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The Pegasus Expedition News

New Bundle with Realpolitiks 3: Earth and Beyond is Live Now!

Greetings, Directors!

In case you've already conquered the Pegasus galaxy, it's time to get your feet back on the familiar Earthy ground and put your ruling abilities to use again!

Allow us to announce that Realpolitiks 3: Earth and Beyond, a grand-strategy published by Fulqrum Publishing, is leaving Early Access today, being 20% off at launch.

[previewyoutube][/previewyoutube]

To make things even spicier, The Pegasus Expedition and Realpolitiks 3: Earth and Beyond are now included in a bundle that has additional 10% discount.

https://store.steampowered.com/bundle/53194/

Realpolitiks 3: Earth and Beyond invites you to prove your political brilliance – pick from a range of 195 countries, set up your government and navigate the pitfalls of domestic and international politics. A glorious destiny awaits - the domination of not just the Earth, but the whole Solar system!

To achieve this ultimate goal, you will have to carefully consider a myriad of decisions, starting with the choice of a country you wish to lead. Taking control of any contemporary nation to fulfil your ambitions: from Afghanistan to Zimbabwe and everything in between.

You will also need to select your optimal form of government, build your cabinet of ministers, improve your character’s skills - all while leading your country’s efforts in economic development, research, diplomacy, espionage or war. Will you lead your people to the stars, or to their ultimate doom?

More details about the game can be found on its Steam store page.

https://store.steampowered.com/app/2298690/Realpolitiks_3_Earth_and_Beyond/

Warning Signs Hotfix is Out Now

Greetings, Directors!

A week ago, we published a brand-new patch called Warning Signs along with obtainable community items. The patch fixed numerous issues but still needed a hotfix, so here we are, serving it to you. Besides other things, the Clear Biomass button should now work as intended, thank you all for noticing and reporting the problem!

If there's anything else you'd like to report or if you simply need help with progressing through the game, don't hesitate to join our Discord, we'll be happy to help!


[h3]Change Log:[/h3]

Bug Fixes:
  • Clear Biomass -button was hidden when needed.
  • Transit Station and Supply Hub build time was filled in the tooltip.
  • Tech affecting Factory Power Consumption was not initialized right. Now the tech name is showing correctly.
  • A Derelict room (Xenobiology 2) had a missing localization line.
  • Double clicking a combat button in 1 vs 1 combat mode leads to double load of the combat.
  • Fleet arriving late showed Conflict dialog on Combat for a short amount of time.
  • Post Combat notification about happiness loss had a typo and was shown even if the effect was a lower than rounding error.
  • Esc -button didn’t fully work as intended.
  • Human Cultures are listed only once now.
  • Open conflicts allowed opening a diplomacy dialog. Now it is prevented.
  • Probability to the friendly quest star system having 3 friendly fleets is now decreased. Not fully preventable.
  • A typo in the Ankhorum population tag.
  • The Hire Officer tutorial is replaced by the Hire Admiral Button tutorial that was not earlier used.
  • Fleet Command Complex flagship construction was not enabled in the right way.
  • System nameplate shows while Derelict Investigation was about to start.


Warning Signs Patch and Community Items Are Live Now!

Greetings, Directors!

Thanks to your watchful eyes and ears, we were able to locate and subsequently fix some obnoxious issues that plagued humanity in the Pegasus galaxy. The patch is called Warning Signs and it's ready for you to download! Full Change Log can be found below.

And since we want to show our gratitude to you, our beloved community, who even now still plays and supports our game, we're also adding plenty of community items to Steam, such as Trading Cards, Profile Backgrounds, Emoticons and Badges. Some of these can be earned naturally by playing the game or traded with other Directors, and some can be bought for Steam points on the Steam market. You can check examples below the article.

That's it for today! If there's still something that bothers you in the game or if you simply want to share your feelings about it, come join our Discord where we'll happily help you!


[h3]Change Log:[/h3]

Features:
  • Provides additional info for the first turn to better indicate what the player must do.
  • Adds a General Health Warning at the start of the game. The text is in English or Russian for now.
  • Camera rotation will be saved. The default value will be used for the first launch.
Bug Fixes:
  • Adds a construction power symbol in a side value in the star tooltip.
  • Adds a construction power symbol and amount in the unit tooltip before construction and during construction.
  • Fixes units construction where units cost more than 1 construction power to manufacture(Tier 2 and 3) in the case where it takes more than one turn to build all of them. Construction was ticking all units in the sequence as long as construction power lasted and visual shows how many turns it takes if the construction was prioritized.
  • Adds a control logic to future-proof some story changes.
  • Fixes a story encounter where a faction tries to spawn in the area of the defeated faction.
  • Fixes a problem where the presence of a Governor (Occupier) didn't prevent rebellions.


[h3]Community Items[/h3]

Trading Cards

Profile Backgrounds

Emoticons

Badges

The Pegasus Expedition | Happi, Happi,… After Touch Patch is LIVE

Greetings, Directors!

