入口/出口与热键栏的输入冲突可能性降低。
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修复了赵三刀无法对蝙蝠和狼进行屠宰的BUG。
修复了和尚被击杀后的一句随机出现的对白中的中文错别字。
修复了庇护洞穴中一处图块错误。

Update, Version 20220803

English
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Expanded the desert town tileset with new art assets from RMMZ's Desert Town and Ruins Tiles DLC.
New location: Sanctuary Cave
It's in the Bazaar. It has fishing data. Furniture will move in later.
简体中文
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扩展了沙漠小镇的图块,加入了从RMMZ的Desert Town and Ruins Tiles DLC中获取的新的美术资源。
新地点:庇护洞穴
位于巴扎。已加入钓鱼数据。家具将会在之后加入。