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Entodrive News

Entodrive Launches on Steam!

[previewyoutube][/previewyoutube]
[h2]What I've Been Working On :[/h2]
+Added more to Dynamo City
+Added more item drops in the early game.
+Added more achievements
+Fixed bug where player monster would reappear after being defeated.
+Fixed typos
+Fixed Ability mismatching on some moves
+Improved controller navigations in options menu
+Adjusted some monster catch rates
+Added an fps limiter in the options menu (new default is 144fps)
+Forever Corp takeover in Dynamo City

+Completed the Time of Crisis Tie-in Event
+Added rival Samara Rematch in Dynamo City after defeating her in Rapira Desert
+Final Mandervack Rival Battle

+Updated every guide
Here's a guide on how to upgrade all monsters :
https://steamcommunity.com/sharedfiles/filedetails/?id=2431577117

Here's my walkthrough guide for the game's content :
https://steamcommunity.com/sharedfiles/filedetails/?id=2472674974

Here's my guide for finding wild encounters by location :
https://steamcommunity.com/sharedfiles/filedetails/?id=2464065273

[h2]What's Coming Next :[/h2]
The game will still receive updates and improvements after early access.
New updates will titled Community Update #
Next update around 03/09/2022
More Mystical battles
A Custom Server Tower
Alder Mines

[h2]Complete Monster List :[/h2]

Entodrive Devlog #48

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[h2]What I've Been Working On :[/h2]


+New Location Dynamo City

+New battle background for Dynamo City
+Crew battles for Dynamo City
+Trade market for Dynamo City

+Crystal Cove bug fixes
+Report station for Kixstar Cave
+Report station for Alder Shore
+Report station for Alder Village
+Report station for Escher Road
+Report station for Red Jungle
+Report station for Dynamo City
+New Music for Dynamo City by Nicole Marie T
+Fixed bug that would prevent controller navigation on the main menu
+Paced out battle text better so less words are missed
+Battle text now displays when crew battles enemies are defeated
+Python Port now has the battle club that has crew battles you can rebattle
+Added more item drops in the early game
+Fixed bug that would allow status changes to apply to defeated monsters

[h2]Note from dev :[/h2]
This will be the last devlog for the game! This doesn't mean updates will stop. As we transition from early access to the full Steam release version update patch notes will be titled community update. You can still expect to see a next update by date on the main menu even after release. The time between updates will be longer, but I do have some fun things planned for after release. Starting next week the ending of the Time of Crisis Tie-in event will be live for all players. The Forever Corporation steps in when you're casted as an outlaw. It all comes down to one final battle in the newsroom. Take on Mandervack the Dark as he continues to frame you for the murder of Max Jai. Thank you everyone again for all the support during early access. I'm super proud of how the game has turned out and I hope you enjoyed the journey! Full trailer for the complete version of the game drops tomorrow. This week is your last time to get the early access supporter achievement!


[h2]What's Coming Next :[/h2]
Conclusion to the Time of Crisis Tie-in Event
Final rival battle
Custom Server Tower
Alder Mines
Updated Guides
Updated Report Stations

Entodrive Devlog #47

[h2]What I've Been Working On :[/h2]
+Continuation of the Time of Crisis Tie-in Event
+New Location the Red Jungle
+Acycie Mystical Battle

+New battle background
+New music for Red Jungle
+New rival battle w/ Mandervack the Dark
+Updated crew battle music w/ more instruments
+You can now enter Kendra's home and talk to her on Escher Road
+Splash FX now plays when entering water
+Improved Controller Button Navigation
+Restricted movement from clicking away from move selection confirmation to prevent accidently hitting escape.
+The start button on controllers now open the menu in addition to pressing Y
+Added functional on screen virtual D-Pad, A, and B buttons for Windows / Linux tablets in input menu
+Made sure all battle buttons function with touch screen

Dev Note : I had to upgrade the version of Unity I was using to be able to upload Entodrive to my source control. With that Unity broke the lighting in all the levels. I went back and redid the lighting in most if not all levels. I could have missed a level or small scene, so while playing if you notice any weird lighting let me know. The cave / interior levels seemed unaffected by the change. It is possible upgrading broke things that I am unaware, so if you encounter any new issues please lmk. Thanks everyone have a great weekend!

[h2]Completed Monster List : [/h2]


[h2]What's Coming Next :[/h2]
Dynamo City
Conclusion to the Time of Crisis Tie-in Event
Custom Server Tower
Updated Guides
Updated Report Stations

Entodrive Devlog #46

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[h2]What I've Been Working On :[/h2]
The Time of Crisis Tie-in event rolls on! Your rival and famous Entodrive blogger Mandervack the Dark believes you've murdered Max Jai. He has stolen important documents relating to void Entodrive, the Forever Corporation, and everything you knew about animating Entodrive into reality. Max Jai failed to make it to the debut of the brand new server tower. It's only a matter of time till people start asking questions. A chase must ensue. Board the S.S. Vector to Mystery Isle. Explore new locations with exclusive Entodrive to hack!


+New Location Escher Road
+Alder Village now has a port!
+Travel via SS Vector from Alder Village to the Mystery Isle.
+New Battle with Rival Mandervack the Dark
+New Music for battling Mandervack the Dark by REDEARTHMUSIC
+Updated music for wild battles (variation of the old theme to make it more cheerful)
+New battle background for Escher Road
+Improved battle background for palm tree environments
+Added mystery shrine
+3 Trades at the Mystery shrine will activate mystical battle event
+Mystical battle with Hypmantic

+Fixed bug where Lactic Acid wouldn't lower speed
+Fixed some mismatched abilities for some monster's moves
+Fixed bug where use item effect wouldn't disable if player ran from battle
+FIxed bug where surf wave would always miss stat change ability
+Added new tall jungle tree sprites
+Added new achievement framed

[h2]Completed Monster List : [/h2]


[h2]What's Coming Next :[/h2]
Dynamo City
Red Forest
Conclusion to the Time of Crisis Tie-in Event
Updated Guides
Updated Report Stations

Entodrive Devlog #45

[previewyoutube][/previewyoutube]
[h2]What I've Been Working On :[/h2]
+Start to the Apastron Time of Crisis Tie-in event in Alder Village

+New cutscene for Time of Crisis Tie-in
+New location Cloning Facility

+Void mystical battle w/ Formereplica

+Face off against new forever goons
+The Battle Diner in Javapool now opens after becoming the Entodrive world champion
+Added missing invisible walls
+Fixed physics bugs with movable barrels
+Adjusted some places that the player couldn't fit in/through before to make smoother navigation
+Added achievement for the Time of Crisis Tie-in event
+Updated the steam page w/ some new graphics

[h2]Completed Monster List : [/h2]


[h2]What's Coming Next :[/h2]
Continuing the Time of Crisis Tie-in Event
Updated Guides
Updated Report Stations