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The Doors of Trithius News

v0.5.7 (Hotfixes)

[h2]v0.5.7b[/h2]
  • Fixed save files from v0.5.6 failing to load, if the quest "The Collector" had been started.

[h2]v0.5.7c[/h2]
  • Fixed issued with dungeon generation where the stairs entry room would be blocked and not connect to the rest of the dungeon.
  • Fixed dead NPCs would never respawning, making quests not possible to complete. Killed NPCs will now respawn in 8-16 ingame hours.
  • Fixed certain abilities targeting not activating if the target was selected with the mouse, includes: "Heroic slam", "Mighty Lunge", "Gutting Reave", "Vicious Lunge", "Vault Kick", and "Sliding Strike".
  • Tweaked appearance of several armor items: fancy doublet, scout's cap and wildwood cap.

v0.5.7 - Duranki Temple, A New Trailer, A Discount & Endless Replayability Fest

Hello everyone. I’m excited to get this update into your hands today and I’d love some feedback. Consider joining our Discord server to share your thoughts and chat with the rest of the community.

Gameplay Trailer

Additionally, I’m very happy to showcase the very first trailer for The Doors of Trithius. The game is now at a stage where I’m ready to show it off this way and I hope you think so too. Consider liking the video on Youtube, leaving a comment and, dare I say, sharing the trailer with your friends and favorite communities.
[previewyoutube][/previewyoutube]

15% Discount & Endless Replayability Fest

The Doors of Trithius is part of this week’s Endless Replayability Fest on Steam. To celebrate all these things happening, I’ve discounted the game by 15%. Now’s a great time to snag a copy.

https://store.steampowered.com/app/1519490/The_Doors_of_Trithius/

Today’s Update - v0.5.7

[h2]Duranki Temple[/h2]
Deep within the Duranki Temple lies the Oracle, an ancient machine of immense power and mystery.


The temple represents the fourth dungeon specifically designed for the Machinists’ storyline and features challenging traps and an especially deadly new enemy type (caution advised near pit edges).


Completing the quest will grant access to the first ability from the Zun school of magic.


You can find the quest at start at a random settlement in Greenhaven (near the starter area). Look for "The Oracle" quest on the local job board.

[h2]Death Screen[/h2]
On death, you will now be greeted by the King of the Underworld, who has claimed your card!

This wonderfully terrifying illustration was created by Maxwell Arch, the talented artist behind all the character cards in-game.

Dev Blog #25 - Smarter Monsters: The Art of the Surround

Hello everyone,

If you didn't know, I have a Youtube channel on which I occasionally post dev blogs and my thoughts about game development and my work on The Doors of Trithius.

For the upcoming update, I've been working on a new kind of monster behavior to add an interesting twist to a new dungeon.

Enjoy and let me know what you think.

[previewyoutube][/previewyoutube]

v0.5.6 (Hotfixes)

[h2]v0.5.6b[/h2]
  • Fixed quest markers not appearing up on the overworld map.
  • Fixed Gremlin Trapmaster appearing one tile north of where he is actually standing.

v0.5.6 - Towns: Part 1

This is a smaller update with some initial changes to towns and handful of other items.

Save files from v0.5.5 are compatible.

[h2]Aggression Indicator[/h2]
All creatures now show a red exclamation when they become aggressive towards the player.

If a creature loses sight of the player and sees them again after, the icon will show again.

[h2]Civilian clothes[/h2]
Added 30+ new clothing items for civilians and governors.


  • Civilians in each of the three human factions dress with their own distinctive look.
  • The new clothing types can also be found at Clothing shops.

[h2]Job Board[/h2]
Job Board visuals update based on the number of quests available.


[h2]New Items[/h2]
Added 15 new items covering jewelry and miscellaneous loot items which can be found in loot containers, as monster drops, and in shops throughout the world.


[h2]Other Changes[/h2]
  • Massively reduced the view distance of gremlins; Brute 7 -> 3, Experimenter 8 -> 5, Flinger 7 -> 4, Grunt 6 -> 3, Sergent 8 -> 4, Vile Gremlin 7 -> 5.
  • Added new creature: "Gremlin Butcher", along with their new dropped item "Bloody Cleaver".
  • Wild Turkey's are no longer aggressive by default. Instead, they have a small chance to become aggressive when a target is nearby, and will stop attacking if not being hit back.
  • Gold's item icon now changes based on how much gold you have.
  • Wild Turkey - increased chance to drop feather and raw meat.

[h2]Bug Fixes[/h2]
  • Fixed harvested plants not refreshing, even when enough time had passed for them to reset.
  • Fixed bones & blood not being removed from the ground over time.
  • Fixed jump ability allowing you to jump beyond the max distance.
  • Fixed rare crash which happens when the game window height resets.