Not long ago we have released a big Happiness Update, but there are some issues that slipped through. Fortunately, we have our diligent community and you managed to catch those bugs, making it possible for us to squish them!

New Features:
- Drag and drop units in the player fleets now works without movement restriction. Previously both fleets must have been unmoved before the unit transfer. Just keep in mind that moving a unit to or from a garrison fleet is not allowed.
- We have added a small frame color animation to dragging and dropping units, to indicate if it was a success or failure.
- Now players are informed of the unknown video error and can use ESC to return to the main menu. In some cases, this could be caused by the Vertical Sync “Fast” option set via GPU Control Panel; so now a message is also displayed informing you of alternate options.

Bug Fixes:
- Destroying a structure from another culture could lead to notification with a wrong key displayed.
- A player's production is now updated when a manual save is loaded.
- Fixed a typo in Spy In the high command chain.
- Fixed a bug causing wrong display of notifications when loading a saved game.
- A star system indicator will no longer remain red after a battle was resolved in computer players' turn.
- The remaining time of fleet repairs can no longer be a negative number.
- Vsync uses a slightly different implementation now, which should fix various issues.

Huge thanks to all who keep giving us feedback about the game - and if you have anything to report, suggest or just want to chat, you are cordially invited to join our Discord server; or, of course, we always monitor the Steam Discussions as well. And if you enjoy the game and want to truly support us, leave a positive review here on Steam!

https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/

The Pegasus Expedition | Happi, Happi, … Happiness Update is Live!

Greetings, Directors!

We do not intend to leave anyone behind in the Pegasus Galaxy, and so once again, based on the feedback you've shared with us on our Discord server and in the Steam Discussions, we have prepared a rather significant update, which is live now!

This patch brings big changes to the Happiness mechanic, which will make it both more impactful, and easier to manage; but there are many more new and changed features, as well as bugfixes - check out the full change log below. We hope that you like the update; we will do our best to keep fixing any further issues you report.

In order to be able to do that though, we have a favor to ask: If you enjoy the game, leave it a positive review here on Steam, or, if you've marked it as "not recommended" in the past and your reasons have since been fixed by our updates, please consider changing your review. Of course, negative reviews are absolutely a legitimate way of voicing your criticism, but they don't allow for the follow-up discussion and clarification that we may need to actually improve the game; not to mention, they hurt the sales and visibility of the game on Steam. That is why we would like to ask you to not take them lightly.

And now, without further ado, enjoy the Happi, Happi, … Happiness Update!

[h2]Full Change Log[/h2]
[h3]New/Updated Features:[/h3]
  • Switching from Global Happiness to Local Happiness model.
  • Added a new happiness heat map to show on the grand map.
  • Making Happiness changes more visible to the player.
  • Making sources of Extra Production more visible to the player.
  • Highlighting a selected item on Overview.
  • Hiding Station Construction View when Planetary Construction View is open.
  • Adding Pegasus Biomaterial Study and Shipboard Laboratories production to the science tooltip to be more visible to the player.
  • A campaign starting video has been slowed by 33% to make its texts easier to read.
  • Colony Slots are marked as III -sign.
  • Adding unit construction enablers and construction power to Tier 2 and Tier 3 structures.
  • Adding unit construction power requirements by their tier.
  • Speeding up AI turns by optimizing resource usage.
  • Random events Income that scales with player resources has a randomized minimum amount.
  • Tech tree focuses on the most prioritized tech when opened.
  • The most prioritized tech is visible on the top bar.


[h3]Bug Fixes:[/h3]
  • Random loot from combat cannot have a 0 amount of one of the resources anymore.
  • Memory requirements for loading a game where a player owns a large portion of the galaxy are now lower.
  • Gifting systems while repairing fleets used to get those fleets stuck - not anymore.
  • Nanobots tech used to refer to wrong structures; now they do to the correct ones.
  • The Production Management Bureau - its effect did not reduce costs of the units, it now does correctly.
  • A Upgrade - button of a unit could be visible, but the new unit could not be constructed. Now the button is only visible when the construction is possible.
  • Advanced Greenhouses - the tech had no effect on outposts due to a bug, it now correctly affects outposts as well.
  • A tooltip was referring to the "Tab" key, while it’s actually the "Q" key - the tooltip has been fixed.
  • Alert level of the factions was not stored properly, it is now.
  • Derelict Quests could prevent the game from continuing - this potentially gamebreaking bug is now fixed.
  • The displayed number of Defensive Satellites did not always show the correct amount. It does now.
  • The Admiral traits tooltip was targeted to only the default location, it will now always lead you to the correct one.
  • Diplomacy AI is less generous with while production is inline with the banked resources.
  • Auto Repair is switched off when a system has Extra Hazardous trait - like a virus infection.
  • Auto Aggressive - factions were not displayed when they declare a war, now they are always shown correctly.


https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/